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TouchDesigner Documentation MCP Server v2.3 - Pure MCP server for VS Code/Codium with comprehensive operator documentation for 629 operators + 7 tutorials across all categories (TOP, CHOP, SOP, DAT, MAT, COMP, POP). Features experimental POP operators wit

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{
  "id": "circle_sop",
  "name": "Circle SOP",
  "displayName": "Circle SOP",
  "category": "SOP",
  "subcategory": "Generators",
  "version": "",
  "lastUpdated": "2025-08-07T07:49:58.358Z",
  "sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Circle_SOP.htm",
  "url": "",
  "description": "The Circle SOP creates open or closed arcs, circles and ellipses.",
  "summary": "The Circle SOP creates open or closed arcs, circles and ellipses.",
  "details": "",
  "usage": "",
  "tips": [],
  "warnings": [],
  "parameters": [
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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Circle  creates open or closed arcs, circles and ellipses.\t\nIf two NURBS circles that are non-rational (i.e. their X and Y radii are unequal) are skinned, more isoparms may be generated than expected. This is because non-rational NURBS circles parameterise their knots based on chord length, and the Skin  must consolidate the total number of knots between the two circles before skinning.\t\t\nTo remedy this, you may want to use a Refine , and unrefine the resulting skin, or better yet - before unrefining, start with the same circle and use a  or Transform  to deform the second copy before skinning.\ncircleSOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n\n  type -  - For information on the different types, see the Primitive and Spline articles. Depending on the primitive type chosen, some  options may not apply. Using the '' primitive type is not recommended when using instancing.\n\n prim - poly - nurbs - bezier -\n\t\t\n  orient -  - The plane on which the circle lies.\n\n xy - yz - zx -\n\t\t\n  modifybounds - Available only when an input is connected to the Curcle  to set bounds for the sphere. When Modify Bounds = On the transform parameters below will further modify the radius and position of the bounds.\n\n\n\t\t\n  rad -  - The Radius of the Circle in the X and Y directions.\n\n radx - rady -\n\t\t\n  t -  - The Center of the Circle in X, Y and Z.\n\n tx - ty - tz -\n\t\n  reverseanchors - Invert the direction of anchors.\n\n\n\t\t    \n  anchoru - Set the point in X about which the geometry is positioned, scaled and rotated.\n\n\n\n  anchorv - Set the point in Y about which the geometry is positioned, scaled and rotated.\n\n\n\n  order - If a spline curve is selected, it is built at this order.\n\n\n\t\t\n  divs - The number of edges (points +1) used to describe the circle. This option applies to polygons and imperfect splines. The more  a circle has, the smoother it looks. Using three divisions makes a triangle, four divisions a diamond, five divisions a pentagon, and so on. Also, for open arc types, the number of points will equal  + 1, and for closed arc types,  + 2.\n\n\n\t\t\n  arc -  - Determines how the circle should be drawn. Applies to polygons and imperfect splines only.\n\n closed - An enclosed curve. openarc - An open curve segment. closedarc - An  with connecting edges to the centre resembling a slice of pie. slicedarc - Same as , but connects every single point to the center of the circle.Same as , but connects every single point to the center of the circle.Arc options are available for polygonal circles and some spline types. The difference between the choices: , , and  are illustrated below for the polygonal case:\t\t\n\n\n\n\t\t\n  angle -  - The beginning and ending angles of the arc. An arc will start at the beginning angle, and proceed towards the ending angle. If beginning=0 and end=360 it will be a full circle. As a reference:\t\n\t\t\nNote: The total angle can exceed 360, making multiple wraps of the circle.\n\n\nbeginangle -endangle -\n\t\t\n  imperfect - This option applies only to Bezier and NURBS circles. If selected, the circles are approximated non-rational curves, otherwise they are perfect rational closed curves.\n\n\n\t\t\n  texture -  - Option to include texture cooordinates or not.\n\n off - No texture coordinates are created. face - Default texture coordinates are created. To modify texture coordinates, see Texture SOP.\n\t\t\n  normals - When On, normals are created for the surface.\n\n\n\n\n\n -\n\nExtra Information for the Circle  can be accessed via an Info CHOP.\n\n\n\n - Number of points in this . - Number of primitives in this . - Number of particles in this . - Time spent in another thread updating geometry data on the  from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time. - Time spent in another thread updating meta surface geometry data (such as metaballs or nurbs) on the  from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditor2022.241402021.100002018.28070before 2018.28070\nSOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nA surface type in SOPs that includes polygon, curve (NURBS and Bezier), patch (NURBS and Bezier) and other basic shapes like sphere, tube and metaball. Points and Primitives are part of the Geometry Detail, which is a part of a SOP.\n\n\n\nA polygon is a type of Primitive that is formed from a set of Vertices in 3D that are implicitly connected together to form a multi-edge shape.\n\n\n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nThe Graphics Processing Unit. 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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Circle  creates open or closed arcs, circles and ellipses.