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TouchDesigner Documentation MCP Server v2.3 - Pure MCP server for VS Code/Codium with comprehensive operator documentation for 629 operators + 7 tutorials across all categories (TOP, CHOP, SOP, DAT, MAT, COMP, POP). Features experimental POP operators wit

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{
  "id": "openvr_chop",
  "name": "OpenVR CHOP",
  "displayName": "OpenVR CHOP",
  "category": "CHOP",
  "subcategory": "Generators",
  "version": "",
  "lastUpdated": "2025-08-07T07:50:05.497Z",
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  "summary": "OS: This operator is only supported under the Microsoft Windows operating system.",
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  "usage": "",
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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nNOTE\n\nOS: This operator is only supported under the Microsoft Windows operating system.\n\n\nThe OpenVR  receives positional data, frame rendering info, and action data from the OpenVR SDK. Each  can output in one of 5 modes: Sensors, Projection Matrices, Trackers, Frame Timings, Actions and Skeletons.\n\n\nActions are described in more details in OpenVR Actions.\n\n\nBy default when running a VR system the file will be throttled to the speed of the VR devices refresh rate by the OpenVR SDK. This helps ensure the low latency output required for a good VR experience. If only controllers/Vive trackers are being used for tracking in a non-VR situation, the file can run and sample those devices at a higher sample rate as long as no OpenVR TOP in the project. If an OpenVR TOP is present anywhere in the project, then playback will be throttled to the VR devices refresh rate.\t\t\t\nSee also OpenVR, OpenVR TOP, OpenVR SOP, Audio Render CHOP\nopenvrCHOP_Class\n\nContents\n \n \n \n\n \n \n \n \n \n\n\n\n\n\n  active - Control if this node is querying data from the OpenVR driver.\n\n\n\n  output -  - Controls what kind of category of data will be output from this node.\n\n sensor - Output data such as sensor orientation and general information such as render resolution. projmatrices - Output the projection matrices for each eye. trackers - Output tracker states/transforms. This can both include Vive Trackers as well as just the transforms of controllers. frametimings - General information regarding frame rendering. actions - The action channels as defined by the OpenVR Actions in used by the system. skeletons - Hand skeletal information, as descibed here. Note that 'Finger Tip Bones' is not supported anymore in OpenVR.\n\n  maxtrackers - The maximum number of trackers whose data should be output from this node.\n\n\n\n  firsttracker - The first tracker number to be output. For example if this is set to 2 and Max Trackers is 2, then data for trackers 2 and 3 will be output.\n\n\n\n  orientation - When doing 'Sensor' output, controls if the orientation channels will be output. By default the units for orientation are 1 unit = 1 meter.\n\n\n\n  generalinfo - When doing 'Sensor' output, controls of general information channels will be output, such as render resolution and play area size.\n\n\n\n  near - When outputting 'Projection Matrices', controls the near plane the projection matrix will be built with.\n\n\n\n  far - When outputting 'Projection Matrices', controls the far plane the projection matrix will be built with.\n\n\n\n  unitscale - OpenVR by default works in a scale where 1 unit = 1 meter. This parameter allows the scale to be changed incase a scene is imported with a different scale.\n\n\n\n  customactions - Turn on to allow specifying a custom OpenVR Actions manifest file.\n\n\n\n  actionmanifest - A path to a OpenVR Actions manifest file. By default this is using the same manifest OpenVR uses when Custom Actions is disabled.\n\n\n\n  uselegacynames - Use legacy channel naming convention coming from the Action Manifest. This should stay off unless loading existing old files.\n\n\n\n  skeletonrange -  - Controls the range of motion of the skeleton values.\n\n withcontroller - Output skeleton taking into account the shape of the controller. The skeleton will look like it's holding the controller. withoutcontroller - Output the skeleton as if the controller dose not exist. This allows the skeleton to create a fully closed fist.\n\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\n\n\nExtra Information for the OpenVR  can be accessed via an Info CHOP.\n\n\n\n - Start of the  interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if  is  enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditor2021.100002020.200002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. 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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nNOTE\n\nOS: This operator is only supported under the Microsoft Windows operating system.\n\n\nThe OpenVR  receives positional data, frame rendering info, and action data from the OpenVR SDK. Each  can output in one of 5 modes: Sensors, Projection Matrices, Trackers, Frame Timings, Actions and Skeletons.\n\n\nActions are described in more details in OpenVR Actions.\n\n\nBy default when running a VR system the file will be throttled to the speed of the VR devices refresh rate by the OpenVR SDK. This helps ensure the low latency output required for a good VR experience. If only controllers/Vive trackers are being used for tracking in a non-VR situation, the file can run and sample those devices at a higher sample rate as long as no OpenVR TOP in the project. If an OpenVR TOP is present anywhere in the project, then playback will be throttled to the VR devices refresh rate.