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TouchDesigner Documentation MCP Server v2.3 - Pure MCP server for VS Code/Codium with comprehensive operator documentation for 629 operators + 7 tutorials across all categories (TOP, CHOP, SOP, DAT, MAT, COMP, POP). Features experimental POP operators wit
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"name": "Touch In CHOP",
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"description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Touch In can be used to create a high speed connection between two TouchDesigner processes via CHOPs.\t\t\nData is sent over TCP/IP. The Touch In (client) receives its data from a Touch Out CHOP (server). The Touch In is similar to a Pipe In CHOP but highly optimized for TouchDesigner-to-TouchDesigner communication. For interfacing with other software or devices, see the Pipe In CHOP or the TCP/IP DAT.\t\t\t\nTo receive network data from another \"server\" computer (e.g. from a Touch Out running remotely), a connection must be established between the server and the Touch In before data is sent.\t\t\t\nThe data is received as time slices, and can be used to eliminate frame dropping if the sender or receiver is not running at its target frame rate. See Time Slicing and the Time Slice CHOP.\t\t\t\nTo analyze the timing of the messages coming in, attach an Info CHOP to the Touch In . It will show the internal queue size and whether it is dropping or missing data (queue_advanced_total and queue_retarded_total should not be increasing, and queue_length should not be zero).\nNOTE for Windows OS - If experiencing connection issues, confirm Windows Firewall is disabled for TouchDesigner.\t\t\nSee also: OSC In CHOP\ntouchinCHOP_Class\n\nContents\n \n \n \n \n \n \n \n\n\n\n\n\n protocol - - Selects which network protocol to use to transfer data. Different protocol's have methods of connecting and using the address parameter. For more information refer to the Network Protocols article.\n\n streaming - msging - multicastmsging -\n\t\t\n address - The computer name or IP address of the server computer. You can use an IP address (e.g. 100.123.45.78) or the computer's network name can be used directly. If you put \"localhost\", it means the other end of the pipe is on the same computer.\n\n\n\t\t\n port - The network port of the server.\n\n\n\t\t\n active - While on, the receives information from the pipe or server. While off, no updating occurs. Data sent by a server is lost, but a pipe will store the data until is turned on again. If in Network mode, turning this parameter on initiates a connection, and turning it off breaks the connection.\n\n\n\t\t\n queuetarget - The target queue length the will attempt to maintain.\n\n\n\t\t\n queuetargetunit - Choose between using Samples, Frames, or Seconds as the units for this parameter.\n\n\n\t\t\n queuevariance - The range around the Queue Target that's acceptable. If the queue's length is within the target and variance range, the will not bother to adjust the queue length.\n\n\n\t\t\n queuevarianceunit - Choose between using Samples, Frames, or Seconds as the units for this parameter.\n\n\n\t\t\n maxqueue - The maximum size of the queue when full. Incoming samples will be dropped if the maximum queue is reached.\n\n\n\t\t\n maxqueueunit - Choose between using Samples, Frames, or Seconds as the units for this parameter.\n\n\n\t\t\n adjusttime - Specifies how often to repeat/drop a samples in order to get closer to the queue target range. If the value = 1 and the units = seconds, then it will try to repeat/drop a sample once per second to maintain the queue target set in the and parameters above.\n\n\n\t\t\n adjusttimeunit - Choose between using Samples, Frames, or Seconds as the units for this parameter.\n\n\n\t\t\n recover - If the queue size goes outside of the target size range for more than the 'adjust time', then if this option is on it will stop delivering new data or throw away a lot of data, until queue size is back in the middle of the min/max target. If this option is of the queue size will be slowly inched towards the target size instead (by dropping or repeating single frames every once in a while).\n\n\n\t\t\n syncports - - This parameter lets you send the the data in a single global pipe if required. This can be important if various data streams must be sent in frame sync.\n\n off - Uses separate ports for each port number assigned. on - Uses a single global pipe for all Touch Out CHOPs using this Transfer Port Type. The global pipe uses port 10500 internally to send all the global port type data together at once. The Network Port parameter is still used to determine which Touch In gets the data on the receiving side.\n\n\n\n timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.\n\n\n\n scope - To determine which channels get affected, some CHOPs use a string on the Common page.\n\n\n\n srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n exportmethod - - This will determine how to connect the channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n exporttable - The used to hold the export information when using the Table Methods (See above).\n\n\n\n\n\nExtra Information for the Touch In can be accessed via an Info CHOP.\n\n\n - - - - - - - - - - - - - - - - - - - - - - -\n - Start of the interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if is enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. 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"description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Touch In can be used to create a high speed connection between two TouchDesigner processes via CHOPs.\t\t\nData is sent over TCP/IP. The Touch In (client) receives its data from a Touch Out CHOP (server). The Touch In is similar to a Pipe In CHOP but highly optimized for TouchDesigner-to-TouchDesigner communication. For interfacing with other software or devices, see the Pipe In CHOP or the TCP/IP DAT.