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TouchDesigner Documentation MCP Server v2.3 - Pure MCP server for VS Code/Codium with comprehensive operator documentation for 629 operators + 7 tutorials across all categories (TOP, CHOP, SOP, DAT, MAT, COMP, POP). Features experimental POP operators wit
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{
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"name": "Inverse Curve CHOP",
"displayName": "Inverse Curve CHOP",
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"description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Inverse Curve calculates an inverse kinematics simulation for bone objects using a curve object.\t\t\nThe Inverse Curve will stretch and position a set of bones to follow a curve defined by another set of objects (guide).\t\t\t\nSpecify the first and last bone in the chain with Bone Start / Bone End.\t\t\t\nSpecify the Guide by listing them in order, space separated, in the Guide Components field. This parameter also accepts patterns and wildcards. Example: null[1-5] null17 null4. You can also specify bones in this group as well.\t\t\t\nThe will then create a set of rotate and bone-length channels for each bone. Additionally, the will also output 3 translate channels for the first bone in the chain. It will also setup the export links automatically, so you just have to turn on the export flag for this .\t\t\t\nThe way the solves this system is by creating a guide curve between the supplied Guide objects. Use the Interpolation and Order parameters to define what type of curve it will use. By default, the control vertices of the curve will be the centroids of the object. The curve is also given orientation, by adopting the orientation of each guide object. The bones line up their X axes with this orientation.\t\t\t\nYou can view this curve by using the Inverse Curve SOP. Just supply it with the name of the Inverse Curve and it will extract the geometry for viewing/debugging purposes. It actually will contain 3 curves (the original guide, and the guide displaced in +X and +Y). These curves can be skinned with a Skin SOP for better feedback, etc.\t\t\t\nThe span parameters can be used to trim out the beginning and end of the guide curve if so needed. For example Span 0.3 0.7 will lay the bones along the middle 40% of the curve.\t\t\t\nIn the rare case that the user has setup a curve with all the X axes (twists) pointing along the same direction of the curve, then the Up Vector parameter is used to break the tie, so to speak. However, this curve setup is likely degenerate to start with and should be avoided by twisting all the objects 90 degrees.\ninversecurveCHOP_Class\n\nContents\n \n \n \n \n \n \n \n\n\n\n\n\n guide - The set of objects describing the curve.\n\n\n\t\t\n bonestart - The first bone in the chain to place.\n\n\n\t\t\n boneend - The last bone in the chain to place.\n\n\n\t\t\n span - - \n\nspan1 - The beginning fraction of the guide curve to align to.span2 - The end fraction of the guide curve to align to.\n\t\t\n interpolation - - The type of guide curve to create with the guide components.\n\n polygon - Create a polygon, with a vertex at each guide component. bezier - Create a Bezier curve, with a control point at each guide component. nurbs - Create a NURBs curve, with a control point at each guide component.\n\t\t\n order - The curve order when using NURBs or Bezier interpolation.\n\n\n\t\t\n upvector - - Control bone twist with this parameter.\n\n upvectorx - X component of up vector. upvectory - Y component of up vector. upvectorz - Z component of up vector.\n\t\t\n mapexports - the calculated transform values directly onto the bone chain parameters.\n\n\n\n\n\n timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.\n\n\n\n scope - To determine which channels get affected, some CHOPs use a string on the Common page.\n\n\n\n srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n exportmethod - - This will determine how to connect the channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n exporttable - The used to hold the export information when using the Table Methods (See above).\n\n\n\n\n\n -\n\nExtra Information for the Inverse Curve can be accessed via an Info CHOP.\n\n\n\n - Start of the interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if is enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Inverse_Curve_CHOP&oldid=27317\"\n\t\tCategory: CHOPs",
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"description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Inverse Curve calculates an inverse kinematics simulation for bone objects using a curve object.\t\t\nThe Inverse Curve will stretch and position a set of bones to follow a curve defined by another set of objects (guide).\t\t\t\nSpecify the first and last bone in the chain with Bone Start / Bone End.\t\t\t\nSpecify the Guide by listing them in order, space separated, in the Guide Components field. This parameter also accepts patterns and wildcards. Example: null[1-5] null17 null4. You can also specify bones in this group as well.\t\t\t\nThe will then create a set of rotate and bone-length channels for each bone. Additionally, the will also output 3 translate channels for the first bone in the chain. It will also setup the export links automatically, so you just have to turn on the export flag for this .\t\t\t\nThe way the solves this system is by creating a guide curve between the supplied Guide objects. Use the Interpolation and Order parameters to define what type of curve it will use. By default, the control vertices of the curve will be the centroids of the object. The curve is also given orientation, by adopting the orientation of each guide object. The bones line up their X axes with this orientation.\t\t\t\nYou can view this curve by using the Inverse Curve SOP. Just supply it with the name of the Inverse Curve and it will extract the geometry for viewing/debugging purposes. It actually will contain 3 curves (the original guide, and the guide displaced in +X and +Y). These curves can be skinned with a Skin SOP for better feedback, etc.\t\t\t\nThe span parameters can be used to trim out the beginning and end of the guide curve if so needed. For example Span 0.3 0.7 will lay the bones along the middle 40% of the curve.