\t\t\t\nSee also OpenVR, OpenVR TOP, OpenVR SOP, Audio Render CHOP\nopenvrCHOP_Class\n\nContents\n \n \n \n\n \n \n \n \n \n\n\n\n\n\n  active - Control if this node is querying data from the OpenVR driver.\n\n\n\n  output -  - Controls what kind of category of data will be output from this node.\n\n sensor - Output data such as sensor orientation and general information such as render resolution. projmatrices - Output the projection matrices for each eye. trackers - Output tracker states/transforms. This can both include Vive Trackers as well as just the transforms of controllers. frametimings - General information regarding frame rendering. actions - The action channels as defined by the OpenVR Actions in used by the system. skeletons - Hand skeletal information, as descibed here. Note that 'Finger Tip Bones' is not supported anymore in OpenVR.\n\n  maxtrackers - The maximum number of trackers whose data should be output from this node.\n\n\n\n  firsttracker - The first tracker number to be output. For example if this is set to 2 and Max Trackers is 2, then data for trackers 2 and 3 will be output.\n\n\n\n  orientation - When doing 'Sensor' output, controls if the orientation channels will be output. By default the units for orientation are 1 unit = 1 meter.\n\n\n\n  generalinfo - When doing 'Sensor' output, controls of general information channels will be output, such as render resolution and play area size.\n\n\n\n  near - When outputting 'Projection Matrices', controls the near plane the projection matrix will be built with.\n\n\n\n  far - When outputting 'Projection Matrices', controls the far plane the projection matrix will be built with.\n\n\n\n  unitscale - OpenVR by default works in a scale where 1 unit = 1 meter. This parameter allows the scale to be changed incase a scene is imported with a different scale.\n\n\n\n  customactions - Turn on to allow specifying a custom OpenVR Actions manifest file.\n\n\n\n  actionmanifest - A path to a OpenVR Actions manifest file. By default this is using the same manifest OpenVR uses when Custom Actions is disabled.\n\n\n\n  uselegacynames - Use legacy channel naming convention coming from the Action Manifest. This should stay off unless loading existing old files.\n\n\n\n  skeletonrange -  - Controls the range of motion of the skeleton values.\n\n withcontroller - Output skeleton taking into account the shape of the controller. The skeleton will look like it's holding the controller. withoutcontroller - Output the skeleton as if the controller dose not exist. This allows the skeleton to create a fully closed fist.\n\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\n\n\nExtra Information for the OpenVR  can be accessed via an Info CHOP.\n\n\n\n - Start of the  interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if  is  enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditor2021.100002020.200002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. 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      "description": "NOTE\n\nOS: This operator is only supported under the Microsoft Windows operating system.\n\n\nThe OpenVR  receives positional data, frame rendering info, and action data from the OpenVR SDK. Each  can output in one of 5 modes: Sensors, Projection Matrices, Trackers, Frame Timings, Actions and Skeletons.\n\n\nActions are described in more details in OpenVR Actions.\n\n\nBy default when running a VR system the file will be throttled to the speed of the VR devices refresh rate by the OpenVR SDK. This helps ensure the low latency output required for a good VR experience. If only controllers/Vive trackers are being used for tracking in a non-VR situation, the file can run and sample those devices at a higher sample rate as long as no OpenVR TOP in the project. If an OpenVR TOP is present anywhere in the project, then playback will be throttled to the VR devices refresh rate.\t\t\t\nSee also OpenVR, OpenVR TOP, OpenVR SOP, Audio Render CHOP\nopenvrCHOP_Class\n\nContents\n \n \n \n\n \n \n \n \n \n\n\n\n\n\n  active - Control if this node is querying data from the OpenVR driver.\n\n\n\n  output -  - Controls what kind of category of data will be output from this node.\n\n sensor - Output data such as sensor orientation and general information such as render resolution. projmatrices - Output the projection matrices for each eye. trackers - Output tracker states/transforms. This can both include Vive Trackers as well as just the transforms of controllers. frametimings - General information regarding frame rendering. actions - The action channels as defined by the OpenVR Actions in used by the system. skeletons - Hand skeletal information, as descibed here. Note that 'Finger Tip Bones' is not supported anymore in OpenVR.\n\n  maxtrackers - The maximum number of trackers whose data should be output from this node.\n\n\n\n  firsttracker - The first tracker number to be output. For example if this is set to 2 and Max Trackers is 2, then data for trackers 2 and 3 will be output.\n\n\n\n  orientation - When doing 'Sensor' output, controls if the orientation channels will be output. By default the units for orientation are 1 unit = 1 meter.\n\n\n\n  generalinfo - When doing 'Sensor' output, controls of general information channels will be output, such as render resolution and play area size.