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TouchDesigner Documentation MCP Server v2.3 - Pure MCP server for VS Code/Codium with comprehensive operator documentation for 629 operators + 7 tutorials across all categories (TOP, CHOP, SOP, DAT, MAT, COMP, POP). Features experimental POP operators wit

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{
  "id": "import_select_chop",
  "name": "Import Select CHOP",
  "displayName": "Import Select CHOP",
  "category": "CHOP",
  "subcategory": "Generators",
  "version": "",
  "lastUpdated": "2025-08-07T07:50:01.991Z",
  "sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Import_Select_CHOP.htm",
  "url": "",
  "description": "The Import Select CHOP is used to specify CHOP channels from an importing file such as FBX COMP or USD COMP. One of the main purpose of these channels is to represent the changes of transformation of different primitives or the state of some dynamic features of importing file. The Import Select CHOP can have its own animation controls within the Play page or use the settings from its parent COMP.",
  "summary": "The Import Select CHOP is used to specify CHOP channels from an importing file such as FBX COMP or USD COMP. One of the main purpose of these channels is to represent the changes of transformation of ",
  "details": "",
  "usage": "",
  "tips": [],
  "warnings": [],
  "parameters": [
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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Import Select  is used to specify  channels from an importing file such as FBX COMP or USD COMP. One of the main purpose of these channels is to represent the changes of transformation of different primitives or the state of some dynamic features of importing file. The Import Select  can have its own animation controls within the Play page or use the settings from its parent .\nSee Also: USD COMP, FBX COMP\nimportselectCHOP_Class\n\nContents\n \n \n \n \n \n \n \n \n\n\n\n\n  parent - Specify the import parent (eg. USD/FBX ) to search for the asset. When no  is specified it will by default search in the first import parent in its path.\n\n\n\n  taketype -  - Select between playback of an animation or a blend shape.\n\n blendshapes - animation -\n\n  blendshape - Specifices the blend shape name (if any is specified) from the importing file that this  will playback.\n\n\n\n  reload - Reloads the asset from the import parent.\n\n\n\n\n\n  useparentanim - A toggle to specify whether to use the parent  animation controls or have a custom setting for this .\n\n\n\n  animation - Specifices the animation name (if any is specified) from the importing file that this  will playback.\n\n\n\n  shiftanimationstart - A toggle to specify whether to shift the animation to the start of animation indicated in the importing file.\n\n\n\n  sampleratemode -  - Select between using the 'File ' embedded in the FBX file or setting a 'Custom' sample rate.\n\n filefps - uses the  from what is defined in the importing file. custom - a desired value specified by  parameter.\n\n  samplerate - Set the sample rate when the \" Mode\" parameter above is set to 'Custom'.\n\n\n\n  playmode -  - A menu to specify the method used to play the animation.\n\n lockedtotimeline - This mode locks the animation position to the timeline. The parameters Play, Speed, Index, Cue and Cue , are disabled in this mode since the timeline is directly tied to animation position. specifyindex - This mode allows the user to specify a particular index (position) in the animation using the Index parameter below. Use this mode for random access to any location in the animation. sequential - This mode continually plays regardless of the timeline position (the Index parameter is disabled). Play, Speed, Cue, and Cue  parameters below are enabled to allow some control. The default is set to this value. outputfullrange -\n\n  index - This parameter explicitly sets the animation position when Play Mode is set to Specify Index. The units’ menu on the right lets you specify the index in the following units: Index, Frames, Seconds, and Fraction (percentage).\n\n\n\n  indexunit -  - Specifies a unit type for Index. Changing this will convert the previous unit to the selected unit.\n\n frames - seconds - fraction - indices -\n\n  play - A toggle that makes the animation to play when it sets to ON. This Parameter is only available/enabled if the Sequential mode is selected from the Play Mode.\n\n\n\n  speed - This is a speed multiplier which only works when Play Mode is Sequential. A value of 1 is the default playback speed. A value of 2 is double speed, 0.5 is half speed and so on.\n\n\n\n  trim - A toggle to enable the Trim Start and Trim End parameters.\n\n\n\n  tstart - Sets an in point from the beginning of the animation, allowing you to trim the starting index of the animation. The units’ menu on the right let you specify this position by index, frames, seconds, or fraction (percentage).\n\n\n\n  tstartunit -  - Specifies a unit type for Trim Start. Changing this will convert the previous unit to the selected unit.\n\n frames - seconds - fraction - indices -\n\n  tend - Sets an end point from the end of the movie, allowing you to trim the ending index of the animation. The units’ menu on the right let you specify this position by index, frames, seconds, or fraction (percentage).\n\n\n\n  tendunit -  - Specifies a unit type for Trim End. Changing this will convert the previous unit to the selected unit.\n\n frames - seconds - fraction - indices -\n\n  cue - A toggle to jump to Cue  when it is set to ON and it stays at that position. Only available when Play Mode is Sequential.\n\n\n\n  cuepulse - When pressed the animation jumps to the Cue  and continues from that point.\n\n\n\n  cuepoint - Set any index in the animation as a point to jump to.\n\n\n\n  cuepointunit -  - Specifies a unit type for Cue . Changing this will convert the previous unit to the selected unit.