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TouchDesigner Documentation MCP Server v2.3 - Pure MCP server for VS Code/Codium with comprehensive operator documentation for 629 operators + 7 tutorials across all categories (TOP, CHOP, SOP, DAT, MAT, COMP, POP). Features experimental POP operators wit
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JSON
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"name": "Video Stream In",
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"description": "The Video Stream In TOP creates a client to receive video and audio across the network from RTSP, HLS, or SRT sources; or from a WebRTC peer via a WebRTC DAT.",
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"description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Video Stream In creates a client to receive video and audio across the network from RTSP, HLS, or SRT sources; or from a WebRTC peer via a WebRTC .\nThe URL to connect to a RTSP server is in the form:\t\t\nrtsp://<ipaddress>:<port>/<streamName>\tfor example rtsp://192.168.0.1:554/tdvidstream\nIf the server requires a username/password, those can be specified using the form.\nrtsp://username:password@192.168.0.1:554/tdvidstream\nAccess HLS/DASH input streams via URLs that point to m3u8 files.\nAccess streams using SRT (Secure Reliable Transport) protocol with srt:// URLs. For more information on SRT URLs, please see Video Stream Out TOP.\nSee also Audio Stream In CHOP, WebRTC DAT.\nSRT sent in the Video Stream In can include per-frame metadata making it easy to send and receive / data in sync with video. Attach an Info DAT to the .\nFor other protocols over IP see NDI (Network Data Interface), and Touch Out TOP / Touch In TOP.\nNOTE for Windows OS - If experiencing connection issues make sure Windows Firewall is disabled.\nvideostreaminTOP_Class\n\nContents\n \n \n \n \n \n \n \n \n \n \n\n\n\n\n\n active - When set to one, the captures the image stream from the specified url.\n\n\n\n mode - - Select the mode: either a Server (for RTSP, HLS or SRT URLs), or WebRTC.\n\n server - Use a RTSP, HLS, or SRT server source. webrtc - Use a WebRTC peer as a source.\n\n url - The URL (address) of the stream, see summary above for specific details.\n\n\n\n reload - Reload the stream by attempting to reconnect.\n\n\n\n reloadpulse - Triggers the Reload immediately on release (button-up). This can be accessed in python using the pulse() method.\n\n\n\n play - The stream will play forward when Play = On, it will be paused when Off.\n\n\n\n\n\n deinterlace - - For movies that are stored as fields, where each image is made of two images interleaved together. A 30-frame per second movie would contain 60 fields per second. For each image, the even scanlines of the first field are interleaved with the odd scanlines of the second field. The Video Stream In has several ways of dealing with this:\n\n off - Output the images unchanged. even - Take only the even scanlines of the file's images and create the odd scanlines by interpolating between the even scanlines. (For historic reasons, scanline 0 is at the top of the images for the purpose of the deinterlacing.) odd - Take only the odd scanlines of the file's images and create the even scanlines by interpolating between the odd scanlines. bob - This produces 60 images per second for a 30 frame-per-second movie file. It first outputs the even image (as in Even above) followed by the Odd image. This has the best time-smoothness.\n\n precedence - - Where fields are extracted one field at a time, this will extract the Even field first by default, otehrwise it will extract the odd field first. The industry has not standardized on one or the other.\n\n even - odd -\n\n bottomhalfalpha - This is a way of encoding alpha into RGB-only formats like H.264. and several other QuickTime formats. You need to create your movies so that the bottom half of the image is the alpha (RGB = AAA). Turning on this features tells the Video Stream In to take the bottom half of the image and put it into the alpha channel of the output. The image height will be cut in half.\n\n\n\n\n\n prereadframes - Sets how many video frames TouchDesigner reads ahead and stores in memory. Using this, smooth reading of an image stream is possible even when the disk files are fragmented. The Movie File In will read frames of the movie into memory before they are used, this can eliminate pops or stutters in playback that occur from fragmented files, other resources accessing the hard drive, or movie looping.\n\n\n\n maxdecodecpus - Limit the maximum number of CPUs that will be used to decode certain codecs that are capable of multi-CPU decoding, such as H264.\n\n\n\n networkbuffersize - Specify the size of the network input buffer in kilobytes.\n\n\n\n networkqueuesize - Specify the number of 4KB chunks to assign to the network queue. This is data stored after being read off of the network input buffer.\n\n\n\n disablebuffering - \n\n\n\n hwdecode - Enables hardware decoding on Nvidia GPUs.\n\n\n\n\n\n webrtc - Set the WebRTC DAT (ie. peer) to get the video stream from. Setting this will automatically populate the WebRTC Connection parameter menu with available connections.\n\n\n\n webrtcconnection - Select the WebRTC peer-to-peer connection. Selecting this will automatically population the WebRTC Track parameter menu with available video input tracks.\n\n\n\n webrtctrack - Select the video input track that's a part of the WebRTC peer-to-peer connection.\n\n\n\n\n outputresolution - - quickly change the resolution of the 's data.\n\n useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Grow or shrink the input resolution to fit this resolution, while keeping the aspect ratio the same. limit - Limit the input resolution to be not larger than this resolution, while keeping the aspect ratio the same. custom - Directly control the width and height.\n\n resolution - - Enabled only when the parameter is set to Custom . Some Generators like Constant and Ramp do not use inputs and only use this field to determine their size. The drop down menu on the right provides some commonly used resolutions.\n\n resolutionw - resolutionh -\n\n resmenu - A drop-down menu with some commonly used resolutions.