\n\n\n\n  near - When outputting 'Projection Matrices', controls the near plane the projection matrix will be built with.\n\n\n\n  far - When outputting 'Projection Matrices', controls the far plane the projection matrix will be built with.\n\n\n\n  unitscale - OpenVR by default works in a scale where 1 unit = 1 meter. This parameter allows the scale to be changed incase a scene is imported with a different scale.\n\n\n\n  customactions - Turn on to allow specifying a custom OpenVR Actions manifest file.\n\n\n\n  actionmanifest - A path to a OpenVR Actions manifest file. By default this is using the same manifest OpenVR uses when Custom Actions is disabled.\n\n\n\n  uselegacynames - Use legacy channel naming convention coming from the Action Manifest. This should stay off unless loading existing old files.\n\n\n\n  skeletonrange -  - Controls the range of motion of the skeleton values.\n\n withcontroller - Output skeleton taking into account the shape of the controller. The skeleton will look like it's holding the controller. withoutcontroller - Output the skeleton as if the controller dose not exist. This allows the skeleton to create a fully closed fist.\n\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\n\n\nExtra Information for the OpenVR  can be accessed via an Info CHOP.\n\n\n\n - Start of the  interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if  is  enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditor2021.100002020.200002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=OpenVR_CHOP&oldid=28635\"",
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    {
      "id": null,
      "name": "Active",
      "label": "Active",
      "group": "General",
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      "isArray": false,
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      "description": "active - Control if this node is querying data from the OpenVR driver.",
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      "isReadOnly": false,
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    {
      "id": null,
      "name": "Output",
      "label": "Output",
      "group": "General",
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      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
      "minValue": null,
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      "description": "output -  - Controls what kind of category of data will be output from this node.\n\n sensor - Output data such as sensor orientation and general information such as render resolution. projmatrices - Output the projection matrices for each eye. trackers - Output tracker states/transforms. This can both include Vive Trackers as well as just the transforms of controllers. frametimings - General information regarding frame rendering. actions - The action channels as defined by the OpenVR Actions in used by the system. skeletons - Hand skeletal information, as descibed here. Note that 'Finger Tip Bones' is not supported anymore in OpenVR.",
      "tooltip": "",
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      "id": null,
      "name": "Sensor",
      "label": "Sensor",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "sensor - Output data such as sensor orientation and general information such as render resolution. projmatrices - Output the projection matrices for each eye. trackers - Output tracker states/transforms. This can both include Vive Trackers as well as just the transforms of controllers. frametimings - General information regarding frame rendering. actions - The action channels as defined by the OpenVR Actions in used by the system. skeletons - Hand skeletal information, as descibed here. Note that 'Finger Tip Bones' is not supported anymore in OpenVR.",
      "tooltip": "",
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      "isReadOnly": false,
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    {
      "id": null,
      "name": "Max Trackers",
      "label": "Max Trackers",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
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      "description": "maxtrackers - The maximum number of trackers whose data should be output from this node.",
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    {
      "id": null,
      "name": "First Tracker",
      "label": "First Tracker",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
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      "description": "firsttracker - The first tracker number to be output. For example if this is set to 2 and Max Trackers is 2, then data for trackers 2 and 3 will be output.",
      "tooltip": "",
      "help": "",
      "units": "",
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      "isReadOnly": false,
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    {
      "id": null,
      "name": "Orientation",
      "label": "Orientation",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "orientation - When doing 'Sensor' output, controls if the orientation channels will be output. By default the units for orientation are 1 unit = 1 meter.",
      "tooltip": "",
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      "isReadOnly": false,
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    {
      "id": null,
      "name": "General Info",
      "label": "General Info",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "generalinfo - When doing 'Sensor' output, controls of general information channels will be output, such as render resolution and play area size.",