\n\n frames - seconds - fraction - indices -\n\n  textendleft -  - Determines how the parent  handles animation positions that lie before the Trim Start position. For example, if Trim Start is set to 1, and the animation current index is -10, the Extend Left menu determines how the animation position is calculated.\n\n hold - cycle - mirror -\n\n  textendright -  - Determines how the parent  handles animation positions that lie after the Trim End position. For example, if Trim End is set to 20, and the animation current index is 25, the Extend Right menu determines how the animation position is calculated.\n\n hold - cycle - mirror -\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\n\n\nExtra Information for the Import Select  can be accessed via an Info CHOP.\n\n\n -\n - Start of the  interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if  is  enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002019.146502018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nAn Operator Family that contains its own Network. There are sixteen 3D Object Component and ten 2D Panel Component types. See also Network Path.\n\n\n\nThere are 2 kinds of parenting. The \"parent component\" is the component in which a node resides. The metaphor is extended to include grand parents, grand-grand parents, etc. The root / is the ultimate parent to all nodes. See also 3D Parenting and panel Parenting.\n\n\n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nThe Frames-per-Second that TouchDesigner's Timeline runs at. Set with project.cookRate.\n\n\n\nThe panel at the bottom of TouchDesigner, it controls the current global looping Time your TouchDesigner project, or of just one component.\n\n\n\nEach SOP has a list of Points. Each point has an XYZ 3D position value plus other optional attributes. Each polygon Primitive is defined by a vertex list, which is list of point numbers.\n\n\n\nTo \"pulse\" a parameter is to send it a signal from (1) an exported CHOP channel or (2) a python command or (3) a mouse click that causes a new action to occur immediately. A pulse via python is via the .pulse() function on a pulse-type parameter, such as Reset parameter in a Speed CHOP. A pulse from a CHOP is typically a 0 to 1 to 0 signal in an exported channel.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Import_Select_CHOP&oldid=24457\"\n\t\tCategory: CHOPs",
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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Import Select  is used to specify  channels from an importing file such as FBX COMP or USD COMP. One of the main purpose of these channels is to represent the changes of transformation of different primitives or the state of some dynamic features of importing file. The Import Select  can have its own animation controls within the Play page or use the settings from its parent .\nSee Also: USD COMP, FBX COMP\nimportselectCHOP_Class\n\nContents\n \n \n \n \n \n \n \n \n\n\n\n\n  parent - Specify the import parent (eg. USD/FBX ) to search for the asset. When no  is specified it will by default search in the first import parent in its path.\n\n\n\n  taketype -  - Select between playback of an animation or a blend shape.\n\n blendshapes - animation -\n\n  blendshape - Specifices the blend shape name (if any is specified) from the importing file that this  will playback.\n\n\n\n  reload - Reloads the asset from the import parent.\n\n\n\n\n\n  useparentanim - A toggle to specify whether to use the parent  animation controls or have a custom setting for this .\n\n\n\n  animation - Specifices the animation name (if any is specified) from the importing file that this  will playback.\n\n\n\n  shiftanimationstart - A toggle to specify whether to shift the animation to the start of animation indicated in the importing file.\n\n\n\n  sampleratemode -  - Select between using the 'File ' embedded in the FBX file or setting a 'Custom' sample rate.\n\n filefps - uses the  from what is defined in the importing file. custom - a desired value specified by  parameter.\n\n  samplerate - Set the sample rate when the \" Mode\" parameter above is set to 'Custom'.\n\n\n\n  playmode -  - A menu to specify the method used to play the animation.\n\n lockedtotimeline - This mode locks the animation position to the timeline. The parameters Play, Speed, Index, Cue and Cue , are disabled in this mode since the timeline is directly tied to animation position. specifyindex - This mode allows the user to specify a particular index (position) in the animation using the Index parameter below. Use this mode for random access to any location in the animation. sequential - This mode continually plays regardless of the timeline position (the Index parameter is disabled). Play, Speed, Cue, and Cue  parameters below are enabled to allow some control. The default is set to this value. outputfullrange -\n\n  index - This parameter explicitly sets the animation position when Play Mode is set to Specify Index. The units’ menu on the right lets you specify the index in the following units: Index, Frames, Seconds, and Fraction (percentage).\n\n\n\n  indexunit -  - Specifies a unit type for Index. Changing this will convert the previous unit to the selected unit.\n\n frames - seconds - fraction - indices -\n\n  play - A toggle that makes the animation to play when it sets to ON. This Parameter is only available/enabled if the Sequential mode is selected from the Play Mode.\n\n\n\n  speed - This is a speed multiplier which only works when Play Mode is Sequential. A value of 1 is the default playback speed. A value of 2 is double speed, 0.5 is half speed and so on.\n\n\n\n  trim - A toggle to enable the Trim Start and Trim End parameters.\n\n\n\n  tstart - Sets an in point from the beginning of the animation, allowing you to trim the starting index of the animation. The units’ menu on the right let you specify this position by index, frames, seconds, or fraction (percentage).