\t\t\t\nTo receive network data from another \"server\" computer (e.g. from a Touch Out running remotely), a connection must be established between the server and the Touch In before data is sent.\t\t\t\nThe data is received as time slices, and can be used to eliminate frame dropping if the sender or receiver is not running at its target frame rate. See Time Slicing and the Time Slice CHOP.\t\t\t\nTo analyze the timing of the messages coming in, attach an Info CHOP to the Touch In . It will show the internal queue size and whether it is dropping or missing data (queue_advanced_total and queue_retarded_total should not be increasing, and queue_length should not be zero).\nNOTE for Windows OS - If experiencing connection issues, confirm Windows Firewall is disabled for TouchDesigner.\t\t\nSee also: OSC In CHOP\ntouchinCHOP_Class\n\nContents\n \n \n \n \n \n \n \n\n\n\n\n\n protocol - - Selects which network protocol to use to transfer data. Different protocol's have methods of connecting and using the address parameter. For more information refer to the Network Protocols article.\n\n streaming - msging - multicastmsging -\n\t\t\n address - The computer name or IP address of the server computer. You can use an IP address (e.g. 100.123.45.78) or the computer's network name can be used directly. 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If the value = 1 and the units = seconds, then it will try to repeat/drop a sample once per second to maintain the queue target set in the and parameters above.\n\n\n\t\t\n adjusttimeunit - Choose between using Samples, Frames, or Seconds as the units for this parameter.\n\n\n\t\t\n recover - If the queue size goes outside of the target size range for more than the 'adjust time', then if this option is on it will stop delivering new data or throw away a lot of data, until queue size is back in the middle of the min/max target. If this option is of the queue size will be slowly inched towards the target size instead (by dropping or repeating single frames every once in a while).\n\n\n\t\t\n syncports - - This parameter lets you send the the data in a single global pipe if required. This can be important if various data streams must be sent in frame sync.\n\n off - Uses separate ports for each port number assigned. on - Uses a single global pipe for all Touch Out CHOPs using this Transfer Port Type. The global pipe uses port 10500 internally to send all the global port type data together at once. The Network Port parameter is still used to determine which Touch In gets the data on the receiving side.\n\n\n\n timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.\n\n\n\n scope - To determine which channels get affected, some CHOPs use a string on the Common page.\n\n\n\n srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n exportmethod - - This will determine how to connect the channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n exporttable - The used to hold the export information when using the Table Methods (See above).\n\n\n\n\n\nExtra Information for the Touch In can be accessed via an Info CHOP.\n\n\n - - - - - - - - - - - - - - - - - - - - - - -\n - Start of the interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if is enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. 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"description": "The Touch In can be used to create a high speed connection between two TouchDesigner processes via CHOPs.\t\t\nData is sent over TCP/IP. The Touch In (client) receives its data from a Touch Out CHOP (server). The Touch In is similar to a Pipe In CHOP but highly optimized for TouchDesigner-to-TouchDesigner communication. For interfacing with other software or devices, see the Pipe In CHOP or the TCP/IP DAT.\t\t\t\nTo receive network data from another \"server\" computer (e.g. from a Touch Out running remotely), a connection must be established between the server and the Touch In before data is sent.\t\t\t\nThe data is received as time slices, and can be used to eliminate frame dropping if the sender or receiver is not running at its target frame rate. See Time Slicing and the Time Slice CHOP.\t\t\t\nTo analyze the timing of the messages coming in, attach an Info CHOP to the Touch In . It will show the internal queue size and whether it is dropping or missing data (queue_advanced_total and queue_retarded_total should not be increasing, and queue_length should not be zero).\nNOTE for Windows OS - If experiencing connection issues, confirm Windows Firewall is disabled for TouchDesigner.\t\t\nSee also: OSC In CHOP\ntouchinCHOP_Class\n\nContents\n \n \n \n \n \n \n \n\n\n\n\n\n protocol - - Selects which network protocol to use to transfer data. Different protocol's have methods of connecting and using the address parameter. For more information refer to the Network Protocols article.\n\n streaming - msging - multicastmsging -\n\t\t\n address - The computer name or IP address of the server computer. You can use an IP address (e.g. 100.123.45.78) or the computer's network name can be used directly. If you put \"localhost\", it means the other end of the pipe is on the same computer.\n\n\n\t\t\n port - The network port of the server.\n\n\n\t\t\n active - While on, the receives information from the pipe or server. While off, no updating occurs. Data sent by a server is lost, but a pipe will store the data until is turned on again. If in Network mode, turning this parameter on initiates a connection, and turning it off breaks the connection.\n\n\n\t\t\n queuetarget - The target queue length the will attempt to maintain.\n\n\n\t\t\n queuetargetunit - Choose between using Samples, Frames, or Seconds as the units for this parameter.\n\n\n\t\t\n queuevariance - The range around the Queue Target that's acceptable. If the queue's length is within the target and variance range, the will not bother to adjust the queue length.\n\n\n\t\t\n queuevarianceunit - Choose between using Samples, Frames, or Seconds as the units for this parameter.