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TouchDesigner Documentation MCP Server v2.3 - Pure MCP server for VS Code/Codium with comprehensive operator documentation for 629 operators + 7 tutorials across all categories (TOP, CHOP, SOP, DAT, MAT, COMP, POP). Features experimental POP operators wit
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JSON
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"description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nNOTE\n\nLicense: Only available in TouchDesigner Pro.\n\n\n\nNote: Wrnch has be acquired by another company and it is no longer possible to obtain a license to use it anymore. This has been removed in 2022.20000+ builds.\nUsing the wrnchAI engine to track human motion in any video stream, this will output channels for Body, Face and Hand positions. Multiple people can be tracked at the same time with low-latency, and the system compatible with all cameras and video feeds. TouchDesigner used the wrnchAI Edge SDK and all computation is done locally in realtime utilizing Nvidia GPUs and the NVIDIA CUDA® Deep Neural Network library (cuDNN). This can offer skeletal tracking of multiple people at 60fps or higher (90-120fps etc).\n\nRequires a separate license from wrnchAI to run in TouchDesigner. Requires Nvidia on Windows OS and TouchDesigner Pro. \nMake sure to install TouchDesigner from the Full Installer, the Lite Installer does not include wrnchAI libraries.\n\n\nOnce you have a wrnchAI license (purchased or trial), you will have access to your wrnchAI licenses page and the wrnchAI Edge Releases page.\n\nGo to your wrnchAI licenses page. Click on the 'key' icon and copy the Edge License Key into the 's 'wrnchAI License' parameter.\nGo to wrnchAI Edge Releases page and download the wrnchAI Engine for Win10. The file will be something like wrnchAI-Engine-1.17.0--Win10.zip\nOnce downloaded, extract the .zip file and locate the wrnchAI trained models folder for use in the 's 'Model ' parameter. It should be located here: wrnchAI-engine--1.17.0-Windows-amd64/bin/wrModelsThe wrnchAI will take a few moments to initialize and then will be ready for tracking. Initializing is only required when a new Model is introduced, it will not need to re-initialize each time the project is started.\nwrnchaiCHOP_Class\n\nContents\n \n \n\n \n \n \n \n \n \n\n\n\n\n\n license - Add the Edge License Key from your wrnchAI account here. Requires a separate license from wrnchAI.\n\n\n\n modelfolder - Specify the path the the folder that contains the trained models. See Quickstart Guide above for details.\n\n\n\n gpu - - A menu of available (s) to run wrnchAI on. Selecting 'Default' uses the same TouchDesigner is currently running on.\n\n default - Uses the same that TouchDesigner is currently assigned to.\n\n top - Specify the to process for tracking.\n\n\n\n body3d - Enable the channels (tx, ty, tz) for body tracking points in 3D space.\n\n\n\n body2d - Enable the channels (u, v) for body tracking points in 2D.\n\n\n\n body3dik - Enable the IK channels (tx, ty, tz, rx, ry, rz and associated roll channels) for body tracking points in 3D space.\n\n\n\n facebounds - Enable the position and bounds channels (u, v, width, height) for faces.\n\n\n\n face - Enable the position channels (u, v) for all face tracking points.\n\n\n\n handsbounds - Enable the position and bounds channels (u, v, width, height) for hands.\n\n\n\n hands - Enable the position channels (u, v) for all hand tracking points.\n\n\n\n maxplayers - Sets the maximum number of people that can be tracked. For each person/player a new set of channels is created prefixed p1, p2, p3, ... etc.\nNOTE: The parameter slider goes to 10 but higher numbers of players can be tracked by setting a higher Max Player value.\n\n\n\n aspectcorrectuv - Adjusts the values of u and v channels to take the 's aspect ratio into account. When using non-square input , turn this on to line up u and v position with the image.\n\n\n\n\n\n timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.\n\n\n\n scope - To determine which channels get affected, some CHOPs use a string on the Common page.\n\n\n\n srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n exportmethod - - This will determine how to connect the channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n exporttable - The used to hold the export information when using the Table Methods (See above).\n\n\n\n\n\n\nExtra Information for the wrnchAI can be accessed via an Info CHOP.\n\n\n - - - -\n - Start of the interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if is enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.10000before 2021.10000\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nThe Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.\n\n\n\nA Folder in TouchDesigner always refers to a Windows or macOS operating system directory/folder system that contain files and other folders. It does not refer to operators within TouchDesigner. See Network Path.\n\n\n\nAn Operator Family that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=WrnchAI_CHOP&oldid=25762\"\n\t\tCategory: CHOPs",