\n\n\n\n resmult - Uses the Global Multiplier found in Edit>Preferences>TOPs. This multiplies all the TOPs resolutions by the set amount. This is handy when working on computers with different hardware specifications. If a project is designed on a desktop workstation with lots of graphics memory, a user on a laptop with only 64MB VRAM can set the Global Multiplier to a value of half or quarter so it runs at an acceptable speed. By checking this checkbox on, this is affected by the global multiplier.\n\n\n\n outputaspect - - Sets the image aspect ratio allowing any textures to be viewed in any size. Watch for unexpected results when compositing TOPs with different aspect ratios. (You can define images with non-square pixels using xres, yres, aspectx, aspecty where xres/yres != aspectx/aspecty.)\n\n useinput - Uses the input's aspect ratio. resolution - Uses the aspect of the image's defined resolution (ie 512x256 would be 2:1), whereby each pixel is square. custom - Lets you explicitly define a custom aspect ratio in the Aspect parameter below.\n\n aspect - - Use when Output Aspect parameter is set to Custom Aspect.\n\n aspect1 - aspect2 -\n\n armenu - A drop-down menu with some commonly used aspect ratios.\n\n\n\n inputfiltertype - - This controls pixel filtering on the input image of the .\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.\n\n fillmode - - Determine how the image is displayed in the viewer.\nNOTE:To get an understanding of how TOPs work with images, you will want to set this to Native as you lay down TOPs when starting out. This will let you see what is actually happening without any automatic viewer resizing.\n\n\n useinput - Uses the same Fill Viewer settings as it's input. fill - Stretches the image to fit the edges of the viewer. width - Stretches image to fit viewer horizontally. height - Stretches image to fit viewer vertically. best - Stretches or squashes image so no part of image is cropped. outside - Stretches or squashes image so image fills viewer while constraining it's proportions. This often leads to part of image getting cropped by viewer. nativeres - Displays the native resolution of the image in the viewer.\n\n filtertype - - This controls pixel filtering in the viewers.\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. Use this to get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail. When the input is 32-bit float format, only nearest filtering will be used (regardless of what is selected).\n\n npasses - Duplicates the operation of the the specified number of times. For every pass after the first it takes the result of the previous pass and replaces the node's first input with the result of the previous pass. One exception to this is the GLSL TOP when using compute shaders, where the input will continue to be the connected 's image.\n\n\n\n chanmask - Allows you to choose which channels (R, G, B, or A) the will operate on. All channels are selected by default.\n\n\n\n format - - Format used to store data for each channel in the image (ie. R, G, B, and A). Refer to Pixel Formats for more information.\n\n useinput - Uses the input's pixel format. rgba8fixed - Uses 8-bit integer values for each channel. srgba8fixed - Uses 8-bit integer values for each channel and stores color in sRGB colorspace. Note that this does not apply an sRGB curve to the pixel values, it only stores them using an sRGB curve. This means more data is used for the darker values and less for the brighter values. When the values are read downstream they will be converted back to linear. For more information refer to sRGB. rgba16float - Uses 16-bits per color channel, 64-bits per pixel. rgba32float - Uses 32-bits per color channel, 128-bits per pixels. rgb10a2fixed - Uses 10-bits per color channel and 2-bits for alpha, 32-bits total per pixel. rgba16fixed - Uses 16-bits per color channel, 64-bits total per pixel. rgba11float - A RGB floating point format that has 11 bits for the Red and Green channels, and 10-bits for the Blue , 32-bits total per pixel (therefore the same memory usage as 8-bit RGBA). The Alpha channel in this format will always be 1. Values can go above one, but can't be negative. ie. the range is [0, infinite). rgb16float - rgb32float - mono8fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 8-bits per pixel. mono16fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel. mono16float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel. mono32float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 32-bits per pixel. rg8fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 8-bits per channel, 16-bits total per pixel. rg16fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel. rg16float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel. rg32float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 32-bits per channel, 64-bits total per pixel. a8fixed - An Alpha only format that has 8-bits per channel, 8-bits per pixel. a16fixed - An Alpha only format that has 16-bits per channel, 16-bits per pixel. a16float - An Alpha only format that has 16-bits per channel, 16-bits per pixel. a32float - An Alpha only format that has 32-bits per channel, 32-bits per pixel. monoalpha8fixed - A 2 channel format, one value for RGB and one value for Alpha. 8-bits per channel, 16-bits per pixel. monoalpha16fixed - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel. monoalpha16float - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel. monoalpha32float - A 2 channel format, one value for RGB and one value for Alpha. 32-bits per channel, 64-bits per pixel.\n\n\n\nExtra Information for the Video Stream In can be accessed via an Info CHOP.\n\n\n - - - - - - - - - - - - - - -\n - Horizontal resolution of the in pixels. - Vertical resolution of the in pixels. - Horizontal aspect of the . - Vertical aspect of the . - Depth of 2D or 3D array if this contains a 2D or 3D texture array. - Total amount of texture memory used by this .\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditor2022.241402021.100002020.236802018.28070before 2018.28070\nTOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nTo \"pulse\" a parameter is to send it a signal from (1) an exported CHOP channel or (2) a python command or (3) a mouse click that causes a new action to occur immediately. A pulse via python is via the .pulse() function on a pulse-type parameter, such as Reset parameter in a Speed CHOP. A pulse from a CHOP is typically a 0 to 1 to 0 signal in an exported channel.\n\n\n\nThe width and height of an image in pixels. Most TOPs, like the Movie File In TOP can set the image resolution. 