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TouchDesigner Documentation MCP Server v2.3 - Pure MCP server for VS Code/Codium with comprehensive operator documentation for 629 operators + 7 tutorials across all categories (TOP, CHOP, SOP, DAT, MAT, COMP, POP). Features experimental POP operators wit
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"description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Lattice allows you to create animated deformations of its input geometry by manipulating grids or a subdivided box that encloses the input source's geometry.\t\t\nIt is much easier to deform an object by moving a few grids than trying to animate every single point of an object.\t\t\t\nThis has very few buttons and looks simple, but it is important to understand how it works. The first input, called Geometry to Deform, is for the geometry you wish to deform. The second input, called Rest , must be an evenly spaced grid which fully encloses the geometry to deform. The third input, called Deformed , is a copy of the initial grid that is altered in some way, either by moving parts of it with animation channels, dragging its points in the Model Editor, or by running it through a Spring SOP which distorts it with the forces which simulate the laws of physics. 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As it is part of another thread, this time is not part of the usual frame time.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nSOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. 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"description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Lattice allows you to create animated deformations of its input geometry by manipulating grids or a subdivided box that encloses the input source's geometry.\t\t\nIt is much easier to deform an object by moving a few grids than trying to animate every single point of an object.\t\t\t\nThis has very few buttons and looks simple, but it is important to understand how it works. The first input, called Geometry to Deform, is for the geometry you wish to deform. The second input, called Rest , must be an evenly spaced grid which fully encloses the geometry to deform. The third input, called Deformed , is a copy of the initial grid that is altered in some way, either by moving parts of it with animation channels, dragging its points in the Model Editor, or by running it through a Spring SOP which distorts it with the forces which simulate the laws of physics. 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