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"description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nNOTE\n\nLicense: Only available in TouchDesigner Pro.\n\n\n\nNote: Wrnch has be acquired by another company and it is no longer possible to obtain a license to use it anymore. This has been removed in 2022.20000+ builds.\nUsing the wrnchAI engine to track human motion in any video stream, this will output channels for Body, Face and Hand positions. Multiple people can be tracked at the same time with low-latency, and the system compatible with all cameras and video feeds. TouchDesigner used the wrnchAI Edge SDK and all computation is done locally in realtime utilizing Nvidia GPUs and the NVIDIA CUDA® Deep Neural Network library (cuDNN). This can offer skeletal tracking of multiple people at 60fps or higher (90-120fps etc).\n\nRequires a separate license from wrnchAI to run in TouchDesigner. Requires Nvidia on Windows OS and TouchDesigner Pro. \nMake sure to install TouchDesigner from the Full Installer, the Lite Installer does not include wrnchAI libraries.\n\n\nOnce you have a wrnchAI license (purchased or trial), you will have access to your wrnchAI licenses page and the wrnchAI Edge Releases page.\n\nGo to your wrnchAI licenses page. Click on the 'key' icon and copy the Edge License Key into the 's 'wrnchAI License' parameter.\nGo to wrnchAI Edge Releases page and download the wrnchAI Engine for Win10. The file will be something like wrnchAI-Engine-1.17.0--Win10.zip\nOnce downloaded, extract the .zip file and locate the wrnchAI trained models folder for use in the 's 'Model ' parameter. It should be located here: wrnchAI-engine--1.17.0-Windows-amd64/bin/wrModelsThe wrnchAI will take a few moments to initialize and then will be ready for tracking. Initializing is only required when a new Model is introduced, it will not need to re-initialize each time the project is started.\nwrnchaiCHOP_Class\n\nContents\n \n \n\n \n \n \n \n \n \n\n\n\n\n\n license - Add the Edge License Key from your wrnchAI account here. Requires a separate license from wrnchAI.\n\n\n\n modelfolder - Specify the path the the folder that contains the trained models. See Quickstart Guide above for details.\n\n\n\n gpu - - A menu of available (s) to run wrnchAI on. Selecting 'Default' uses the same TouchDesigner is currently running on.\n\n default - Uses the same that TouchDesigner is currently assigned to.\n\n top - Specify the to process for tracking.\n\n\n\n body3d - Enable the channels (tx, ty, tz) for body tracking points in 3D space.\n\n\n\n body2d - Enable the channels (u, v) for body tracking points in 2D.\n\n\n\n body3dik - Enable the IK channels (tx, ty, tz, rx, ry, rz and associated roll channels) for body tracking points in 3D space.\n\n\n\n facebounds - Enable the position and bounds channels (u, v, width, height) for faces.\n\n\n\n face - Enable the position channels (u, v) for all face tracking points.\n\n\n\n handsbounds - Enable the position and bounds channels (u, v, width, height) for hands.\n\n\n\n hands - Enable the position channels (u, v) for all hand tracking points.\n\n\n\n maxplayers - Sets the maximum number of people that can be tracked. For each person/player a new set of channels is created prefixed p1, p2, p3, ... etc.\nNOTE: The parameter slider goes to 10 but higher numbers of players can be tracked by setting a higher Max Player value.\n\n\n\n aspectcorrectuv - Adjusts the values of u and v channels to take the 's aspect ratio into account. When using non-square input , turn this on to line up u and v position with the image.\n\n\n\n\n\n timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.\n\n\n\n scope - To determine which channels get affected, some CHOPs use a string on the Common page.\n\n\n\n srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n exportmethod - - This will determine how to connect the channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n exporttable - The used to hold the export information when using the Table Methods (See above).