\n\n\n\n  tstartunit -  - Specifies a unit type for Trim Start. Changing this will convert the previous unit to the selected unit.\n\n frames - seconds - fraction - indices -\n\n  tend - Sets an end point from the end of the movie, allowing you to trim the ending index of the animation. The units’ menu on the right let you specify this position by index, frames, seconds, or fraction (percentage).\n\n\n\n  tendunit -  - Specifies a unit type for Trim End. Changing this will convert the previous unit to the selected unit.\n\n frames - seconds - fraction - indices -\n\n  cue - A toggle to jump to Cue  when it is set to ON and it stays at that position. Only available when Play Mode is Sequential.\n\n\n\n  cuepulse - When pressed the animation jumps to the Cue  and continues from that point.\n\n\n\n  cuepoint - Set any index in the animation as a point to jump to.\n\n\n\n  cuepointunit -  - Specifies a unit type for Cue . Changing this will convert the previous unit to the selected unit.\n\n frames - seconds - fraction - indices -\n\n  textendleft -  - Determines how the parent  handles animation positions that lie before the Trim Start position. For example, if Trim Start is set to 1, and the animation current index is -10, the Extend Left menu determines how the animation position is calculated.\n\n hold - cycle - mirror -\n\n  textendright -  - Determines how the parent  handles animation positions that lie after the Trim End position. For example, if Trim End is set to 20, and the animation current index is 25, the Extend Right menu determines how the animation position is calculated.\n\n hold - cycle - mirror -\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\n\n\nExtra Information for the Import Select  can be accessed via an Info CHOP.\n\n\n -\n - Start of the  interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if  is  enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002019.146502018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nAn Operator Family that contains its own Network. There are sixteen 3D Object Component and ten 2D Panel Component types. See also Network Path.\n\n\n\nThere are 2 kinds of parenting. The \"parent component\" is the component in which a node resides. The metaphor is extended to include grand parents, grand-grand parents, etc. The root / is the ultimate parent to all nodes. See also 3D Parenting and panel Parenting.\n\n\n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nThe Frames-per-Second that TouchDesigner's Timeline runs at. Set with project.cookRate.\n\n\n\nThe panel at the bottom of TouchDesigner, it controls the current global looping Time your TouchDesigner project, or of just one component.\n\n\n\nEach SOP has a list of Points. Each point has an XYZ 3D position value plus other optional attributes. Each polygon Primitive is defined by a vertex list, which is list of point numbers.\n\n\n\nTo \"pulse\" a parameter is to send it a signal from (1) an exported CHOP channel or (2) a python command or (3) a mouse click that causes a new action to occur immediately. A pulse via python is via the .pulse() function on a pulse-type parameter, such as Reset parameter in a Speed CHOP. A pulse from a CHOP is typically a 0 to 1 to 0 signal in an exported channel.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Import_Select_CHOP&oldid=24457\"\n\t\tCategory: CHOPs",
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      "description": "The Import Select  is used to specify  channels from an importing file such as FBX COMP or USD COMP. One of the main purpose of these channels is to represent the changes of transformation of different primitives or the state of some dynamic features of importing file. The Import Select  can have its own animation controls within the Play page or use the settings from its parent .\nSee Also: USD COMP, FBX COMP\nimportselectCHOP_Class\n\nContents\n \n \n \n \n \n \n \n \n\n\n\n\n  parent - Specify the import parent (eg. USD/FBX ) to search for the asset. When no  is specified it will by default search in the first import parent in its path.\n\n\n\n  taketype -  - Select between playback of an animation or a blend shape.\n\n blendshapes - animation -\n\n  blendshape - Specifices the blend shape name (if any is specified) from the importing file that this  will playback.\n\n\n\n  reload - Reloads the asset from the import parent.\n\n\n\n\n\n  useparentanim - A toggle to specify whether to use the parent  animation controls or have a custom setting for this .\n\n\n\n  animation - Specifices the animation name (if any is specified) from the importing file that this  will playback.\n\n\n\n  shiftanimationstart - A toggle to specify whether to shift the animation to the start of animation indicated in the importing file.\n\n\n\n  sampleratemode -  - Select between using the 'File ' embedded in the FBX file or setting a 'Custom' sample rate.\n\n filefps - uses the  from what is defined in the importing file. custom - a desired value specified by  parameter.\n\n  samplerate - Set the sample rate when the \" Mode\" parameter above is set to 'Custom'.\n\n\n\n  playmode -  - A menu to specify the method used to play the animation.\n\n lockedtotimeline - This mode locks the animation position to the timeline. The parameters Play, Speed, Index, Cue and Cue , are disabled in this mode since the timeline is directly tied to animation position. specifyindex - This mode allows the user to specify a particular index (position) in the animation using the Index parameter below. Use this mode for random access to any location in the animation. sequential - This mode continually plays regardless of the timeline position (the Index parameter is disabled). Play, Speed, Cue, and Cue  parameters below are enabled to allow some control. The default is set to this value. outputfullrange -\n\n  index - This parameter explicitly sets the animation position when Play Mode is set to Specify Index. The units’ menu on the right lets you specify the index in the following units: Index, Frames, Seconds, and Fraction (percentage).