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TouchDesigner Documentation MCP Server v2.3 - Pure MCP server for VS Code/Codium with comprehensive operator documentation for 629 operators + 7 tutorials across all categories (TOP, CHOP, SOP, DAT, MAT, COMP, POP). Features experimental POP operators wit

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{
  "id": "scan",
  "name": "Scan",
  "displayName": "Scan",
  "category": "CHOP",
  "subcategory": "Generators",
  "version": "",
  "lastUpdated": "2025-08-08T00:37:52.541Z",
  "sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Scan_CHOP.htm",
  "url": "",
  "description": "The Scan CHOP converts a SOP or TOP to oscilloscope or laser friendly control waves.  The output is usually in the audible range and can be heard directly via an Audio Device Out CHOP, or used to drive the X and Y deflector inputs of an oscilloscope, or a laser projector recreating the imagery.\nThe output can also be visualized through use of a Limit SOP.",
  "summary": "The Scan CHOP converts a SOP or TOP to oscilloscope or laser friendly control waves.  The output is usually in the audible range and can be heard directly via an Audio Device Out CHOP, or used to driv",
  "details": "",
  "usage": "",
  "tips": [],
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      "name": "Source OP",
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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Scan  converts a SOP or TOP to oscilloscope or laser friendly control waves.  The output is usually in the audible range and can be heard directly via an Audio Device Out CHOP, or used to drive the X and Y deflector inputs of an oscilloscope, or a laser projector recreating the imagery.\nThe output can also be visualized through use of a Limit SOP.\t\t\nA sample component found at: Op to Audio CHOP example\t\t\t\nA sample video can be found at: Total Internal Reflection\t\t\t\nSee also: EtherDream CHOP, EtherDream DAT\nscanCHOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n  source -  - Choose the source node family.\n\n top - A raster image is converted to control signals by converting each pixel's location to X and Y amplitude values. sop - A geometry is converted to control signals by converting each point's position to X and Y amplitude values. chop - A waveform is converted to control signals by converting each graph into corresponding horizontal and vertical offsets.\n\t\t\n  rate - Samples per second, the output sample rate.\n\n\n\t\t\n  swap - Reverse the X and Y channel outputs.\n\n\n\t\t\n  xscale - Scale the x amplitude.\n\n\n\t\t\n  yscale - Scale the y amplitude.\n\n\n\t\t\n  rotate - Specified in degrees, rotates the output x,y values.\n\n\n\t\t\n  randomize - Output all samples in a random order. Creates a fuzzy chaotic image on an oscilloscope.\n\n\n\t\t\n  color - If on, r,g,b channels are created.If on, r,g,b channels are created.\n\n\n\t\t\n  redscale - Scale the output r channel.\n\n\n\t\t\n  greenscale - Scale the output g channel.\n\n\n\t\t\n  bluescale - Scale the output b channel.\n\n\n\t\t\n  blankingcount - In the case of  input, the number of black/off positions to insert between geometry primitives.  In the case of  input, the number of black/off positions to insert between full raster scans. Color output must be enabled.In the case of  input, the number of black/off positions to insert between geometry primitives.  In the case of  input, the number of black/off positions to insert between full raster scans. Color output must be enabled.\n\n\n\n\n\nA raster image is converted to control signals by converting each pixel's location to X and Y amplitude values. The luminance is controlled by how long each sample is \"drawn\" on the scope.  Since the output is low bandwidth, different resampling and ordering options are available for minimizing (or enhancing) flicker.\n\n  top -  to the  node.\n\n\n\t\t\n  width - The number of columns to resample the image at.\n\n\n\t\t\n  height - The number of rows to resample the image at.\n\n\n\t\t\n  level - The number of brightness levels each pixel can have.\n\n\n\t\t\n  limit - Automatically reduce the number of rows and columns dynamically to keep the output frame rate \t\nat a constant level.\n\n\n\t\t\n  layered - Output the pixels in order of brightness, else they are output left to right for each row.\n\n\n\t\t\n  interleave -  - Controls the order in which rows are output to minimize flicker.\n\n sweep - The rows are output in order, from top to bottom. evenodd - The rows are output in two passes, first even, then odd. max - The rows are output in fully interleaved fashion.