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TouchDesigner Documentation MCP Server v2.3 - Pure MCP server for VS Code/Codium with comprehensive operator documentation for 629 operators + 7 tutorials across all categories (TOP, CHOP, SOP, DAT, MAT, COMP, POP). Features experimental POP operators wit

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{
  "id": "joystick",
  "name": "Joystick",
  "displayName": "Joystick",
  "category": "CHOP",
  "subcategory": "Generators",
  "version": "",
  "lastUpdated": "2025-08-08T00:37:45.484Z",
  "sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Joystick_CHOP.htm",
  "url": "",
  "description": "The Joystick CHOP outputs values for all 6 possible axes on any game controller (joysticks, game controllers, driving wheels, etc.), as well as up to 32 button, 2 sliders and 4 POV Hats.",
  "summary": "The Joystick CHOP outputs values for all 6 possible axes on any game controller (joysticks, game controllers, driving wheels, etc.), as well as up to 32 button, 2 sliders and 4 POV Hats.",
  "details": "",
  "usage": "",
  "tips": [],
  "warnings": [],
  "parameters": [
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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Joystick  outputs values for all 6 possible axes on any game controller (joysticks, game controllers, driving wheels, etc.), as well as up to 32 button, 2 sliders and 4 POV Hats.\t\t\nIt handles game controllers connected to the gameport or USB ports, including the 3D Connexion mouse. You can have several devices attached, and any number of Joystick CHOPs in a project per device.\t\t\t\nBefore you use the game controller on your computer, calibrate them using Start -> Settings ->  -> Gaming Options -> Properties.\t\t\t\nThe main two outputs, the X-axis and Y-axis are output through channels called xaxis and yaxis. The other four axes are output through channels with similar names.\t\t\t\nThe range of the values for each channel is 0 to 1. For any axis, a value 0.5 is considered \"centered\". A value of 0 is given if the axis doesn't exist.\t\t\t\nFor any button, a value of 0 means the button is up or doesn't exist. A value of 1 means the button is pressed.\t\t\t\nPOV Hats behave like an X and Y axis. A POV axis only has 3 values though, 0, 0.5 and 1.\njoystickCHOP_Class\n\nContents\n \n \n \n \n \n \n \n\n\n\n\n\n  active - While on, the  receives information from joysticks and gamepads. While Off, no updating occurs.\n\n\n\t\n  source - This menu will list up to 4 game controllers currently attached to the computer presented to the operating system as Player 1 through Player 4. The selected game controller is the one the  reads data from. If set to 'Default', the  will adopt the first game controller it finds.\n\n\n\t\t\n  axisrange -  - Select between and axis range of 0 to 1 or -1 to 1.\n\n negoneone - zeroone -\n\t\t\n  xaxis - The name of the channel that records the X-axis position of the game controller.\n\n\n\t\t\n  yaxis - The name of the channel that records the Y-axis position of the game controller.\n\n\n\t\t\n  yaxisinvert - Inverts the Y axis.\n\n\n\t\t\n  zaxis - The name of the channel that records the Z-axis position of the game controller.\n\n\n\t\t\n  xrot - The names of the channels that record the X-rotation axis position of the game controller.\n\n\n\t\t\n  yrot - The names of the channels that record the Y-rotation axis position of the game controller.\n\n\n\t\t\n  yrotinvert - Invert the rotation direction around the Y axis.\n\n\n\t\t\n  zrot - The names of the channels that record the Z-rotation axis position of the game controller.\n\n\n\t\t\n  slider0 - The name of the channel that records the position of the first slider on the game controller.\n\n\n\t\t\n  slider1 - The name of the channel that records the position of the second slider on the game controller.\n\n\n\t\t\n  buttonarray - The names of the channels for the buttons on the game controller. This  can handle up to 32 buttons.\n\n\n\t\t\n  povarrray - The names of the channels for the POV Hats. This  can handle up to 4 POV Hats. The channels a POV hat is split up into are POVHatName_X and POVHatName_Y.\n\n\n\t\t\n  povstatearray - \n\n\n\t\t\n  connected - Creates a channel that reports the state of connection of the controller.\n\n\n\t\t\n  axisdeadzone - This value defines how much of the area in the center of the joystick is considered 'dead zone'. When a joystick axis is in this dead zone it is considered to be centered. This value applies to all normal axes and rotation axes. This value is a percentage that defaults to 7%.\n\n\n\n\n\nThis sets the Sample Rate and the Extend Conditions.\n\n  rate - The sample rate of the channels, in samples per second.\n\n\n\t\t\n  left -  - The left extend conditions (before range).