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"description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Video Stream In creates a client to receive video and audio across the network from RTSP, HLS, or SRT sources; or from a WebRTC peer via a WebRTC .\nThe URL to connect to a RTSP server is in the form:\t\t\nrtsp://<ipaddress>:<port>/<streamName>\tfor example rtsp://192.168.0.1:554/tdvidstream\nIf the server requires a username/password, those can be specified using the form.\nrtsp://username:password@192.168.0.1:554/tdvidstream\nAccess HLS/DASH input streams via URLs that point to m3u8 files.\nAccess streams using SRT (Secure Reliable Transport) protocol with srt:// URLs. For more information on SRT URLs, please see Video Stream Out TOP.\nSee also Audio Stream In CHOP, WebRTC DAT.\nSRT sent in the Video Stream In can include per-frame metadata making it easy to send and receive / data in sync with video. Attach an Info DAT to the .\nFor other protocols over IP see NDI (Network Data Interface), and Touch Out TOP / Touch In TOP.\nNOTE for Windows OS - If experiencing connection issues make sure Windows Firewall is disabled.\nvideostreaminTOP_Class\n\nContents\n \n \n \n \n \n \n \n \n \n \n\n\n\n\n\n active - When set to one, the captures the image stream from the specified url.\n\n\n\n mode - - Select the mode: either a Server (for RTSP, HLS or SRT URLs), or WebRTC.\n\n server - Use a RTSP, HLS, or SRT server source. webrtc - Use a WebRTC peer as a source.\n\n url - The URL (address) of the stream, see summary above for specific details.\n\n\n\n reload - Reload the stream by attempting to reconnect.\n\n\n\n reloadpulse - Triggers the Reload immediately on release (button-up). This can be accessed in python using the pulse() method.\n\n\n\n play - The stream will play forward when Play = On, it will be paused when Off.\n\n\n\n\n\n deinterlace - - For movies that are stored as fields, where each image is made of two images interleaved together. A 30-frame per second movie would contain 60 fields per second. For each image, the even scanlines of the first field are interleaved with the odd scanlines of the second field. The Video Stream In has several ways of dealing with this:\n\n off - Output the images unchanged. even - Take only the even scanlines of the file's images and create the odd scanlines by interpolating between the even scanlines. (For historic reasons, scanline 0 is at the top of the images for the purpose of the deinterlacing.) odd - Take only the odd scanlines of the file's images and create the even scanlines by interpolating between the odd scanlines. bob - This produces 60 images per second for a 30 frame-per-second movie file. It first outputs the even image (as in Even above) followed by the Odd image. This has the best time-smoothness.\n\n precedence - - Where fields are extracted one field at a time, this will extract the Even field first by default, otehrwise it will extract the odd field first. The industry has not standardized on one or the other.\n\n even - odd -\n\n bottomhalfalpha - This is a way of encoding alpha into RGB-only formats like H.264. and several other QuickTime formats. You need to create your movies so that the bottom half of the image is the alpha (RGB = AAA). Turning on this features tells the Video Stream In to take the bottom half of the image and put it into the alpha channel of the output. The image height will be cut in half.\n\n\n\n\n\n prereadframes - Sets how many video frames TouchDesigner reads ahead and stores in memory. Using this, smooth reading of an image stream is possible even when the disk files are fragmented. The Movie File In will read frames of the movie into memory before they are used, this can eliminate pops or stutters in playback that occur from fragmented files, other resources accessing the hard drive, or movie looping.\n\n\n\n maxdecodecpus - Limit the maximum number of CPUs that will be used to decode certain codecs that are capable of multi-CPU decoding, such as H264.\n\n\n\n networkbuffersize - Specify the size of the network input buffer in kilobytes.\n\n\n\n networkqueuesize - Specify the number of 4KB chunks to assign to the network queue. This is data stored after being read off of the network input buffer.\n\n\n\n disablebuffering - \n\n\n\n hwdecode - Enables hardware decoding on Nvidia GPUs.\n\n\n\n\n\n webrtc - Set the WebRTC DAT (ie. peer) to get the video stream from. Setting this will automatically populate the WebRTC Connection parameter menu with available connections.\n\n\n\n webrtcconnection - Select the WebRTC peer-to-peer connection. Selecting this will automatically population the WebRTC Track parameter menu with available video input tracks.\n\n\n\n webrtctrack - Select the video input track that's a part of the WebRTC peer-to-peer connection.\n\n\n\n\n outputresolution - - quickly change the resolution of the 's data.\n\n useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Grow or shrink the input resolution to fit this resolution, while keeping the aspect ratio the same. limit - Limit the input resolution to be not larger than this resolution, while keeping the aspect ratio the same. custom - Directly control the width and height.\n\n resolution - - Enabled only when the parameter is set to Custom . Some Generators like Constant and Ramp do not use inputs and only use this field to determine their size. The drop down menu on the right provides some commonly used resolutions.\n\n resolutionw - resolutionh -\n\n resmenu - A drop-down menu with some commonly used resolutions.\n\n\n\n resmult - Uses the Global Multiplier found in Edit>Preferences>TOPs. This multiplies all the TOPs resolutions by the set amount. This is handy when working on computers with different hardware specifications. If a project is designed on a desktop workstation with lots of graphics memory, a user on a laptop with only 64MB VRAM can set the Global Multiplier to a value of half or quarter so it runs at an acceptable speed. By checking this checkbox on, this is affected by the global multiplier.\n\n\n\n outputaspect - - Sets the image aspect ratio allowing any textures to be viewed in any size. Watch for unexpected results when compositing TOPs with different aspect ratios. (You can define images with non-square pixels using xres, yres, aspectx, aspecty where xres/yres != aspectx/aspecty.)