\n\n\n\n  indexunit -  - Specifies a unit type for Index. Changing this will convert the previous unit to the selected unit.\n\n frames - seconds - fraction - indices -\n\n  play - A toggle that makes the animation to play when it sets to ON. This Parameter is only available/enabled if the Sequential mode is selected from the Play Mode.\n\n\n\n  speed - This is a speed multiplier which only works when Play Mode is Sequential. A value of 1 is the default playback speed. A value of 2 is double speed, 0.5 is half speed and so on.\n\n\n\n  trim - A toggle to enable the Trim Start and Trim End parameters.\n\n\n\n  tstart - Sets an in point from the beginning of the animation, allowing you to trim the starting index of the animation. The units’ menu on the right let you specify this position by index, frames, seconds, or fraction (percentage).\n\n\n\n  tstartunit -  - Specifies a unit type for Trim Start. Changing this will convert the previous unit to the selected unit.\n\n frames - seconds - fraction - indices -\n\n  tend - Sets an end point from the end of the movie, allowing you to trim the ending index of the animation. The units’ menu on the right let you specify this position by index, frames, seconds, or fraction (percentage).\n\n\n\n  tendunit -  - Specifies a unit type for Trim End. Changing this will convert the previous unit to the selected unit.\n\n frames - seconds - fraction - indices -\n\n  cue - A toggle to jump to Cue  when it is set to ON and it stays at that position. Only available when Play Mode is Sequential.\n\n\n\n  cuepulse - When pressed the animation jumps to the Cue  and continues from that point.\n\n\n\n  cuepoint - Set any index in the animation as a point to jump to.\n\n\n\n  cuepointunit -  - Specifies a unit type for Cue . Changing this will convert the previous unit to the selected unit.\n\n frames - seconds - fraction - indices -\n\n  textendleft -  - Determines how the parent  handles animation positions that lie before the Trim Start position. For example, if Trim Start is set to 1, and the animation current index is -10, the Extend Left menu determines how the animation position is calculated.\n\n hold - cycle - mirror -\n\n  textendright -  - Determines how the parent  handles animation positions that lie after the Trim End position. For example, if Trim End is set to 20, and the animation current index is 25, the Extend Right menu determines how the animation position is calculated.\n\n hold - cycle - mirror -\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\n\n\nExtra Information for the Import Select  can be accessed via an Info CHOP.\n\n\n -\n - Start of the  interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if  is  enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002019.146502018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nAn Operator Family that contains its own Network. There are sixteen 3D Object Component and ten 2D Panel Component types. See also Network Path.\n\n\n\nThere are 2 kinds of parenting. The \"parent component\" is the component in which a node resides. The metaphor is extended to include grand parents, grand-grand parents, etc. The root / is the ultimate parent to all nodes. See also 3D Parenting and panel Parenting.\n\n\n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nThe Frames-per-Second that TouchDesigner's Timeline runs at. Set with project.cookRate.\n\n\n\nThe panel at the bottom of TouchDesigner, it controls the current global looping Time your TouchDesigner project, or of just one component.\n\n\n\nEach SOP has a list of Points. Each point has an XYZ 3D position value plus other optional attributes. Each polygon Primitive is defined by a vertex list, which is list of point numbers.\n\n\n\nTo \"pulse\" a parameter is to send it a signal from (1) an exported CHOP channel or (2) a python command or (3) a mouse click that causes a new action to occur immediately. A pulse via python is via the .pulse() function on a pulse-type parameter, such as Reset parameter in a Speed CHOP. A pulse from a CHOP is typically a 0 to 1 to 0 signal in an exported channel.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Import_Select_CHOP&oldid=24457\"",
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      "order": 0,
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      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.988Z",
      "rawData": {},
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    {
      "id": null,
      "name": "Play Mode",
      "label": "Play Mode",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "playmode -  - A menu to specify the method used to play the animation.\n\n lockedtotimeline - This mode locks the animation position to the timeline. The parameters Play, Speed, Index, Cue and Cue , are disabled in this mode since the timeline is directly tied to animation position. specifyindex - This mode allows the user to specify a particular index (position) in the animation using the Index parameter below. Use this mode for random access to any location in the animation. sequential - This mode continually plays regardless of the timeline position (the Index parameter is disabled). Play, Speed, Cue, and Cue  parameters below are enabled to allow some control. The default is set to this value. outputfullrange -",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "isPython": false,
      "dependsOn": [],
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      "order": 0,
      "isVisible": true,
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      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.989Z",
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    },
    {
      "id": null,
      "name": "Locked to Timeline",
