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TouchDesigner Documentation MCP Server v2.3 - Pure MCP server for VS Code/Codium with comprehensive operator documentation for 629 operators + 7 tutorials across all categories (TOP, CHOP, SOP, DAT, MAT, COMP, POP). Features experimental POP operators wit
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"description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Capture Region defines capture region (cregion), which is a type of primitive which can be thought of as a modified tube primitive (a tube with half a sphere on either end). The hemispheres on the ends of the tubes are called \"caps\". Like any other primitive, each Capture Region has a primitive number and can be assigned primitive attributes. A Capture Region is simply a volume which is used to define the point capture weighting for a geometry. It is then animated to deform the geometry.\t\t\nCapture Regions are always shown in wireframe (even in shaded mode) so that you can focus on the geometry for which the region will act on.\ncaptureregionSOP_Class\n\nContents\n \n \n \n \n \n \n \n\n\n\n\n\nThere are parameters to control the size, shape and position of the capture region. There are separate controls for the top and bottom half of the region. This allows you to edit one side of the bone at a time as you work through your character.\t\t\nThe Max/Min Weight parameter is used in the weighting of points. The closer a point is to the edge of the region, the smaller it's weight will be. By default the weight is 1 along the center axis of a region (more on this later), and 0 at the edge of the region. You can modify these weight extremities by through this parameter.\n\n orient - - Defines the direction axis of the region. Use Z axis when the region is inside a bone object.\t\n\n\n\n x - y - z -\n\t\t\n t - - Position of the center of the region.\n\n tx - ty - tz -\n\t\t\n theight - Height of the region from the centre to the top cap.\n\n\n\t\t\n tcap - - The X, Y, Z radii of the top/bottom hemisphere.\n\n tcapx - tcapy - tcapz -\n\t\t\n bheight - Height of the region from the centre to the top cap.\n\n\n\t\t\n bcap - - The X, Y, Z radii of the top/bottom hemisphere.\n\n bcapx - bcapy - bcapz -\n\t\t\n weight - - Defines the weight of a point exactly on the centre line and edge of the region respectively. weights in-between are blended.\n\nweight1 -weight2 -\n\n\n\n color - - The Capture Region <uses region colors for helpful feedback.\t\nBy default the region inherits the color of its containing object (via an expression).\n\n\n colorr - colorg - colorb -\n\n\n\nWeighting is based on distance to the center line of the region. The center line's length is the height of the tube and runs down its center. When viewed in cross-section, the distance is measured perpendicular to the center line for the tube section and radially for the hemisphere region. This scheme is shown below. The lines represent the distance of points along the edge of the region.\nThis weighting scheme gives continuous deformations to NURBS surfaces when the end cap section of one region is sized so that it touches the middle section of the next region, as shown below.\n\n\nCapture regions shown with their containing bone objects.\n\n\n\n\nExtra Information for the Capture Region can be accessed via an Info CHOP.\n\n\n\n - Number of points in this . - Number of primitives in this . - Number of particles in this . - Time spent in another thread updating geometry data on the from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time. - Time spent in another thread updating meta surface geometry data (such as metaballs or nurbs) on the from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2022.241402021.100002018.28070before 2018.28070\nSOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. 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"description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Capture Region defines capture region (cregion), which is a type of primitive which can be thought of as a modified tube primitive (a tube with half a sphere on either end). The hemispheres on the ends of the tubes are called \"caps\". Like any other primitive, each Capture Region has a primitive number and can be assigned primitive attributes. A Capture Region is simply a volume which is used to define the point capture weighting for a geometry. It is then animated to deform the geometry.\t\t\nCapture Regions are always shown in wireframe (even in shaded mode) so that you can focus on the geometry for which the region will act on.\ncaptureregionSOP_Class\n\nContents\n \n \n \n \n \n \n \n\n\n\n\n\nThere are parameters to control the size, shape and position of the capture region. There are separate controls for the top and bottom half of the region. This allows you to edit one side of the bone at a time as you work through your character.\t\t\nThe Max/Min Weight parameter is used in the weighting of points. The closer a point is to the edge of the region, the smaller it's weight will be. By default the weight is 1 along the center axis of a region (more on this later), and 0 at the edge of the region. You can modify these weight extremities by through this parameter.\n\n orient - - Defines the direction axis of the region. Use Z axis when the region is inside a bone object.\t\n\n\n\n x - y - z -\n\t\t\n t - - Position of the center of the region.\n\n tx - ty - tz -\n\t\t\n theight - Height of the region from the centre to the top cap.\n\n\n\t\t\n tcap - - The X, Y, Z radii of the top/bottom hemisphere.\n\n tcapx - tcapy - tcapz -\n\t\t\n bheight - Height of the region from the centre to the top cap.\n\n\n\t\t\n bcap - - The X, Y, Z radii of the top/bottom hemisphere.\n\n bcapx - bcapy - bcapz -\n\t\t\n weight - - Defines the weight of a point exactly on the centre line and edge of the region respectively. weights in-between are blended.\n\nweight1 -weight2 -\n\n\n\n color - - The Capture Region <uses region colors for helpful feedback.\t\nBy default the region inherits the color of its containing object (via an expression).\n\n\n colorr - colorg - colorb -\n\n\n\nWeighting is based on distance to the center line of the region. The center line's length is the height of the tube and runs down its center. 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"description": "The Capture Region defines capture region (cregion), which is a type of primitive which can be thought of as a modified tube primitive (a tube with half a sphere on either end). The hemispheres on the ends of the tubes are called \"caps\". Like any other primitive, each Capture Region has a primitive number and can be assigned primitive attributes. A Capture Region is simply a volume which is used to define the point capture weighting for a geometry. It is then animated to deform the geometry.\t\t\nCapture Regions are always shown in wireframe (even in shaded mode) so that you can focus on the geometry for which the region will act on.\ncaptureregionSOP_Class\n\nContents\n \n \n \n \n \n \n \n\n\n\n\n\nThere are parameters to control the size, shape and position of the capture region. There are separate controls for the top and bottom half of the region. 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"label": "Bottom Height",
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"id": null,
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"label": "Bottom Cap",
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"id": null,
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"id": null,
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"label": "Display Color",
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