\n\n useinput - Uses the input's aspect ratio. resolution - Uses the aspect of the image's defined resolution (ie 512x256 would be 2:1), whereby each pixel is square. custom - Lets you explicitly define a custom aspect ratio in the Aspect parameter below.\n\n aspect - - Use when Output Aspect parameter is set to Custom Aspect.\n\n aspect1 - aspect2 -\n\n armenu - A drop-down menu with some commonly used aspect ratios.\n\n\n\n inputfiltertype - - This controls pixel filtering on the input image of the .\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.\n\n fillmode - - Determine how the image is displayed in the viewer.\nNOTE:To get an understanding of how TOPs work with images, you will want to set this to Native as you lay down TOPs when starting out. This will let you see what is actually happening without any automatic viewer resizing.\n\n\n useinput - Uses the same Fill Viewer settings as it's input. fill - Stretches the image to fit the edges of the viewer. width - Stretches image to fit viewer horizontally. height - Stretches image to fit viewer vertically. best - Stretches or squashes image so no part of image is cropped. outside - Stretches or squashes image so image fills viewer while constraining it's proportions. This often leads to part of image getting cropped by viewer. nativeres - Displays the native resolution of the image in the viewer.\n\n filtertype - - This controls pixel filtering in the viewers.\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. Use this to get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail. When the input is 32-bit float format, only nearest filtering will be used (regardless of what is selected).\n\n npasses - Duplicates the operation of the the specified number of times. For every pass after the first it takes the result of the previous pass and replaces the node's first input with the result of the previous pass. One exception to this is the GLSL TOP when using compute shaders, where the input will continue to be the connected 's image.\n\n\n\n chanmask - Allows you to choose which channels (R, G, B, or A) the will operate on. All channels are selected by default.\n\n\n\n format - - Format used to store data for each channel in the image (ie. R, G, B, and A). Refer to Pixel Formats for more information.\n\n useinput - Uses the input's pixel format. rgba8fixed - Uses 8-bit integer values for each channel. srgba8fixed - Uses 8-bit integer values for each channel and stores color in sRGB colorspace. Note that this does not apply an sRGB curve to the pixel values, it only stores them using an sRGB curve. This means more data is used for the darker values and less for the brighter values. When the values are read downstream they will be converted back to linear. For more information refer to sRGB. rgba16float - Uses 16-bits per color channel, 64-bits per pixel. rgba32float - Uses 32-bits per color channel, 128-bits per pixels. rgb10a2fixed - Uses 10-bits per color channel and 2-bits for alpha, 32-bits total per pixel. rgba16fixed - Uses 16-bits per color channel, 64-bits total per pixel. rgba11float - A RGB floating point format that has 11 bits for the Red and Green channels, and 10-bits for the Blue , 32-bits total per pixel (therefore the same memory usage as 8-bit RGBA). The Alpha channel in this format will always be 1. 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"description": "The Video Stream In creates a client to receive video and audio across the network from RTSP, HLS, or SRT sources; or from a WebRTC peer via a WebRTC .\nThe URL to connect to a RTSP server is in the form:\t\t\nrtsp://<ipaddress>:<port>/<streamName>\tfor example rtsp://192.168.0.1:554/tdvidstream\nIf the server requires a username/password, those can be specified using the form.\nrtsp://username:password@192.168.0.1:554/tdvidstream\nAccess HLS/DASH input streams via URLs that point to m3u8 files.\nAccess streams using SRT (Secure Reliable Transport) protocol with srt:// URLs. For more information on SRT URLs, please see Video Stream Out TOP.\nSee also Audio Stream In CHOP, WebRTC DAT.\nSRT sent in the Video Stream In can include per-frame metadata making it easy to send and receive / data in sync with video. Attach an Info DAT to the .\nFor other protocols over IP see NDI (Network Data Interface), and Touch Out TOP / Touch In TOP.\nNOTE for Windows OS - If experiencing connection issues make sure Windows Firewall is disabled.\nvideostreaminTOP_Class\n\nContents\n \n \n \n \n \n \n \n \n \n \n\n\n\n\n\n active - When set to one, the captures the image stream from the specified url.\n\n\n\n mode - - Select the mode: either a Server (for RTSP, HLS or SRT URLs), or WebRTC.\n\n server - Use a RTSP, HLS, or SRT server source. webrtc - Use a WebRTC peer as a source.\n\n url - The URL (address) of the stream, see summary above for specific details.\n\n\n\n reload - Reload the stream by attempting to reconnect.\n\n\n\n reloadpulse - Triggers the Reload immediately on release (button-up). This can be accessed in python using the pulse() method.\n\n\n\n play - The stream will play forward when Play = On, it will be paused when Off.\n\n\n\n\n\n deinterlace - - For movies that are stored as fields, where each image is made of two images interleaved together. A 30-frame per second movie would contain 60 fields per second. For each image, the even scanlines of the first field are interleaved with the odd scanlines of the second field. The Video Stream In has several ways of dealing with this:\n\n off - Output the images unchanged. even - Take only the even scanlines of the file's images and create the odd scanlines by interpolating between the even scanlines. (For historic reasons, scanline 0 is at the top of the images for the purpose of the deinterlacing.) odd - Take only the odd scanlines of the file's images and create the even scanlines by interpolating between the odd scanlines. bob - This produces 60 images per second for a 30 frame-per-second movie file. It first outputs the even image (as in Even above) followed by the Odd image. This has the best time-smoothness.\n\n precedence - - Where fields are extracted one field at a time, this will extract the Even field first by default, otehrwise it will extract the odd field first. The industry has not standardized on one or the other.