\t\nIf two NURBS circles that are non-rational (i.e. their X and Y radii are unequal) are skinned, more isoparms may be generated than expected. This is because non-rational NURBS circles parameterise their knots based on chord length, and the Skin  must consolidate the total number of knots between the two circles before skinning.\t\t\nTo remedy this, you may want to use a Refine , and unrefine the resulting skin, or better yet - before unrefining, start with the same circle and use a  or Transform  to deform the second copy before skinning.\ncircleSOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n\n  type -  - For information on the different types, see the Primitive and Spline articles. Depending on the primitive type chosen, some  options may not apply. Using the '' primitive type is not recommended when using instancing.\n\n prim - poly - nurbs - bezier -\n\t\t\n  orient -  - The plane on which the circle lies.\n\n xy - yz - zx -\n\t\t\n  modifybounds - Available only when an input is connected to the Curcle  to set bounds for the sphere. When Modify Bounds = On the transform parameters below will further modify the radius and position of the bounds.\n\n\n\t\t\n  rad -  - The Radius of the Circle in the X and Y directions.\n\n radx - rady -\n\t\t\n  t -  - The Center of the Circle in X, Y and Z.\n\n tx - ty - tz -\n\t\n  reverseanchors - Invert the direction of anchors.\n\n\n\t\t    \n  anchoru - Set the point in X about which the geometry is positioned, scaled and rotated.\n\n\n\n  anchorv - Set the point in Y about which the geometry is positioned, scaled and rotated.\n\n\n\n  order - If a spline curve is selected, it is built at this order.\n\n\n\t\t\n  divs - The number of edges (points +1) used to describe the circle. This option applies to polygons and imperfect splines. The more  a circle has, the smoother it looks. Using three divisions makes a triangle, four divisions a diamond, five divisions a pentagon, and so on. Also, for open arc types, the number of points will equal  + 1, and for closed arc types,  + 2.\n\n\n\t\t\n  arc -  - Determines how the circle should be drawn. Applies to polygons and imperfect splines only.\n\n closed - An enclosed curve. openarc - An open curve segment. closedarc - An  with connecting edges to the centre resembling a slice of pie. slicedarc - Same as , but connects every single point to the center of the circle.Same as , but connects every single point to the center of the circle.Arc options are available for polygonal circles and some spline types. The difference between the choices: , , and  are illustrated below for the polygonal case:\t\t\n\n\n\n\t\t\n  angle -  - The beginning and ending angles of the arc. An arc will start at the beginning angle, and proceed towards the ending angle. If beginning=0 and end=360 it will be a full circle. As a reference:\t\n\t\t\nNote: The total angle can exceed 360, making multiple wraps of the circle.\n\n\nbeginangle -endangle -\n\t\t\n  imperfect - This option applies only to Bezier and NURBS circles. If selected, the circles are approximated non-rational curves, otherwise they are perfect rational closed curves.\n\n\n\t\t\n  texture -  - Option to include texture cooordinates or not.\n\n off - No texture coordinates are created. face - Default texture coordinates are created. To modify texture coordinates, see Texture SOP.\n\t\t\n  normals - When On, normals are created for the surface.\n\n\n\n\n\n -\n\nExtra Information for the Circle  can be accessed via an Info CHOP.\n\n\n\n - Number of points in this . - Number of primitives in this . - Number of particles in this . - Time spent in another thread updating geometry data on the  from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time. - Time spent in another thread updating meta surface geometry data (such as metaballs or nurbs) on the  from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditor2022.241402021.100002018.28070before 2018.28070\nSOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. 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      "description": "The Circle  creates open or closed arcs, circles and ellipses.\t\nIf two NURBS circles that are non-rational (i.e. their X and Y radii are unequal) are skinned, more isoparms may be generated than expected. This is because non-rational NURBS circles parameterise their knots based on chord length, and the Skin  must consolidate the total number of knots between the two circles before skinning.\t\t\nTo remedy this, you may want to use a Refine , and unrefine the resulting skin, or better yet - before unrefining, start with the same circle and use a  or Transform  to deform the second copy before skinning.\ncircleSOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n\n  type -  - For information on the different types, see the Primitive and Spline articles. Depending on the primitive type chosen, some  options may not apply. Using the '' primitive type is not recommended when using instancing.\n\n prim - poly - nurbs - bezier -\n\t\t\n  orient -  - The plane on which the circle lies.\n\n xy - yz - zx -\n\t\t\n  modifybounds - Available only when an input is connected to the Curcle  to set bounds for the sphere. When Modify Bounds = On the transform parameters below will further modify the radius and position of the bounds.\n\n\n\t\t\n  rad -  - The Radius of the Circle in the X and Y directions.\n\n radx - rady -\n\t\t\n  t -  - The Center of the Circle in X, Y and Z.\n\n tx - ty - tz -\n\t\n  reverseanchors - Invert the direction of anchors.\n\n\n\t\t    \n  anchoru - Set the point in X about which the geometry is positioned, scaled and rotated.