\n\n\n\nEvery point in a  creates a frame-buffered, stereo audio sample, where the  vertex X is placed on the X channel and Y is placed on the Y channel. The oscilloscope output thus contains no aliased lines, just razor-sharp vectors.\n\n  sop -  to the  node.\n\n\n\t\t\n  vertexorder - Output the points in the same order as the vertices of each polygon, instead of the order in which the points are defined in the geometry.\n\n\n\t\t\n  limitstep - Breakup long x,y jumps into several smaller incremental jumps.\n\n\n\t\t\n  stepsize - The distance each x,y can change when above option enabled.\n\n\n\t\t\n  vertexrepeat - Repeat each vertex of the each primitive multiple times.\n\n\n\t\t\n  camera - Project the geometry onto a 2D plane from this camera, otherwise, only the original x,y components of the geometry are used.\n\n\n\n\n\nA waveform is converted to control signals by converting each graph into corresponding horizontal and vertical offsets, reproducing the original  waveform. The  should not be Time Sliced, but instead have some length (example a Trail CHOP or animated Wave CHOP).\n\n  chop -  to the  node.\n\n\n\t\t\n  trigger - The output graph will begin where its value exceeds this value. This allows for steady 'frozen' waveforms, analagous to an oscilloscope triggered sweep.\n\n\n\t\t\n  triggerval - The value to begin the trigger.\n\n\n\t\t\n  trim - Limit the length of the  to be scanned.\n\n\n\t\t\n  trimval - The length of the  to be scanned.\n\n\n\t\t\n  trimunits - Select the units to use for this parameter, Samples, Frames, or Seconds.\n\n\n\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nAny of the procedural data operators. OPs do all the work in TouchDesigner. They \"cook\" and output data to other OPs, which ultimately result in new images, data and audio being generated. See Node.\n\n\n\nAn Operator Family that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.\n\n\n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nA sequence of vertices form a Polygon in a SOP. Each vertex is an integer index into the Point List, and each Point holds an XYZ position and attributes like Normals and Texture Coordinates.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Scan_CHOP&oldid=27197\"\n\t\tCategory: CHOPs",
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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Scan  converts a SOP or TOP to oscilloscope or laser friendly control waves.  The output is usually in the audible range and can be heard directly via an Audio Device Out CHOP, or used to drive the X and Y deflector inputs of an oscilloscope, or a laser projector recreating the imagery.\nThe output can also be visualized through use of a Limit SOP.\t\t\nA sample component found at: Op to Audio CHOP example\t\t\t\nA sample video can be found at: Total Internal Reflection\t\t\t\nSee also: EtherDream CHOP, EtherDream DAT\nscanCHOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n  source -  - Choose the source node family.\n\n top - A raster image is converted to control signals by converting each pixel's location to X and Y amplitude values. sop - A geometry is converted to control signals by converting each point's position to X and Y amplitude values. chop - A waveform is converted to control signals by converting each graph into corresponding horizontal and vertical offsets.\n\t\t\n  rate - Samples per second, the output sample rate.\n\n\n\t\t\n  swap - Reverse the X and Y channel outputs.\n\n\n\t\t\n  xscale - Scale the x amplitude.\n\n\n\t\t\n  yscale - Scale the y amplitude.\n\n\n\t\t\n  rotate - Specified in degrees, rotates the output x,y values.\n\n\n\t\t\n  randomize - Output all samples in a random order. Creates a fuzzy chaotic image on an oscilloscope.\n\n\n\t\t\n  color - If on, r,g,b channels are created.If on, r,g,b channels are created.\n\n\n\t\t\n  redscale - Scale the output r channel.\n\n\n\t\t\n  greenscale - Scale the output g channel.\n\n\n\t\t\n  bluescale - Scale the output b channel.\n\n\n\t\t\n  blankingcount - In the case of  input, the number of black/off positions to insert between geometry primitives.  In the case of  input, the number of black/off positions to insert between full raster scans. Color output must be enabled.In the case of  input, the number of black/off positions to insert between geometry primitives.  In the case of  input, the number of black/off positions to insert between full raster scans. Color output must be enabled.\n\n\n\n\n\nA raster image is converted to control signals by converting each pixel's location to X and Y amplitude values. The luminance is controlled by how long each sample is \"drawn\" on the scope.  Since the output is low bandwidth, different resampling and ordering options are available for minimizing (or enhancing) flicker.\n\n  top -  to the  node.\n\n\n\t\t\n  width - The number of columns to resample the image at.