\n\n hold - Hold the current value of the channel. slope - Continue the slope before the start of the channel. cycle - Cycle the channel repeatedly. mirror - Cycle the channel repeatedly, mirroring every other cycle. default - Use the constant value specified in the Default Value parameter.\n\t\t\n  right -  - The right extend conditions (after range).\n\n hold - Hold the current value of the channel. slope - Continue the slope after the end of the channel. cycle - Cycle the channel repeatedly. mirror - Cycle the channel repeatedly, mirroring every other cycle. default - Use the constant value specified in the Default Value parameter.\n\t\t\n  defval - The value used for the Default Value extend condition.\n\n\n\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\n\n\nExtra Information for the Joystick  can be accessed via an Info CHOP.\n\n\n\n - Start of the  interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if  is  enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2022.241402021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nA custom interactive control panel built within TouchDesigner. Panels are created using Panel Components.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. 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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Joystick  outputs values for all 6 possible axes on any game controller (joysticks, game controllers, driving wheels, etc.), as well as up to 32 button, 2 sliders and 4 POV Hats.\t\t\nIt handles game controllers connected to the gameport or USB ports, including the 3D Connexion mouse. You can have several devices attached, and any number of Joystick CHOPs in a project per device.\t\t\t\nBefore you use the game controller on your computer, calibrate them using Start -> Settings ->  -> Gaming Options -> Properties.\t\t\t\nThe main two outputs, the X-axis and Y-axis are output through channels called xaxis and yaxis. The other four axes are output through channels with similar names.\t\t\t\nThe range of the values for each channel is 0 to 1. For any axis, a value 0.5 is considered \"centered\". A value of 0 is given if the axis doesn't exist.\t\t\t\nFor any button, a value of 0 means the button is up or doesn't exist. A value of 1 means the button is pressed.\t\t\t\nPOV Hats behave like an X and Y axis. A POV axis only has 3 values though, 0, 0.5 and 1.\njoystickCHOP_Class\n\nContents\n \n \n \n \n \n \n \n\n\n\n\n\n  active - While on, the  receives information from joysticks and gamepads. While Off, no updating occurs.\n\n\n\t\n  source - This menu will list up to 4 game controllers currently attached to the computer presented to the operating system as Player 1 through Player 4. The selected game controller is the one the  reads data from. If set to 'Default', the  will adopt the first game controller it finds.\n\n\n\t\t\n  axisrange -  - Select between and axis range of 0 to 1 or -1 to 1.\n\n negoneone - zeroone -\n\t\t\n  xaxis - The name of the channel that records the X-axis position of the game controller.\n\n\n\t\t\n  yaxis - The name of the channel that records the Y-axis position of the game controller.\n\n\n\t\t\n  yaxisinvert - Inverts the Y axis.\n\n\n\t\t\n  zaxis - The name of the channel that records the Z-axis position of the game controller.\n\n\n\t\t\n  xrot - The names of the channels that record the X-rotation axis position of the game controller.\n\n\n\t\t\n  yrot - The names of the channels that record the Y-rotation axis position of the game controller.\n\n\n\t\t\n  yrotinvert - Invert the rotation direction around the Y axis.\n\n\n\t\t\n  zrot - The names of the channels that record the Z-rotation axis position of the game controller.\n\n\n\t\t\n  slider0 - The name of the channel that records the position of the first slider on the game controller.\n\n\n\t\t\n  slider1 - The name of the channel that records the position of the second slider on the game controller.\n\n\n\t\t\n  buttonarray - The names of the channels for the buttons on the game controller. This  can handle up to 32 buttons.\n\n\n\t\t\n  povarrray - The names of the channels for the POV Hats. This  can handle up to 4 POV Hats. The channels a POV hat is split up into are POVHatName_X and POVHatName_Y.\n\n\n\t\t\n  povstatearray - \n\n\n\t\t\n  connected - Creates a channel that reports the state of connection of the controller.\n\n\n\t\t\n  axisdeadzone - This value defines how much of the area in the center of the joystick is considered 'dead zone'. When a joystick axis is in this dead zone it is considered to be centered. This value applies to all normal axes and rotation axes. This value is a percentage that defaults to 7%.\n\n\n\n\n\nThis sets the Sample Rate and the Extend Conditions.