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TouchDesigner Documentation MCP Server v2.3 - Pure MCP server for VS Code/Codium with comprehensive operator documentation for 629 operators + 7 tutorials across all categories (TOP, CHOP, SOP, DAT, MAT, COMP, POP). Features experimental POP operators wit
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JSON
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"description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe to uses a geometry object to choose a SOP from which the channels will be created. The channels are created from the point attributes of a , such as the X, Y and Z of the point position.\t\t\nFrom the you can select a subset of the points using Groups. The set of attributes that are converted to channels are chosen using the names of the attributes seen on the Info popup of tiles (middle mouse click on a in a network pane).\t\t\t\nFor data going the opposite direction, see the Channel SOP.\t\t\t\nNote: This works in tandem with the Channel SOP. data is modified in CHOPs as regular channel data (samples) and then fed back to geometry as point attributes through the Channel .\nsoptoCHOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n\n sop - Specifies which Object / contains the geometry you want to fetch.\n\n\n\t\t\n group - Only points within the specified group are Fetched. If blank, all points are fetched.\n\n\n\n position - When On will retrieve the position attributes (P) from the and create channels tx, ty, tz.\n\n\n\n colorrgb - When On will retrieve the RGB color attributes (Cd0, Cd1, Cd2) from the and create channels cr, cg, cb.\n\n\n\n coloralpha - When On will retrieve the Alpha color attribute (Cd4) from the and create channel alpha.\n\n\n\n normal - When On will retrieve the Normal attributes (N) from the and create channels nx, ny, nz.\n\n\n\n textureuv - When On will retrieve the UV texture attributes (uv0, uv1) from the and create channels u and v.\n\n\n \n texturew - When On will retrieve the W texture attribute (uv2) from the and create channel w.\n\n\n\n pointindex - Turn On to output the point index of each point in the in a channel called index.\n\n\n\n normpos - Turn On\n\n\n\n custom - Turn On to access any attributes in the including Custom by using the two parameters below.\n\n\n\t\t\n attribscope - This selects the custom attributes of the to acquire. \nYou can use any attribute. If you look at the 's info by middle-mouse clicking on the and there are other attributes, you can specify them. For example \"pscale\" will the particel scale attribute if it exists.\t\t\nSee Attributes for a complete list of attributes.\n\n\n\t\t\n renamescope - This parameter matches each channel acquired in the Attribute . There must be one name per attribute value. By default, it translates the P attribute (position of the point) to tx, ty and tz channels. You can use Pattern Matching to specify multiple channels.\n\n\n\t\t\n transobj - If a transform object is specified, the point values will be represented relative to that object's origin and rotation.\n\n\n\t\t\t\n rate - The sample rate of the channels, in samples per second.\n\n\n\n\n\n timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.\n\n\n\n scope - To determine which channels get affected, some CHOPs use a string on the Common page.\n\n\n\n srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n exportmethod - - This will determine how to connect the channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n exporttable - The used to hold the export information when using the Table Methods (See above).\n\n\n\n\n\nExtra Information for the to can be accessed via an Info CHOP.\n\n\n\n - Start of the interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if is enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nEach SOP has a list of Points. Each point has an XYZ 3D position value plus other optional attributes. Each polygon Primitive is defined by a vertex list, which is list of point numbers.\n\n\n\nInformation associated with SOP geometry. Points and primitives (polygons, NURBS, etc.) can have any number of attributes - position (P) is standard, and built-in optional attributes are normals (N), texture coordinates (uv), color (Cd), etc.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nThe sub-Family of Component types that are used to define and render 3D scenes. A Geometry Component is an Object that contains the 3D shapes to render. A Camera COMP and Light COMP are other Object types. Separately, \"Objects\" also refers to Python objects.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=SOP_to_CHOP&oldid=24156\"\n\t\tCategory: CHOPs",
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"description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe to uses a geometry object to choose a SOP from which the channels will be created. The channels are created from the point attributes of a , such as the X, Y and Z of the point position.\t\t\nFrom the you can select a subset of the points using Groups. The set of attributes that are converted to channels are chosen using the names of the attributes seen on the Info popup of tiles (middle mouse click on a in a network pane).\t\t\t\nFor data going the opposite direction, see the Channel SOP.\t\t\t\nNote: This works in tandem with the Channel SOP. data is modified in CHOPs as regular channel data (samples) and then fed back to geometry as point attributes through the Channel .\nsoptoCHOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n\n sop - Specifies which Object / contains the geometry you want to fetch.