      "tooltip": "",
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      "units": "",
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      "isReadOnly": false,
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    {
      "id": null,
      "name": "Near",
      "label": "Near",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "near - When outputting 'Projection Matrices', controls the near plane the projection matrix will be built with.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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    {
      "id": null,
      "name": "Far",
      "label": "Far",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "isArray": false,
      "arraySize": 1,
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      "description": "far - When outputting 'Projection Matrices', controls the far plane the projection matrix will be built with.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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    {
      "id": null,
      "name": "Unit Scale",
      "label": "Unit Scale",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "isArray": false,
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      "description": "unitscale - OpenVR by default works in a scale where 1 unit = 1 meter. This parameter allows the scale to be changed incase a scene is imported with a different scale.",
      "tooltip": "",
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      "units": "",
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      "isReadOnly": false,
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    },
    {
      "id": null,
      "name": "Custom Actions",
      "label": "Custom Actions",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "customactions - Turn on to allow specifying a custom OpenVR Actions manifest file.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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    },
    {
      "id": null,
      "name": "Action Manifest",
      "label": "Action Manifest",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "actionmanifest - A path to a OpenVR Actions manifest file. By default this is using the same manifest OpenVR uses when Custom Actions is disabled.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "isVisible": true,
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      "lastUpdated": "2025-08-07T07:50:05.496Z",
      "rawData": {},
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    },
    {
      "id": null,
      "name": "Use Legacy Names",
      "label": "Use Legacy Names",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
      "menuLabels": [],
      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "uselegacynames - Use legacy channel naming convention coming from the Action Manifest. This should stay off unless loading existing old files.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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    },
    {
      "id": null,
      "name": "Skeleton Range",
      "label": "Skeleton Range",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "skeletonrange -  - Controls the range of motion of the skeleton values.\n\n withcontroller - Output skeleton taking into account the shape of the controller. The skeleton will look like it's holding the controller. withoutcontroller - Output the skeleton as if the controller dose not exist. This allows the skeleton to create a fully closed fist.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
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      "description": "withcontroller - Output skeleton taking into account the shape of the controller. The skeleton will look like it's holding the controller. withoutcontroller - Output the skeleton as if the controller dose not exist. This allows the skeleton to create a fully closed fist.",
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      "arraySize": 1,
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      "description": "timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
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      "description": "scope - To determine which channels get affected, some CHOPs use a  string on the Common page.",
      "tooltip": "",
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      "isReadOnly": false,
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      "name": "Sample Rate Match",
      "label": "Sample Rate Match",
      "group": "General",
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      "type": "float",
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      "description": "srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.",
      "tooltip": "",
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      "description": "first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.",
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      "name": "DAT Table by Index",
      "label": "DAT Table by Index",
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      "label": "Export Root",
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      "description": "autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.",
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      "description": "exporttable - The  used to hold the export information when using the  Table  Methods (See above).",
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