\n\n\n\n\n\n\nExtra Information for the wrnchAI can be accessed via an Info CHOP.\n\n\n - - - -\n - Start of the interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if is enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.10000before 2021.10000\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nThe Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.\n\n\n\nA Folder in TouchDesigner always refers to a Windows or macOS operating system directory/folder system that contain files and other folders. It does not refer to operators within TouchDesigner. See Network Path.\n\n\n\nAn Operator Family that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. 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"description": "NOTE\n\nLicense: Only available in TouchDesigner Pro.\n\n\n\nNote: Wrnch has be acquired by another company and it is no longer possible to obtain a license to use it anymore. This has been removed in 2022.20000+ builds.\nUsing the wrnchAI engine to track human motion in any video stream, this will output channels for Body, Face and Hand positions. Multiple people can be tracked at the same time with low-latency, and the system compatible with all cameras and video feeds. TouchDesigner used the wrnchAI Edge SDK and all computation is done locally in realtime utilizing Nvidia GPUs and the NVIDIA CUDA® Deep Neural Network library (cuDNN). This can offer skeletal tracking of multiple people at 60fps or higher (90-120fps etc).\n\nRequires a separate license from wrnchAI to run in TouchDesigner. Requires Nvidia on Windows OS and TouchDesigner Pro. \nMake sure to install TouchDesigner from the Full Installer, the Lite Installer does not include wrnchAI libraries.\n\n\nOnce you have a wrnchAI license (purchased or trial), you will have access to your wrnchAI licenses page and the wrnchAI Edge Releases page.\n\nGo to your wrnchAI licenses page. Click on the 'key' icon and copy the Edge License Key into the 's 'wrnchAI License' parameter.\nGo to wrnchAI Edge Releases page and download the wrnchAI Engine for Win10. The file will be something like wrnchAI-Engine-1.17.0--Win10.zip\nOnce downloaded, extract the .zip file and locate the wrnchAI trained models folder for use in the 's 'Model ' parameter. It should be located here: wrnchAI-engine--1.17.0-Windows-amd64/bin/wrModelsThe wrnchAI will take a few moments to initialize and then will be ready for tracking. Initializing is only required when a new Model is introduced, it will not need to re-initialize each time the project is started.\nwrnchaiCHOP_Class\n\nContents\n \n \n\n \n \n \n \n \n \n\n\n\n\n\n license - Add the Edge License Key from your wrnchAI account here. Requires a separate license from wrnchAI.\n\n\n\n modelfolder - Specify the path the the folder that contains the trained models. See Quickstart Guide above for details.\n\n\n\n gpu - - A menu of available (s) to run wrnchAI on. 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For each person/player a new set of channels is created prefixed p1, p2, p3, ... etc.\nNOTE: The parameter slider goes to 10 but higher numbers of players can be tracked by setting a higher Max Player value.\n\n\n\n aspectcorrectuv - Adjusts the values of u and v channels to take the 's aspect ratio into account. When using non-square input , turn this on to line up u and v position with the image.\n\n\n\n\n\n timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.\n\n\n\n scope - To determine which channels get affected, some CHOPs use a string on the Common page.\n\n\n\n srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n exportmethod - - This will determine how to connect the channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n exporttable - The used to hold the export information when using the Table Methods (See above).\n\n\n\n\n\n\nExtra Information for the wrnchAI can be accessed via an Info CHOP.\n\n\n - - - -\n - Start of the interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if is enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.10000before 2021.10000\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nThe Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.\n\n\n\nA Folder in TouchDesigner always refers to a Windows or macOS operating system directory/folder system that contain files and other folders. It does not refer to operators within TouchDesigner. See Network Path.\n\n\n\nAn Operator Family that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=WrnchAI_CHOP&oldid=25762\"",
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