@bottobot/td-mcp
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TouchDesigner Documentation MCP Server v2.3 - Pure MCP server for VS Code/Codium with comprehensive operator documentation for 629 operators + 7 tutorials across all categories (TOP, CHOP, SOP, DAT, MAT, COMP, POP). Features experimental POP operators wit
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JSON
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"description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Wireframe converts edges to tubes and points to spheres, creating the look of a wire frame structure in renderings. This is ideal for modelling tube structures and pipes.\nwireframeSOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n\n group - If there are input groups, specifying a group name in this field will cause this to act only upon the group specified. Accepts patterns, as described in Pattern Matching.\n\n\n\t\n radius - Radius of the individual wires used in the construction of the geometry.\n\n\n\t\n corners - When selected, rounds the corners by placing spheres at the point locations with the same radius as the wires.\n\n\n\t\n caps - When selected, places end-caps on all wire geometry.\n\n\n\t\n remove - Removes the polygons from the output geometry, leaving only the converted line structures.\n\n\n\t\n fast - Faster wire calculation at the expense of accuracy.\n\n\n\n\n\n -\n\nExtra Information for the Wireframe can be accessed via an Info CHOP.\n\n\n\n - Number of points in this . - Number of primitives in this . - Number of particles in this . - Time spent in another thread updating geometry data on the from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time. - Time spent in another thread updating meta surface geometry data (such as metaballs or nurbs) on the from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nSOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nThe connection of an output of one node to the input of another node in a network. In contrast, see Link.\n\n\n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nThe Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Wireframe_SOP&oldid=24251\"\n\t\tCategory: SOPs",
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"description": "The Wireframe converts edges to tubes and points to spheres, creating the look of a wire frame structure in renderings. This is ideal for modelling tube structures and pipes.\nwireframeSOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n\n group - If there are input groups, specifying a group name in this field will cause this to act only upon the group specified. Accepts patterns, as described in Pattern Matching.\n\n\n\t\n radius - Radius of the individual wires used in the construction of the geometry.\n\n\n\t\n corners - When selected, rounds the corners by placing spheres at the point locations with the same radius as the wires.\n\n\n\t\n caps - When selected, places end-caps on all wire geometry.\n\n\n\t\n remove - Removes the polygons from the output geometry, leaving only the converted line structures.\n\n\n\t\n fast - Faster wire calculation at the expense of accuracy.\n\n\n\n\n\n -\n\nExtra Information for the Wireframe can be accessed via an Info CHOP.\n\n\n\n - Number of points in this . - Number of primitives in this . - Number of particles in this . - Time spent in another thread updating geometry data on the from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time. - Time spent in another thread updating meta surface geometry data (such as metaballs or nurbs) on the from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nSOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nThe connection of an output of one node to the input of another node in a network. In contrast, see Link.\n\n\n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nThe Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Wireframe_SOP&oldid=24251\"",
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