\n\n\n\t\t\n  height - The number of rows to resample the image at.\n\n\n\t\t\n  level - The number of brightness levels each pixel can have.\n\n\n\t\t\n  limit - Automatically reduce the number of rows and columns dynamically to keep the output frame rate \t\nat a constant level.\n\n\n\t\t\n  layered - Output the pixels in order of brightness, else they are output left to right for each row.\n\n\n\t\t\n  interleave -  - Controls the order in which rows are output to minimize flicker.\n\n sweep - The rows are output in order, from top to bottom. evenodd - The rows are output in two passes, first even, then odd. max - The rows are output in fully interleaved fashion.\n\n\n\nEvery point in a  creates a frame-buffered, stereo audio sample, where the  vertex X is placed on the X channel and Y is placed on the Y channel. The oscilloscope output thus contains no aliased lines, just razor-sharp vectors.\n\n  sop -  to the  node.\n\n\n\t\t\n  vertexorder - Output the points in the same order as the vertices of each polygon, instead of the order in which the points are defined in the geometry.\n\n\n\t\t\n  limitstep - Breakup long x,y jumps into several smaller incremental jumps.\n\n\n\t\t\n  stepsize - The distance each x,y can change when above option enabled.\n\n\n\t\t\n  vertexrepeat - Repeat each vertex of the each primitive multiple times.\n\n\n\t\t\n  camera - Project the geometry onto a 2D plane from this camera, otherwise, only the original x,y components of the geometry are used.\n\n\n\n\n\nA waveform is converted to control signals by converting each graph into corresponding horizontal and vertical offsets, reproducing the original  waveform. The  should not be Time Sliced, but instead have some length (example a Trail CHOP or animated Wave CHOP).\n\n  chop -  to the  node.\n\n\n\t\t\n  trigger - The output graph will begin where its value exceeds this value. This allows for steady 'frozen' waveforms, analagous to an oscilloscope triggered sweep.\n\n\n\t\t\n  triggerval - The value to begin the trigger.\n\n\n\t\t\n  trim - Limit the length of the  to be scanned.\n\n\n\t\t\n  trimval - The length of the  to be scanned.\n\n\n\t\t\n  trimunits - Select the units to use for this parameter, Samples, Frames, or Seconds.\n\n\n\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nAny of the procedural data operators. OPs do all the work in TouchDesigner. They \"cook\" and output data to other OPs, which ultimately result in new images, data and audio being generated. See Node.\n\n\n\nAn Operator Family that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.\n\n\n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nA sequence of vertices form a Polygon in a SOP. Each vertex is an integer index into the Point List, and each Point holds an XYZ position and attributes like Normals and Texture Coordinates.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Scan_CHOP&oldid=27197\"\n\t\tCategory: CHOPs",
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      "description": "The Scan  converts a SOP or TOP to oscilloscope or laser friendly control waves.  The output is usually in the audible range and can be heard directly via an Audio Device Out CHOP, or used to drive the X and Y deflector inputs of an oscilloscope, or a laser projector recreating the imagery.\nThe output can also be visualized through use of a Limit SOP.\t\t\nA sample component found at: Op to Audio CHOP example\t\t\t\nA sample video can be found at: Total Internal Reflection\t\t\t\nSee also: EtherDream CHOP, EtherDream DAT\nscanCHOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n  source -  - Choose the source node family.\n\n top - A raster image is converted to control signals by converting each pixel's location to X and Y amplitude values. sop - A geometry is converted to control signals by converting each point's position to X and Y amplitude values. chop - A waveform is converted to control signals by converting each graph into corresponding horizontal and vertical offsets.\n\t\t\n  rate - Samples per second, the output sample rate.\n\n\n\t\t\n  swap - Reverse the X and Y channel outputs.\n\n\n\t\t\n  xscale - Scale the x amplitude.\n\n\n\t\t\n  yscale - Scale the y amplitude.\n\n\n\t\t\n  rotate - Specified in degrees, rotates the output x,y values.\n\n\n\t\t\n  randomize - Output all samples in a random order. Creates a fuzzy chaotic image on an oscilloscope.\n\n\n\t\t\n  color - If on, r,g,b channels are created.If on, r,g,b channels are created.\n\n\n\t\t\n  redscale - Scale the output r channel.\n\n\n\t\t\n  greenscale - Scale the output g channel.\n\n\n\t\t\n  bluescale - Scale the output b channel.\n\n\n\t\t\n  blankingcount - In the case of  input, the number of black/off positions to insert between geometry primitives.  