@bottobot/td-mcp
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TouchDesigner MCP Server v2.8.0 - 21 MCP tools, 629 operators with clean parameter data, 69 Python API classes, 14 tutorials, 32 workflow patterns. Includes version system, experimental techniques KB, core tool enhancements, and experimental build support
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{
"id": "displace_top",
"name": "Displace TOP",
"displayName": "Displace TOP",
"category": "TOP",
"subcategory": "Filters",
"version": "",
"lastUpdated": "2025-08-07T07:49:59.702Z",
"sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Displace_TOP.htm",
"url": "",
"description": "The Displace TOP will cause one image to be warped by another image. A pixel of the output image at (Uo,Vo) gets its RGBA value from a different pixel (Ui, Vi) of the Source Image by using the second input image (the Displace Image).",
"summary": "The Displace TOP will cause one image to be warped by another image. A pixel of the output image at (Uo,Vo) gets its RGBA value from a different pixel (Ui, Vi) of the Source Image by using the second ",
"details": "",
"usage": "",
"tips": [],
"warnings": [],
"parameters": [
{
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"name": "Horizontal Source",
"label": "Horizontal Source",
"group": "General",
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"name": "Red",
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"description": "red - green - blue - alpha - none -",
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"group": "General",
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"description": "vertsource - - Instead of using the Blue channel to displace vertically, you can choose a different channel.\n\n red - green - blue - alpha - none -",
"tooltip": "",
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"name": "Source Midpoint",
"label": "Source Midpoint",
"group": "General",
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"description": "midpoint - - This value is the color values that will result in no displacement. Values below this will cause the displacement to come from the left/bottom of the pixel, while values above this will cause the displacement to come from the right/top of the pixel.\n\nmidpoint1 -midpoint2 -",
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"name": "Displace Weight",
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"group": "General",
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"description": "displaceweight - - This scales the offset caused by the Displace Image. It will cause the pixels fetched to be closer/farther along the sample vector created by the Horizontal and Vertical Source.\n\ndisplaceweight1 -displaceweight2 -",
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"label": "UV Weight",
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"description": "uvweight - This reduces the influence of the pixel's position when brought toward 0. At its default of 1, it doesn't zoom into the Displace Image. When 0, it anchors the displacements relative to one pixel in the Source Image defined by the Offset and Offset Weight parameters.",
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"group": "General",
"page": "",
"type": "float",
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"description": "offset - - The Offset is first multiplied by the Offset Weight. Then it will be added to the coordinates caluclated after looking up into the displacement map. These final coordinates is what will be used to sample from the source image.\n\noffsetx -offsety -",
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"description": "offsetweight - Scales the Offset parameter values. When this is 0 the Offset parameter will have no effect.",
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"name": "Extend",
"label": "Extend",
"group": "General",
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"description": "extend - - This parameter determines what happens at the edges of the tiles.\n\n hold - The pixel values at the edges of the tile continue to extend past that edge. zero - The image does not extend past the edges of the tile. repeat - The image is repeated at the edges of the tile. mirror - The image is mirrored at the edges of the tile.",
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"description": "hold - The pixel values at the edges of the tile continue to extend past that edge. zero - The image does not extend past the edges of the tile. repeat - The image is repeated at the edges of the tile. mirror - The image is mirrored at the edges of the tile.",
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"name": "Output Resolution",
"label": "Output Resolution",
"group": "General",
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"description": "outputresolution - - quickly change the resolution of the 's data.\n\n useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Fits the width and height to the resolution given below, while maintaining the aspect ratio. limit - The width and height are limited to the resolution given below. If one of the dimensions exceeds the given resolution, the width and height will be reduced to fit inside the given limits while maintaining the aspect ratio. custom - Enables the parameter below, giving direct control over width and height.",
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"description": "useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Fits the width and height to the resolution given below, while maintaining the aspect ratio. limit - The width and height are limited to the resolution given below. If one of the dimensions exceeds the given resolution, the width and height will be reduced to fit inside the given limits while maintaining the aspect ratio. custom - Enables the parameter below, giving direct control over width and height.",
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"description": "resolution - - Enabled only when the parameter is set to Custom . Some Generators like Constant and Ramp do not use inputs and only use this field to determine their size. The drop down menu on the right provides some commonly used resolutions.\n\n resolutionw - resolutionh -",
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"description": "resolutionw - resolutionh -",
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"description": "resmenu - A drop-down menu with some commonly used resolutions.",
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"name": "Use Global Res Multiplier",
"label": "Use Global Res Multiplier",
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"description": "resmult - Uses the Global Multiplier found in Edit>Preferences>TOPs. This multiplies all the TOPs resolutions by the set amount. This is handy when working on computers with different hardware specifications. If a project is designed on a desktop workstation with lots of graphics memory, a user on a laptop with only 64MB VRAM can set the Global Multiplier to a value of half or quarter so it runs at an acceptable speed. By checking this checkbox on, this is affected by the global multiplier.",
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"description": "outputaspect - - Sets the image aspect ratio allowing any textures to be viewed in any size. Watch for unexpected results when compositing TOPs with different aspect ratios. (You can define images with non-square pixels using xres, yres, aspectx, aspecty where xres/yres != aspectx/aspecty.)\n\n useinput - Uses the input's aspect ratio. resolution - Uses the aspect of the image's defined resolution (ie 512x256 would be 2:1), whereby each pixel is square. custom - Lets you explicitly define a custom aspect ratio in the Aspect parameter below.",
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"description": "aspect - - Use when Output Aspect parameter is set to Custom Aspect.\n\n aspect1 - aspect2 -",
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"description": "armenu - A drop-down menu with some commonly used aspect ratios.",
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"description": "inputfiltertype - - This controls pixel filtering on the input image of the .\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
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"description": "nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
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"description": "fillmode - - Determine how the image is displayed in the viewer.\nNOTE:To get an understanding of how TOPs work with images, you will want to set this to Native as you lay down TOPs when starting out. This will let you see what is actually happening without any automatic viewer resizing.\n\n\n useinput - Uses the same Fill Viewer settings as it's input. fill - Stretches the image to fit the edges of the viewer. width - Stretches image to fit viewer horizontally. height - Stretches image to fit viewer vertically. best - Stretches or squashes image so no part of image is cropped. outside - Stretches or squashes image so image fills viewer while constraining it's proportions. This often leads to part of image getting cropped by viewer. nativeres - Displays the native resolution of the image in the viewer.",
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"description": "npasses - Duplicates the operation of the the specified number of times. Making this larger than 1 is essentially the same as taking the output from each pass, and passing it into the first input of the node and repeating the process. Other inputs and parameters remain the same for each pass.",
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