\n\n even - odd -\n\n bottomhalfalpha - This is a way of encoding alpha into RGB-only formats like H.264. and several other QuickTime formats. You need to create your movies so that the bottom half of the image is the alpha (RGB = AAA). Turning on this features tells the Video Stream In to take the bottom half of the image and put it into the alpha channel of the output. The image height will be cut in half.\n\n\n\n\n\n prereadframes - Sets how many video frames TouchDesigner reads ahead and stores in memory. Using this, smooth reading of an image stream is possible even when the disk files are fragmented. The Movie File In will read frames of the movie into memory before they are used, this can eliminate pops or stutters in playback that occur from fragmented files, other resources accessing the hard drive, or movie looping.\n\n\n\n maxdecodecpus - Limit the maximum number of CPUs that will be used to decode certain codecs that are capable of multi-CPU decoding, such as H264.\n\n\n\n networkbuffersize - Specify the size of the network input buffer in kilobytes.\n\n\n\n networkqueuesize - Specify the number of 4KB chunks to assign to the network queue. This is data stored after being read off of the network input buffer.\n\n\n\n disablebuffering - \n\n\n\n hwdecode - Enables hardware decoding on Nvidia GPUs.\n\n\n\n\n\n webrtc - Set the WebRTC DAT (ie. peer) to get the video stream from. Setting this will automatically populate the WebRTC Connection parameter menu with available connections.\n\n\n\n webrtcconnection - Select the WebRTC peer-to-peer connection. Selecting this will automatically population the WebRTC Track parameter menu with available video input tracks.\n\n\n\n webrtctrack - Select the video input track that's a part of the WebRTC peer-to-peer connection.\n\n\n\n\n outputresolution - - quickly change the resolution of the 's data.\n\n useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Grow or shrink the input resolution to fit this resolution, while keeping the aspect ratio the same. limit - Limit the input resolution to be not larger than this resolution, while keeping the aspect ratio the same. custom - Directly control the width and height.\n\n resolution - - Enabled only when the parameter is set to Custom . Some Generators like Constant and Ramp do not use inputs and only use this field to determine their size. The drop down menu on the right provides some commonly used resolutions.\n\n resolutionw - resolutionh -\n\n resmenu - A drop-down menu with some commonly used resolutions.\n\n\n\n resmult - Uses the Global Multiplier found in Edit>Preferences>TOPs. This multiplies all the TOPs resolutions by the set amount. This is handy when working on computers with different hardware specifications. If a project is designed on a desktop workstation with lots of graphics memory, a user on a laptop with only 64MB VRAM can set the Global Multiplier to a value of half or quarter so it runs at an acceptable speed. By checking this checkbox on, this is affected by the global multiplier.\n\n\n\n outputaspect - - Sets the image aspect ratio allowing any textures to be viewed in any size. Watch for unexpected results when compositing TOPs with different aspect ratios. (You can define images with non-square pixels using xres, yres, aspectx, aspecty where xres/yres != aspectx/aspecty.)\n\n useinput - Uses the input's aspect ratio. resolution - Uses the aspect of the image's defined resolution (ie 512x256 would be 2:1), whereby each pixel is square. custom - Lets you explicitly define a custom aspect ratio in the Aspect parameter below.\n\n aspect - - Use when Output Aspect parameter is set to Custom Aspect.\n\n aspect1 - aspect2 -\n\n armenu - A drop-down menu with some commonly used aspect ratios.\n\n\n\n inputfiltertype - - This controls pixel filtering on the input image of the .\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.\n\n fillmode - - Determine how the image is displayed in the viewer.\nNOTE:To get an understanding of how TOPs work with images, you will want to set this to Native as you lay down TOPs when starting out. This will let you see what is actually happening without any automatic viewer resizing.\n\n\n useinput - Uses the same Fill Viewer settings as it's input. fill - Stretches the image to fit the edges of the viewer. width - Stretches image to fit viewer horizontally. height - Stretches image to fit viewer vertically. best - Stretches or squashes image so no part of image is cropped. outside - Stretches or squashes image so image fills viewer while constraining it's proportions. This often leads to part of image getting cropped by viewer. nativeres - Displays the native resolution of the image in the viewer.\n\n filtertype - - This controls pixel filtering in the viewers.\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. Use this to get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail. When the input is 32-bit float format, only nearest filtering will be used (regardless of what is selected).\n\n npasses - Duplicates the operation of the the specified number of times. For every pass after the first it takes the result of the previous pass and replaces the node's first input with the result of the previous pass. One exception to this is the GLSL TOP when using compute shaders, where the input will continue to be the connected 's image.\n\n\n\n chanmask - Allows you to choose which channels (R, G, B, or A) the will operate on. All channels are selected by default.\n\n\n\n format - - Format used to store data for each channel in the image (ie. R, G, B, and A). Refer to Pixel Formats for more information.\n\n useinput - Uses the input's pixel format. rgba8fixed - Uses 8-bit integer values for each channel. srgba8fixed - Uses 8-bit integer values for each channel and stores color in sRGB colorspace. Note that this does not apply an sRGB curve to the pixel values, it only stores them using an sRGB curve. This means more data is used for the darker values and less for the brighter values. When the values are read downstream they will be converted back to linear. For more information refer to sRGB. rgba16float - Uses 16-bits per color channel, 64-bits per pixel. rgba32float - Uses 32-bits per color channel, 128-bits per pixels. rgb10a2fixed - Uses 10-bits per color channel and 2-bits for alpha, 32-bits total per pixel. rgba16fixed - Uses 16-bits per color channel, 64-bits total per pixel. rgba11float - A RGB floating point format that has 11 bits for the Red and Green channels, and 10-bits for the Blue , 32-bits total per pixel (therefore the same memory usage as 8-bit