\t\t\t\nIn the rare case that the user has setup a curve with all the X axes (twists) pointing along the same direction of the curve, then the Up Vector parameter is used to break the tie, so to speak. However, this curve setup is likely degenerate to start with and should be avoided by twisting all the objects 90 degrees.\ninversecurveCHOP_Class\n\nContents\n \n \n \n \n \n \n \n\n\n\n\n\n guide - The set of objects describing the curve.\n\n\n\t\t\n bonestart - The first bone in the chain to place.\n\n\n\t\t\n boneend - The last bone in the chain to place.\n\n\n\t\t\n span - - \n\nspan1 - The beginning fraction of the guide curve to align to.span2 - The end fraction of the guide curve to align to.\n\t\t\n interpolation - - The type of guide curve to create with the guide components.\n\n polygon - Create a polygon, with a vertex at each guide component. bezier - Create a Bezier curve, with a control point at each guide component. nurbs - Create a NURBs curve, with a control point at each guide component.\n\t\t\n order - The curve order when using NURBs or Bezier interpolation.\n\n\n\t\t\n upvector - - Control bone twist with this parameter.\n\n upvectorx - X component of up vector. upvectory - Y component of up vector. upvectorz - Z component of up vector.\n\t\t\n mapexports - the calculated transform values directly onto the bone chain parameters.\n\n\n\n\n\n timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.\n\n\n\n scope - To determine which channels get affected, some CHOPs use a string on the Common page.\n\n\n\n srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n exportmethod - - This will determine how to connect the channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n exporttable - The used to hold the export information when using the Table Methods (See above).\n\n\n\n\n\n -\n\nExtra Information for the Inverse Curve can be accessed via an Info CHOP.\n\n\n\n - Start of the interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if is enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. 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"description": "The Inverse Curve calculates an inverse kinematics simulation for bone objects using a curve object.\t\t\nThe Inverse Curve will stretch and position a set of bones to follow a curve defined by another set of objects (guide).\t\t\t\nSpecify the first and last bone in the chain with Bone Start / Bone End.\t\t\t\nSpecify the Guide by listing them in order, space separated, in the Guide Components field. This parameter also accepts patterns and wildcards. Example: null[1-5] null17 null4. You can also specify bones in this group as well.\t\t\t\nThe will then create a set of rotate and bone-length channels for each bone. Additionally, the will also output 3 translate channels for the first bone in the chain. It will also setup the export links automatically, so you just have to turn on the export flag for this .\t\t\t\nThe way the solves this system is by creating a guide curve between the supplied Guide objects. Use the Interpolation and Order parameters to define what type of curve it will use. By default, the control vertices of the curve will be the centroids of the object. The curve is also given orientation, by adopting the orientation of each guide object. The bones line up their X axes with this orientation.\t\t\t\nYou can view this curve by using the Inverse Curve SOP. Just supply it with the name of the Inverse Curve and it will extract the geometry for viewing/debugging purposes. It actually will contain 3 curves (the original guide, and the guide displaced in +X and +Y). These curves can be skinned with a Skin SOP for better feedback, etc.\t\t\t\nThe span parameters can be used to trim out the beginning and end of the guide curve if so needed. For example Span 0.3 0.7 will lay the bones along the middle 40% of the curve.\t\t\t\nIn the rare case that the user has setup a curve with all the X axes (twists) pointing along the same direction of the curve, then the Up Vector parameter is used to break the tie, so to speak. However, this curve setup is likely degenerate to start with and should be avoided by twisting all the objects 90 degrees.\ninversecurveCHOP_Class\n\nContents\n \n \n \n \n \n \n \n\n\n\n\n\n guide - The set of objects describing the curve.\n\n\n\t\t\n bonestart - The first bone in the chain to place.\n\n\n\t\t\n boneend - The last bone in the chain to place.\n\n\n\t\t\n span - - \n\nspan1 - The beginning fraction of the guide curve to align to.span2 - The end fraction of the guide curve to align to.\n\t\t\n interpolation - - The type of guide curve to create with the guide components.\n\n polygon - Create a polygon, with a vertex at each guide component. bezier - Create a Bezier curve, with a control point at each guide component. nurbs - Create a NURBs curve, with a control point at each guide component.\n\t\t\n order - The curve order when using NURBs or Bezier interpolation.\n\n\n\t\t\n upvector - - Control bone twist with this parameter.\n\n upvectorx - X component of up vector. upvectory - Y component of up vector. upvectorz - Z component of up vector.\n\t\t\n mapexports - the calculated transform values directly onto the bone chain parameters.\n\n\n\n\n\n timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.\n\n\n\n scope - To determine which channels get affected, some CHOPs use a string on the Common page.\n\n\n\n srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n exportmethod - - This will determine how to connect the channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n exporttable - The used to hold the export information when using the Table Methods (See above).\n\n\n\n\n\n -\n\nExtra Information for the Inverse Curve can be accessed via an Info CHOP.\n\n\n\n - Start of the interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if is enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Inverse_Curve_CHOP&oldid=27317\"",
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"description": "mapexports - the calculated transform values directly onto the bone chain parameters.",
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"description": "timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.",
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"description": "scope - To determine which channels get affected, some CHOPs use a string on the Common page.",
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