      "label": "Locked to Timeline",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "lockedtotimeline - This mode locks the animation position to the timeline. The parameters Play, Speed, Index, Cue and Cue , are disabled in this mode since the timeline is directly tied to animation position. specifyindex - This mode allows the user to specify a particular index (position) in the animation using the Index parameter below. Use this mode for random access to any location in the animation. sequential - This mode continually plays regardless of the timeline position (the Index parameter is disabled). Play, Speed, Cue, and Cue  parameters below are enabled to allow some control. The default is set to this value. outputfullrange -",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
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      "dependsOn": [],
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      "order": 0,
      "isVisible": true,
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      "lastUpdated": "2025-08-07T07:50:01.989Z",
      "rawData": {},
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    {
      "id": null,
      "name": "Index",
      "label": "Index",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "step": null,
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "index - This parameter explicitly sets the animation position when Play Mode is set to Specify Index. The units’ menu on the right lets you specify the index in the following units: Index, Frames, Seconds, and Fraction (percentage).",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "isPython": false,
      "dependsOn": [],
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      "order": 0,
      "isVisible": true,
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      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.989Z",
      "rawData": {},
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    },
    {
      "id": null,
      "name": "Index Unit",
      "label": "Index Unit",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "indexunit -  - Specifies a unit type for Index. Changing this will convert the previous unit to the selected unit.\n\n frames - seconds - fraction - indices -",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "dependsOn": [],
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      "order": 0,
      "isVisible": true,
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      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.989Z",
      "rawData": {},
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    },
    {
      "id": null,
      "name": "Frames",
      "label": "Frames",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
      "menuLabels": [],
      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "frames - seconds - fraction - indices -",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "isPython": false,
      "dependsOn": [],
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      "order": 0,
      "isVisible": true,
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      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.989Z",
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    },
    {
      "id": null,
      "name": "Play",
      "label": "Play",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "play - A toggle that makes the animation to play when it sets to ON. This Parameter is only available/enabled if the Sequential mode is selected from the Play Mode.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
      "isPython": false,
      "dependsOn": [],
      "affects": [],
      "linkedTo": [],
      "expressionLanguage": "",
      "defaultExpression": "",
      "commonExpressions": [],
      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.989Z",
      "rawData": {},
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    },
    {
      "id": null,
      "name": "Speed",
      "label": "Speed",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
      "menuLabels": [],
      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "speed - This is a speed multiplier which only works when Play Mode is Sequential. A value of 1 is the default playback speed. A value of 2 is double speed, 0.5 is half speed and so on.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
      "isPython": false,
      "dependsOn": [],
      "affects": [],
      "linkedTo": [],
      "expressionLanguage": "",
      "defaultExpression": "",
      "commonExpressions": [],
      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.989Z",
      "rawData": {},
      "sourceElement": null
    },
    {
      "id": null,
      "name": "Trim",
      "label": "Trim",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
      "menuLabels": [],
      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "trim - A toggle to enable the Trim Start and Trim End parameters.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
      "isPython": false,
      "dependsOn": [],
      "affects": [],
      "linkedTo": [],
      "expressionLanguage": "",
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      "commonExpressions": [],
      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.989Z",
      "rawData": {},
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    },
    {
      "id": null,
      "name": "Trim Start",
      "label": "Trim Start",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
      "menuLabels": [],
      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "tstart - Sets an in point from the beginning of the animation, allowing you to trim the starting index of the animation. The units’ menu on the right let you specify this position by index, frames, seconds, or fraction (percentage).",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
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      "dependsOn": [],
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      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.989Z",