RGBA). The Alpha channel in this format will always be 1. Values can go above one, but can't be negative. ie. the range is [0, infinite). rgb16float - rgb32float - mono8fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 8-bits per pixel. mono16fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel. mono16float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel. mono32float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 32-bits per pixel. rg8fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 8-bits per channel, 16-bits total per pixel. rg16fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel. rg16float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel. rg32float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 32-bits per channel, 64-bits total per pixel. a8fixed - An Alpha only format that has 8-bits per channel, 8-bits per pixel. a16fixed - An Alpha only format that has 16-bits per channel, 16-bits per pixel. a16float - An Alpha only format that has 16-bits per channel, 16-bits per pixel. a32float - An Alpha only format that has 32-bits per channel, 32-bits per pixel. monoalpha8fixed - A 2 channel format, one value for RGB and one value for Alpha. 8-bits per channel, 16-bits per pixel. monoalpha16fixed - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel. monoalpha16float - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel. monoalpha32float - A 2 channel format, one value for RGB and one value for Alpha. 32-bits per channel, 64-bits per pixel.\n\n\n\nExtra Information for the Video Stream In can be accessed via an Info CHOP.\n\n\n - - - - - - - - - - - - - - -\n - Horizontal resolution of the in pixels. - Vertical resolution of the in pixels. - Horizontal aspect of the . - Vertical aspect of the . - Depth of 2D or 3D array if this contains a 2D or 3D texture array. - Total amount of texture memory used by this .\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditor2022.241402021.100002020.236802018.28070before 2018.28070\nTOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nTo \"pulse\" a parameter is to send it a signal from (1) an exported CHOP channel or (2) a python command or (3) a mouse click that causes a new action to occur immediately. A pulse via python is via the .pulse() function on a pulse-type parameter, such as Reset parameter in a Speed CHOP. A pulse from a CHOP is typically a 0 to 1 to 0 signal in an exported channel.\n\n\n\nThe width and height of an image in pixels. Most TOPs, like the Movie File In TOP can set the image resolution. 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"description": "active - When set to one, the captures the image stream from the specified url.",
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"description": "mode - - Select the mode: either a Server (for RTSP, HLS or SRT URLs), or WebRTC.\n\n server - Use a RTSP, HLS, or SRT server source. webrtc - Use a WebRTC peer as a source.",
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"description": "reload - Reload the stream by attempting to reconnect.",
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"description": "reloadpulse - Triggers the Reload immediately on release (button-up). This can be accessed in python using the pulse() method.",
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"description": "play - The stream will play forward when Play = On, it will be paused when Off.",
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"description": "deinterlace - - For movies that are stored as fields, where each image is made of two images interleaved together. A 30-frame per second movie would contain 60 fields per second. For each image, the even scanlines of the first field are interleaved with the odd scanlines of the second field. The Video Stream In has several ways of dealing with this:\n\n off - Output the images unchanged. even - Take only the even scanlines of the file's images and create the odd scanlines by interpolating between the even scanlines. (For historic reasons, scanline 0 is at the top of the images for the purpose of the deinterlacing.) odd - Take only the odd scanlines of the file's images and create the even scanlines by interpolating between the odd scanlines. bob - This produces 60 images per second for a 30 frame-per-second movie file. It first outputs the even image (as in Even above) followed by the Odd image. This has the best time-smoothness.",
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"description": "off - Output the images unchanged. even - Take only the even scanlines of the file's images and create the odd scanlines by interpolating between the even scanlines. (For historic reasons, scanline 0 is at the top of the images for the purpose of the deinterlacing.) odd - Take only the odd scanlines of the file's images and create the even scanlines by interpolating between the odd scanlines. bob - This produces 60 images per second for a 30 frame-per-second movie file. It first outputs the even image (as in Even above) followed by the Odd image. This has the best time-smoothness.",
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"name": "Field Precedence",
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"description": "precedence - - Where fields are extracted one field at a time, this will extract the Even field first by default, otehrwise it will extract the odd field first. The industry has not standardized on one or the other.\n\n even - odd -",
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"id": null,
"name": "Bottom Half is Alpha (AAA)",
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"description": "bottomhalfalpha - This is a way of encoding alpha into RGB-only formats like H.264. and several other QuickTime formats. You need to create your movies so that the bottom half of the image is the alpha (RGB = AAA). Turning on this features tells the Video Stream In to take the bottom half of the image and put it into the alpha channel of the output. The image height will be cut in half.",
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"name": "Pre-Read Frames",
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"description": "prereadframes - Sets how many video frames TouchDesigner reads ahead and stores in memory. Using this, smooth reading of an image stream is possible even when the disk files are fragmented. The Movie File In will read frames of the movie into memory before they are used, this can eliminate pops or stutters in playback that occur from fragmented files, other resources accessing the hard drive, or movie looping.",