\n\n\n\n  anchorv - Set the point in Y about which the geometry is positioned, scaled and rotated.\n\n\n\n  order - If a spline curve is selected, it is built at this order.\n\n\n\t\t\n  divs - The number of edges (points +1) used to describe the circle. This option applies to polygons and imperfect splines. The more  a circle has, the smoother it looks. Using three divisions makes a triangle, four divisions a diamond, five divisions a pentagon, and so on. Also, for open arc types, the number of points will equal  + 1, and for closed arc types,  + 2.\n\n\n\t\t\n  arc -  - Determines how the circle should be drawn. Applies to polygons and imperfect splines only.\n\n closed - An enclosed curve. openarc - An open curve segment. closedarc - An  with connecting edges to the centre resembling a slice of pie. slicedarc - Same as , but connects every single point to the center of the circle.Same as , but connects every single point to the center of the circle.Arc options are available for polygonal circles and some spline types. The difference between the choices: , , and  are illustrated below for the polygonal case:\t\t\n\n\n\n\t\t\n  angle -  - The beginning and ending angles of the arc. An arc will start at the beginning angle, and proceed towards the ending angle. If beginning=0 and end=360 it will be a full circle. As a reference:\t\n\t\t\nNote: The total angle can exceed 360, making multiple wraps of the circle.\n\n\nbeginangle -endangle -\n\t\t\n  imperfect - This option applies only to Bezier and NURBS circles. If selected, the circles are approximated non-rational curves, otherwise they are perfect rational closed curves.\n\n\n\t\t\n  texture -  - Option to include texture cooordinates or not.\n\n off - No texture coordinates are created. face - Default texture coordinates are created. To modify texture coordinates, see Texture SOP.\n\t\t\n  normals - When On, normals are created for the surface.\n\n\n\n\n\n -\n\nExtra Information for the Circle  can be accessed via an Info CHOP.\n\n\n\n - Number of points in this . - Number of primitives in this . - Number of particles in this . - Time spent in another thread updating geometry data on the  from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time. - Time spent in another thread updating meta surface geometry data (such as metaballs or nurbs) on the  from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditor2022.241402021.100002018.28070before 2018.28070\nSOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. 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      "arraySize": 1,
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      "description": "orient -  - The plane on which the circle lies.\n\n xy - yz - zx -",
      "tooltip": "",
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      "isAdvanced": false,
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      "id": null,
      "name": "XY Plane",
      "label": "XY Plane",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "description": "xy - yz - zx -",
      "tooltip": "",
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      "id": null,
      "name": "Modify Bounds",
      "label": "Modify Bounds",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "isArray": false,
      "arraySize": 1,
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      "description": "modifybounds - Available only when an input is connected to the Curcle  to set bounds for the sphere. When Modify Bounds = On the transform parameters below will further modify the radius and position of the bounds.",
      "tooltip": "",
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      "examples": [],
      "isReadOnly": false,
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      "id": null,
      "name": "Radius",
      "label": "Radius",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "maxLength": null,
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      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "rad -  - The Radius of the Circle in the X and Y directions.\n\n radx - rady -",
      "tooltip": "",
      "help": "",
      "units": "",
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      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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      "id": null,
      "name": "X",
      "label": "X",
      "group": "General",
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      "type": "float",
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      "dimensions": 1,
      "description": "radx - rady -",
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      "id": null,
      "name": "Center",
      "label": "Center",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "maxLength": null,
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      "isArray": false,
      "arraySize": 1,
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      "description": "t -  - The Center of the Circle in X, Y and Z.\n\n tx - ty - tz -",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "defaultValue": null,
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      "description": "tx - ty - tz -",
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      "id": null,
      "name": "Reverse Anchors",
      "label": "Reverse Anchors",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "description": "reverseanchors - Invert the direction of anchors.",
      "tooltip": "",
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      "isReadOnly": false,
      "isAdvanced": false,
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      "id": null,