\n\n\n\t\t\n group - Only points within the specified group are Fetched. If blank, all points are fetched.\n\n\n\n position - When On will retrieve the position attributes (P) from the and create channels tx, ty, tz.\n\n\n\n colorrgb - When On will retrieve the RGB color attributes (Cd0, Cd1, Cd2) from the and create channels cr, cg, cb.\n\n\n\n coloralpha - When On will retrieve the Alpha color attribute (Cd4) from the and create channel alpha.\n\n\n\n normal - When On will retrieve the Normal attributes (N) from the and create channels nx, ny, nz.\n\n\n\n textureuv - When On will retrieve the UV texture attributes (uv0, uv1) from the and create channels u and v.\n\n\n \n texturew - When On will retrieve the W texture attribute (uv2) from the and create channel w.\n\n\n\n pointindex - Turn On to output the point index of each point in the in a channel called index.\n\n\n\n normpos - Turn On\n\n\n\n custom - Turn On to access any attributes in the including Custom by using the two parameters below.\n\n\n\t\t\n attribscope - This selects the custom attributes of the to acquire. \nYou can use any attribute. If you look at the 's info by middle-mouse clicking on the and there are other attributes, you can specify them. For example \"pscale\" will the particel scale attribute if it exists.\t\t\nSee Attributes for a complete list of attributes.\n\n\n\t\t\n renamescope - This parameter matches each channel acquired in the Attribute . There must be one name per attribute value. By default, it translates the P attribute (position of the point) to tx, ty and tz channels. You can use Pattern Matching to specify multiple channels.\n\n\n\t\t\n transobj - If a transform object is specified, the point values will be represented relative to that object's origin and rotation.\n\n\n\t\t\t\n rate - The sample rate of the channels, in samples per second.\n\n\n\n\n\n timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.\n\n\n\n scope - To determine which channels get affected, some CHOPs use a string on the Common page.\n\n\n\n srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n exportmethod - - This will determine how to connect the channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n exporttable - The used to hold the export information when using the Table Methods (See above).\n\n\n\n\n\nExtra Information for the to can be accessed via an Info CHOP.\n\n\n\n - Start of the interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if is enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nEach SOP has a list of Points. Each point has an XYZ 3D position value plus other optional attributes. Each polygon Primitive is defined by a vertex list, which is list of point numbers.\n\n\n\nInformation associated with SOP geometry. Points and primitives (polygons, NURBS, etc.) can have any number of attributes - position (P) is standard, and built-in optional attributes are normals (N), texture coordinates (uv), color (Cd), etc.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. 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The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. 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"description": "The to uses a geometry object to choose a SOP from which the channels will be created. The channels are created from the point attributes of a , such as the X, Y and Z of the point position.\t\t\nFrom the you can select a subset of the points using Groups. The set of attributes that are converted to channels are chosen using the names of the attributes seen on the Info popup of tiles (middle mouse click on a in a network pane).\t\t\t\nFor data going the opposite direction, see the Channel SOP.\t\t\t\nNote: This works in tandem with the Channel SOP. data is modified in CHOPs as regular channel data (samples) and then fed back to geometry as point attributes through the Channel .\nsoptoCHOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n\n sop - Specifies which Object / contains the geometry you want to fetch.\n\n\n\t\t\n group - Only points within the specified group are Fetched. If blank, all points are fetched.\n\n\n\n position - When On will retrieve the position attributes (P) from the and create channels tx, ty, tz.\n\n\n\n colorrgb - When On will retrieve the RGB color attributes (Cd0, Cd1, Cd2) from the and create channels cr, cg, cb.\n\n\n\n coloralpha - When On will retrieve the Alpha color attribute (Cd4) from the and create channel alpha.\n\n\n\n normal - When On will retrieve the Normal attributes (N) from the and create channels nx, ny, nz.\n\n\n\n textureuv - When On will retrieve the UV texture attributes (uv0, uv1) from the and create channels u and v.\n\n\n \n texturew - When On will retrieve the W texture attribute (uv2) from the and create channel w.\n\n\n\n pointindex - Turn On to output the point index of each point in the in a channel called index.\n\n\n\n normpos - Turn On\n\n\n\n custom - Turn On to access any attributes in the including Custom by using the two parameters below.\n\n\n\t\t\n attribscope - This selects the custom attributes of the to acquire. \nYou can use any attribute. If you look at the 's info by middle-mouse clicking on the and there are other attributes, you can specify them. For example \"pscale\" will the particel scale attribute if it exists.\t\t\nSee Attributes for a complete list of attributes.\n\n\n\t\t\n renamescope - This parameter matches each channel acquired in the Attribute . There must be one name per attribute value. By default, it translates the P attribute (position of the point) to tx, ty and tz channels. You can use Pattern Matching to specify multiple channels.