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"name": "Max Decode CPUs",
"label": "Max Decode CPUs",
"group": "General",
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"description": "maxdecodecpus - Limit the maximum number of CPUs that will be used to decode certain codecs that are capable of multi-CPU decoding, such as H264.",
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{
"id": null,
"name": "Network Buffer Size (KB)",
"label": "Network Buffer Size (KB)",
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"description": "networkbuffersize - Specify the size of the network input buffer in kilobytes.",
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"name": "Network Queue Size (4KB Each)",
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"description": "networkqueuesize - Specify the number of 4KB chunks to assign to the network queue. This is data stored after being read off of the network input buffer.",
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"id": null,
"name": "Disable Buffering",
"label": "Disable Buffering",
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"description": "disablebuffering -",
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"description": "hwdecode - Enables hardware decoding on Nvidia GPUs.",
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"name": "WebRTC DAT",
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"description": "webrtc - Set the WebRTC DAT (ie. peer) to get the video stream from. Setting this will automatically populate the WebRTC Connection parameter menu with available connections.",
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"description": "webrtcconnection - Select the WebRTC peer-to-peer connection. Selecting this will automatically population the WebRTC Track parameter menu with available video input tracks.",
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"description": "webrtctrack - Select the video input track that's a part of the WebRTC peer-to-peer connection.",
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"id": null,
"name": "Output Resolution",
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"description": "outputresolution - - quickly change the resolution of the 's data.\n\n useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Grow or shrink the input resolution to fit this resolution, while keeping the aspect ratio the same. limit - Limit the input resolution to be not larger than this resolution, while keeping the aspect ratio the same. custom - Directly control the width and height.",
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"description": "useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Grow or shrink the input resolution to fit this resolution, while keeping the aspect ratio the same. limit - Limit the input resolution to be not larger than this resolution, while keeping the aspect ratio the same. custom - Directly control the width and height.",
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"description": "resolution - - Enabled only when the parameter is set to Custom . Some Generators like Constant and Ramp do not use inputs and only use this field to determine their size. The drop down menu on the right provides some commonly used resolutions.\n\n resolutionw - resolutionh -",
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"description": "resmenu - A drop-down menu with some commonly used resolutions.",
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"description": "resmult - Uses the Global Multiplier found in Edit>Preferences>TOPs. This multiplies all the TOPs resolutions by the set amount. This is handy when working on computers with different hardware specifications. If a project is designed on a desktop workstation with lots of graphics memory, a user on a laptop with only 64MB VRAM can set the Global Multiplier to a value of half or quarter so it runs at an acceptable speed. By checking this checkbox on, this is affected by the global multiplier.",
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"description": "outputaspect - - Sets the image aspect ratio allowing any textures to be viewed in any size. Watch for unexpected results when compositing TOPs with different aspect ratios. (You can define images with non-square pixels using xres, yres, aspectx, aspecty where xres/yres != aspectx/aspecty.)\n\n useinput - Uses the input's aspect ratio. resolution - Uses the aspect of the image's defined resolution (ie 512x256 would be 2:1), whereby each pixel is square. custom - Lets you explicitly define a custom aspect ratio in the Aspect parameter below.",
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"description": "useinput - Uses the input's aspect ratio. resolution - Uses the aspect of the image's defined resolution (ie 512x256 would be 2:1), whereby each pixel is square. custom - Lets you explicitly define a custom aspect ratio in the Aspect parameter below.",
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"description": "aspect - - Use when Output Aspect parameter is set to Custom Aspect.\n\n aspect1 - aspect2 -",
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"description": "armenu - A drop-down menu with some commonly used aspect ratios.",
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"description": "inputfiltertype - - This controls pixel filtering on the input image of the .\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
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"description": "nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
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"description": "fillmode - - Determine how the image is displayed in the viewer.\nNOTE:To get an understanding of how TOPs work with images, you will want to set this to Native as you lay down TOPs when starting out. This will let you see what is actually happening without any automatic viewer resizing.\n\n\n useinput - Uses the same Fill Viewer settings as it's input. fill - Stretches the image to fit the edges of the viewer. width - Stretches image to fit viewer horizontally. height - Stretches image to fit viewer vertically. best - Stretches or squashes image so no part of image is cropped. outside - Stretches or squashes image so image fills viewer while constraining it's proportions. This often leads to part of image getting cropped by viewer. nativeres - Displays the native resolution of the image in the viewer.",