      "rawData": {},
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    },
    {
      "id": null,
      "name": "Trim Start Unit",
      "label": "Trim Start Unit",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
      "menuLabels": [],
      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "tstartunit -  - Specifies a unit type for Trim Start. Changing this will convert the previous unit to the selected unit.\n\n frames - seconds - fraction - indices -",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "isPython": false,
      "dependsOn": [],
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      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
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      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.989Z",
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    },
    {
      "id": null,
      "name": "Frames",
      "label": "Frames",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "maxLength": null,
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      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "frames - seconds - fraction - indices -",
      "tooltip": "",
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      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "dependsOn": [],
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      "order": 0,
      "isVisible": true,
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      "lastUpdated": "2025-08-07T07:50:01.989Z",
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    },
    {
      "id": null,
      "name": "Trim End",
      "label": "Trim End",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "allowCustom": false,
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      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "tend - Sets an end point from the end of the movie, allowing you to trim the ending index of the animation. The units’ menu on the right let you specify this position by index, frames, seconds, or fraction (percentage).",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
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      "order": 0,
      "isVisible": true,
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      "lastUpdated": "2025-08-07T07:50:01.989Z",
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    },
    {
      "id": null,
      "name": "Trim End Unit",
      "label": "Trim End Unit",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "allowCustom": false,
      "maxLength": null,
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      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "tendunit -  - Specifies a unit type for Trim End. Changing this will convert the previous unit to the selected unit.\n\n frames - seconds - fraction - indices -",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "order": 0,
      "isVisible": true,
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      "lastUpdated": "2025-08-07T07:50:01.989Z",
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    {
      "id": null,
      "name": "Frames",
      "label": "Frames",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "frames - seconds - fraction - indices -",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "dependsOn": [],
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      "order": 0,
      "isVisible": true,
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      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.989Z",
      "rawData": {},
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    },
    {
      "id": null,
      "name": "Cue",
      "label": "Cue",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "cue - A toggle to jump to Cue  when it is set to ON and it stays at that position. Only available when Play Mode is Sequential.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
      "isPython": false,
      "dependsOn": [],
      "affects": [],
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      "expressionLanguage": "",
      "defaultExpression": "",
      "commonExpressions": [],
      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.989Z",
      "rawData": {},
      "sourceElement": null
    },
    {
      "id": null,
      "name": "Cue Pulse",
      "label": "Cue Pulse",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "cuepulse - When pressed the animation jumps to the Cue  and continues from that point.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
      "isPython": false,
      "dependsOn": [],
      "affects": [],
      "linkedTo": [],
      "expressionLanguage": "",
      "defaultExpression": "",
      "commonExpressions": [],
      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.989Z",
      "rawData": {},
      "sourceElement": null
    },
    {
      "id": null,
      "name": "Cue Point",
      "label": "Cue Point",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
      "menuLabels": [],
      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "cuepoint - Set any index in the animation as a point to jump to.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
      "isPython": false,
      "dependsOn": [],
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      "expressionLanguage": "",
      "defaultExpression": "",
      "commonExpressions": [],
      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.989Z",
      "rawData": {},
      "sourceElement": null
    },
    {
      "id": null,
      "name": "Cue Point Unit",
      "label": "Cue Point Unit",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "cuepointunit -  - Specifies a unit type for Cue . Changing this will convert the previous unit to the selected unit.\n\n frames - seconds - fraction - indices -",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
      "isPython": false,
      "dependsOn": [],
      "affects": [],
      "linkedTo": [],
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