\n\n\n\t\t\n maxqueue - The maximum size of the queue when full. Incoming samples will be dropped if the maximum queue is reached.\n\n\n\t\t\n maxqueueunit - Choose between using Samples, Frames, or Seconds as the units for this parameter.\n\n\n\t\t\n adjusttime - Specifies how often to repeat/drop a samples in order to get closer to the queue target range. If the value = 1 and the units = seconds, then it will try to repeat/drop a sample once per second to maintain the queue target set in the and parameters above.\n\n\n\t\t\n adjusttimeunit - Choose between using Samples, Frames, or Seconds as the units for this parameter.\n\n\n\t\t\n recover - If the queue size goes outside of the target size range for more than the 'adjust time', then if this option is on it will stop delivering new data or throw away a lot of data, until queue size is back in the middle of the min/max target. If this option is of the queue size will be slowly inched towards the target size instead (by dropping or repeating single frames every once in a while).\n\n\n\t\t\n syncports - - This parameter lets you send the the data in a single global pipe if required. This can be important if various data streams must be sent in frame sync.\n\n off - Uses separate ports for each port number assigned. on - Uses a single global pipe for all Touch Out CHOPs using this Transfer Port Type. The global pipe uses port 10500 internally to send all the global port type data together at once. The Network Port parameter is still used to determine which Touch In gets the data on the receiving side.\n\n\n\n timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.\n\n\n\n scope - To determine which channels get affected, some CHOPs use a string on the Common page.\n\n\n\n srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n exportmethod - - This will determine how to connect the channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n exporttable - The used to hold the export information when using the Table Methods (See above).\n\n\n\n\n\nExtra Information for the Touch In can be accessed via an Info CHOP.\n\n\n - - - - - - - - - - - - - - - - - - - - - - -\n - Start of the interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if is enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Touch_In_CHOP&oldid=25190\"",
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"description": "protocol - - Selects which network protocol to use to transfer data. Different protocol's have methods of connecting and using the address parameter. For more information refer to the Network Protocols article.\n\n streaming - msging - multicastmsging -",
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"description": "address - The computer name or IP address of the server computer. You can use an IP address (e.g. 100.123.45.78) or the computer's network name can be used directly. If you put \"localhost\", it means the other end of the pipe is on the same computer.",
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"description": "port - The network port of the server.",
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"description": "active - While on, the receives information from the pipe or server. While off, no updating occurs. Data sent by a server is lost, but a pipe will store the data until is turned on again. If in Network mode, turning this parameter on initiates a connection, and turning it off breaks the connection.",
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"description": "queuetarget - The target queue length the will attempt to maintain.",
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"description": "queuevariance - The range around the Queue Target that's acceptable. If the queue's length is within the target and variance range, the will not bother to adjust the queue length.",
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"description": "maxqueue - The maximum size of the queue when full. Incoming samples will be dropped if the maximum queue is reached.",
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"description": "adjusttime - Specifies how often to repeat/drop a samples in order to get closer to the queue target range. If the value = 1 and the units = seconds, then it will try to repeat/drop a sample once per second to maintain the queue target set in the and parameters above.",
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"description": "recover - If the queue size goes outside of the target size range for more than the 'adjust time', then if this option is on it will stop delivering new data or throw away a lot of data, until queue size is back in the middle of the min/max target. If this option is of the queue size will be slowly inched towards the target size instead (by dropping or repeating single frames every once in a while).",
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"description": "syncports - - This parameter lets you send the the data in a single global pipe if required. This can be important if various data streams must be sent in frame sync.\n\n off - Uses separate ports for each port number assigned. on - Uses a single global pipe for all Touch Out CHOPs using this Transfer Port Type. The global pipe uses port 10500 internally to send all the global port type data together at once. The Network Port parameter is still used to determine which Touch In gets the data on the receiving side.",
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"description": "off - Uses separate ports for each port number assigned. on - Uses a single global pipe for all Touch Out CHOPs using this Transfer Port Type. The global pipe uses port 10500 internally to send all the global port type data together at once. The Network Port parameter is still used to determine which Touch In gets the data on the receiving side.",
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"description": "scope - To determine which channels get affected, some CHOPs use a string on the Common page.",
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