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"description": "filtertype - - This controls pixel filtering in the viewers.\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. Use this to get images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail. When the input is 32-bit float format, only nearest filtering will be used (regardless of what is selected).",
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"description": "npasses - Duplicates the operation of the the specified number of times. For every pass after the first it takes the result of the previous pass and replaces the node's first input with the result of the previous pass. One exception to this is the GLSL TOP when using compute shaders, where the input will continue to be the connected 's image.",
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"description": "chanmask - Allows you to choose which channels (R, G, B, or A) the will operate on. All channels are selected by default.",
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"description": "format - - Format used to store data for each channel in the image (ie. R, G, B, and A). Refer to Pixel Formats for more information.\n\n useinput - Uses the input's pixel format. rgba8fixed - Uses 8-bit integer values for each channel. srgba8fixed - Uses 8-bit integer values for each channel and stores color in sRGB colorspace. Note that this does not apply an sRGB curve to the pixel values, it only stores them using an sRGB curve. This means more data is used for the darker values and less for the brighter values. When the values are read downstream they will be converted back to linear. For more information refer to sRGB. rgba16float - Uses 16-bits per color channel, 64-bits per pixel. rgba32float - Uses 32-bits per color channel, 128-bits per pixels. rgb10a2fixed - Uses 10-bits per color channel and 2-bits for alpha, 32-bits total per pixel. rgba16fixed - Uses 16-bits per color channel, 64-bits total per pixel. rgba11float - A RGB floating point format that has 11 bits for the Red and Green channels, and 10-bits for the Blue , 32-bits total per pixel (therefore the same memory usage as 8-bit RGBA). The Alpha channel in this format will always be 1. Values can go above one, but can't be negative. ie. the range is [0, infinite). rgb16float - rgb32float - mono8fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 8-bits per pixel. mono16fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel. mono16float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel. mono32float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 32-bits per pixel. rg8fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 8-bits per channel, 16-bits total per pixel. rg16fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel. rg16float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel. rg32float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 32-bits per channel, 64-bits total per pixel. a8fixed - An Alpha only format that has 8-bits per channel, 8-bits per pixel. a16fixed - An Alpha only format that has 16-bits per channel, 16-bits per pixel. a16float - An Alpha only format that has 16-bits per channel, 16-bits per pixel. a32float - An Alpha only format that has 32-bits per channel, 32-bits per pixel. monoalpha8fixed - A 2 channel format, one value for RGB and one value for Alpha. 8-bits per channel, 16-bits per pixel. monoalpha16fixed - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel. monoalpha16float - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel. monoalpha32float - A 2 channel format, one value for RGB and one value for Alpha. 32-bits per channel, 64-bits per pixel.",
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"description": "useinput - Uses the input's pixel format. rgba8fixed - Uses 8-bit integer values for each channel. srgba8fixed - Uses 8-bit integer values for each channel and stores color in sRGB colorspace. Note that this does not apply an sRGB curve to the pixel values, it only stores them using an sRGB curve. This means more data is used for the darker values and less for the brighter values. When the values are read downstream they will be converted back to linear. For more information refer to sRGB. rgba16float - Uses 16-bits per color channel, 64-bits per pixel. rgba32float - Uses 32-bits per color channel, 128-bits per pixels. rgb10a2fixed - Uses 10-bits per color channel and 2-bits for alpha, 32-bits total per pixel. rgba16fixed - Uses 16-bits per color channel, 64-bits total per pixel. rgba11float - A RGB floating point format that has 11 bits for the Red and Green channels, and 10-bits for the Blue , 32-bits total per pixel (therefore the same memory usage as 8-bit RGBA). The Alpha channel in this format will always be 1. Values can go above one, but can't be negative. ie. the range is [0, infinite). rgb16float - rgb32float - mono8fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 8-bits per pixel. mono16fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel. mono16float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel. mono32float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 32-bits per pixel. rg8fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 8-bits per channel, 16-bits total per pixel. rg16fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel. rg16float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel. rg32float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 32-bits per channel, 64-bits total per pixel. a8fixed - An Alpha only format that has 8-bits per channel, 8-bits per pixel. a16fixed - An Alpha only format that has 16-bits per channel, 16-bits per pixel. a16float - An Alpha only format that has 16-bits per channel, 16-bits per pixel. a32float - An Alpha only format that has 32-bits per channel, 32-bits per pixel. monoalpha8fixed - A 2 channel format, one value for RGB and one value for Alpha. 8-bits per channel, 16-bits per pixel. monoalpha16fixed - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel. monoalpha16float - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel. monoalpha32float - A 2 channel format, one value for RGB and one value for Alpha. 32-bits per channel, 64-bits per pixel.",
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