      "name": "Anchor U",
      "label": "Anchor U",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "arraySize": 1,
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      "description": "anchoru - Set the point in X about which the geometry is positioned, scaled and rotated.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "id": null,
      "name": "Anchor V",
      "label": "Anchor V",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "arraySize": 1,
      "dimensions": 1,
      "description": "anchorv - Set the point in Y about which the geometry is positioned, scaled and rotated.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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    {
      "id": null,
      "name": "Order",
      "label": "Order",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
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      "description": "order - If a spline curve is selected, it is built at this order.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "isPython": false,
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      "id": null,
      "name": "Divisions",
      "label": "Divisions",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "description": "divs - The number of edges (points +1) used to describe the circle. This option applies to polygons and imperfect splines. The more  a circle has, the smoother it looks. Using three divisions makes a triangle, four divisions a diamond, five divisions a pentagon, and so on. Also, for open arc types, the number of points will equal  + 1, and for closed arc types,  + 2.",
      "tooltip": "",
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      "isReadOnly": false,
      "isAdvanced": false,
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      "id": null,
      "name": "Arc Type",
      "label": "Arc Type",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "description": "arc -  - Determines how the circle should be drawn. Applies to polygons and imperfect splines only.\n\n closed - An enclosed curve. openarc - An open curve segment. closedarc - An  with connecting edges to the centre resembling a slice of pie. slicedarc - Same as , but connects every single point to the center of the circle.Same as , but connects every single point to the center of the circle.Arc options are available for polygonal circles and some spline types. The difference between the choices: , , and  are illustrated below for the polygonal case:",
      "tooltip": "",
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      "isReadOnly": false,
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      "name": "Closed",
      "label": "Closed",
      "group": "General",
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      "type": "float",
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      "description": "closed - An enclosed curve. openarc - An open curve segment. closedarc - An  with connecting edges to the centre resembling a slice of pie. slicedarc - Same as , but connects every single point to the center of the circle.Same as , but connects every single point to the center of the circle.Arc options are available for polygonal circles and some spline types. The difference between the choices: , , and  are illustrated below for the polygonal case:",
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      "id": null,
      "name": "Arc Angles",
      "label": "Arc Angles",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
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      "description": "angle -  - The beginning and ending angles of the arc. An arc will start at the beginning angle, and proceed towards the ending angle. If beginning=0 and end=360 it will be a full circle. As a reference:\t\n\t\t\nNote: The total angle can exceed 360, making multiple wraps of the circle.\n\n\nbeginangle -endangle -",
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      "name": "Imperfect",
      "label": "Imperfect",
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      "description": "imperfect - This option applies only to Bezier and NURBS circles. If selected, the circles are approximated non-rational curves, otherwise they are perfect rational closed curves.",
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      "isReadOnly": false,
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      "name": "Texture Coordinates",
      "label": "Texture Coordinates",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "description": "texture -  - Option to include texture cooordinates or not.\n\n off - No texture coordinates are created. face - Default texture coordinates are created. To modify texture coordinates, see Texture SOP.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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      "name": "Off",
      "label": "Off",
      "group": "General",
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      "type": "float",
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      "defaultValue": null,
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      "description": "off - No texture coordinates are created. face - Default texture coordinates are created. To modify texture coordinates, see Texture SOP.",
      "tooltip": "",
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      "isReadOnly": false,
      "isAdvanced": false,
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    {
      "id": null,
      "name": "Compute Normals",
      "label": "Compute Normals",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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