\n\n\n\t\t\n transobj - If a transform object is specified, the point values will be represented relative to that object's origin and rotation.\n\n\n\t\t\t\n rate - The sample rate of the channels, in samples per second.\n\n\n\n\n\n timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.\n\n\n\n scope - To determine which channels get affected, some CHOPs use a string on the Common page.\n\n\n\n srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n exportmethod - - This will determine how to connect the channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n exporttable - The used to hold the export information when using the Table Methods (See above).\n\n\n\n\n\nExtra Information for the to can be accessed via an Info CHOP.\n\n\n\n - Start of the interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if is enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nEach SOP has a list of Points. Each point has an XYZ 3D position value plus other optional attributes. Each polygon Primitive is defined by a vertex list, which is list of point numbers.\n\n\n\nInformation associated with SOP geometry. Points and primitives (polygons, NURBS, etc.) can have any number of attributes - position (P) is standard, and built-in optional attributes are normals (N), texture coordinates (uv), color (Cd), etc.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nThe sub-Family of Component types that are used to define and render 3D scenes. A Geometry Component is an Object that contains the 3D shapes to render. A Camera COMP and Light COMP are other Object types. Separately, \"Objects\" also refers to Python objects.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=SOP_to_CHOP&oldid=24156\"",
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"description": "group - Only points within the specified group are Fetched. If blank, all points are fetched.",
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"description": "position - When On will retrieve the position attributes (P) from the and create channels tx, ty, tz.",
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"description": "colorrgb - When On will retrieve the RGB color attributes (Cd0, Cd1, Cd2) from the and create channels cr, cg, cb.",
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"description": "coloralpha - When On will retrieve the Alpha color attribute (Cd4) from the and create channel alpha.",
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"description": "normal - When On will retrieve the Normal attributes (N) from the and create channels nx, ny, nz.",
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"description": "textureuv - When On will retrieve the UV texture attributes (uv0, uv1) from the and create channels u and v.",
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"description": "texturew - When On will retrieve the W texture attribute (uv2) from the and create channel w.",
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"description": "pointindex - Turn On to output the point index of each point in the in a channel called index.",
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"name": "Normal Position XYZ",
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"description": "normpos - Turn On",
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"description": "custom - Turn On to access any attributes in the including Custom by using the two parameters below.",
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"name": "Attribute Scope",
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"description": "attribscope - This selects the custom attributes of the to acquire. \nYou can use any attribute. If you look at the 's info by middle-mouse clicking on the and there are other attributes, you can specify them. For example \"pscale\" will the particel scale attribute if it exists.\t\t\nSee Attributes for a complete list of attributes.",
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"name": "Rename Scope",
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"description": "renamescope - This parameter matches each channel acquired in the Attribute . There must be one name per attribute value. By default, it translates the P attribute (position of the point) to tx, ty and tz channels. You can use Pattern Matching to specify multiple channels.",
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"name": "Transform Object",
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"description": "transobj - If a transform object is specified, the point values will be represented relative to that object's origin and rotation.",
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"name": "Sample Rate",
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"description": "rate - The sample rate of the channels, in samples per second.",
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"description": "timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.",
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"description": "scope - To determine which channels get affected, some CHOPs use a string on the Common page.",
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"description": "srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.",
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"label": "Resample At First Input's Rate",
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"description": "first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.",
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