In the case of  input, the number of black/off positions to insert between full raster scans. Color output must be enabled.In the case of  input, the number of black/off positions to insert between geometry primitives.  In the case of  input, the number of black/off positions to insert between full raster scans. Color output must be enabled.\n\n\n\n\n\nA raster image is converted to control signals by converting each pixel's location to X and Y amplitude values. The luminance is controlled by how long each sample is \"drawn\" on the scope.  Since the output is low bandwidth, different resampling and ordering options are available for minimizing (or enhancing) flicker.\n\n  top -  to the  node.\n\n\n\t\t\n  width - The number of columns to resample the image at.\n\n\n\t\t\n  height - The number of rows to resample the image at.\n\n\n\t\t\n  level - The number of brightness levels each pixel can have.\n\n\n\t\t\n  limit - Automatically reduce the number of rows and columns dynamically to keep the output frame rate \t\nat a constant level.\n\n\n\t\t\n  layered - Output the pixels in order of brightness, else they are output left to right for each row.\n\n\n\t\t\n  interleave -  - Controls the order in which rows are output to minimize flicker.\n\n sweep - The rows are output in order, from top to bottom. evenodd - The rows are output in two passes, first even, then odd. max - The rows are output in fully interleaved fashion.\n\n\n\nEvery point in a  creates a frame-buffered, stereo audio sample, where the  vertex X is placed on the X channel and Y is placed on the Y channel. The oscilloscope output thus contains no aliased lines, just razor-sharp vectors.\n\n  sop -  to the  node.\n\n\n\t\t\n  vertexorder - Output the points in the same order as the vertices of each polygon, instead of the order in which the points are defined in the geometry.\n\n\n\t\t\n  limitstep - Breakup long x,y jumps into several smaller incremental jumps.\n\n\n\t\t\n  stepsize - The distance each x,y can change when above option enabled.\n\n\n\t\t\n  vertexrepeat - Repeat each vertex of the each primitive multiple times.\n\n\n\t\t\n  camera - Project the geometry onto a 2D plane from this camera, otherwise, only the original x,y components of the geometry are used.\n\n\n\n\n\nA waveform is converted to control signals by converting each graph into corresponding horizontal and vertical offsets, reproducing the original  waveform. The  should not be Time Sliced, but instead have some length (example a Trail CHOP or animated Wave CHOP).\n\n  chop -  to the  node.\n\n\n\t\t\n  trigger - The output graph will begin where its value exceeds this value. This allows for steady 'frozen' waveforms, analagous to an oscilloscope triggered sweep.\n\n\n\t\t\n  triggerval - The value to begin the trigger.\n\n\n\t\t\n  trim - Limit the length of the  to be scanned.\n\n\n\t\t\n  trimval - The length of the  to be scanned.\n\n\n\t\t\n  trimunits - Select the units to use for this parameter, Samples, Frames, or Seconds.\n\n\n\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nAny of the procedural data operators. OPs do all the work in TouchDesigner. They \"cook\" and output data to other OPs, which ultimately result in new images, data and audio being generated. See Node.\n\n\n\nAn Operator Family that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.\n\n\n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nA sequence of vertices form a Polygon in a SOP. Each vertex is an integer index into the Point List, and each Point holds an XYZ position and attributes like Normals and Texture Coordinates.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Scan_CHOP&oldid=27197\"",
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      "name": "Auto Reduce",
      "label": "Auto Reduce",
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      "description": "timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.",
      "tooltip": "",
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      "isReadOnly": false,
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      "description": "scope - To determine which channels get affected, some CHOPs use a  string on the Common page.",
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      "description": "srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.",
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      "description": "autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.",
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      "description": "exporttable - The  used to hold the export information when using the  Table  Methods (See above).",
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