\n\n  rate - The sample rate of the channels, in samples per second.\n\n\n\t\t\n  left -  - The left extend conditions (before range).\n\n hold - Hold the current value of the channel. slope - Continue the slope before the start of the channel. cycle - Cycle the channel repeatedly. mirror - Cycle the channel repeatedly, mirroring every other cycle. default - Use the constant value specified in the Default Value parameter.\n\t\t\n  right -  - The right extend conditions (after range).\n\n hold - Hold the current value of the channel. slope - Continue the slope after the end of the channel. cycle - Cycle the channel repeatedly. mirror - Cycle the channel repeatedly, mirroring every other cycle. default - Use the constant value specified in the Default Value parameter.\n\t\t\n  defval - The value used for the Default Value extend condition.\n\n\n\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\n\n\nExtra Information for the Joystick  can be accessed via an Info CHOP.\n\n\n\n - Start of the  interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if  is  enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2022.241402021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nA custom interactive control panel built within TouchDesigner. Panels are created using Panel Components.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. 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      "description": "The Joystick  outputs values for all 6 possible axes on any game controller (joysticks, game controllers, driving wheels, etc.), as well as up to 32 button, 2 sliders and 4 POV Hats.\t\t\nIt handles game controllers connected to the gameport or USB ports, including the 3D Connexion mouse. You can have several devices attached, and any number of Joystick CHOPs in a project per device.\t\t\t\nBefore you use the game controller on your computer, calibrate them using Start -> Settings ->  -> Gaming Options -> Properties.\t\t\t\nThe main two outputs, the X-axis and Y-axis are output through channels called xaxis and yaxis. The other four axes are output through channels with similar names.\t\t\t\nThe range of the values for each channel is 0 to 1. For any axis, a value 0.5 is considered \"centered\". A value of 0 is given if the axis doesn't exist.\t\t\t\nFor any button, a value of 0 means the button is up or doesn't exist. A value of 1 means the button is pressed.\t\t\t\nPOV Hats behave like an X and Y axis. A POV axis only has 3 values though, 0, 0.5 and 1.\njoystickCHOP_Class\n\nContents\n \n \n \n \n \n \n \n\n\n\n\n\n  active - While on, the  receives information from joysticks and gamepads. While Off, no updating occurs.\n\n\n\t\n  source - This menu will list up to 4 game controllers currently attached to the computer presented to the operating system as Player 1 through Player 4. The selected game controller is the one the  reads data from. If set to 'Default', the  will adopt the first game controller it finds.\n\n\n\t\t\n  axisrange -  - Select between and axis range of 0 to 1 or -1 to 1.\n\n negoneone - zeroone -\n\t\t\n  xaxis - The name of the channel that records the X-axis position of the game controller.\n\n\n\t\t\n  yaxis - The name of the channel that records the Y-axis position of the game controller.\n\n\n\t\t\n  yaxisinvert - Inverts the Y axis.\n\n\n\t\t\n  zaxis - The name of the channel that records the Z-axis position of the game controller.\n\n\n\t\t\n  xrot - The names of the channels that record the X-rotation axis position of the game controller.\n\n\n\t\t\n  yrot - The names of the channels that record the Y-rotation axis position of the game controller.\n\n\n\t\t\n  yrotinvert - Invert the rotation direction around the Y axis.\n\n\n\t\t\n  zrot - The names of the channels that record the Z-rotation axis position of the game controller.\n\n\n\t\t\n  slider0 - The name of the channel that records the position of the first slider on the game controller.\n\n\n\t\t\n  slider1 - The name of the channel that records the position of the second slider on the game controller.\n\n\n\t\t\n  buttonarray - The names of the channels for the buttons on the game controller. This  can handle up to 32 buttons.\n\n\n\t\t\n  povarrray - The names of the channels for the POV Hats. This  can handle up to 4 POV Hats. The channels a POV hat is split up into are POVHatName_X and POVHatName_Y.\n\n\n\t\t\n  povstatearray - \n\n\n\t\t\n  connected - Creates a channel that reports the state of connection of the controller.\n\n\n\t\t\n  axisdeadzone - This value defines how much of the area in the center of the joystick is considered 'dead zone'. When a joystick axis is in this dead zone it is considered to be centered. This value applies to all normal axes and rotation axes. This value is a percentage that defaults to 7%.\n\n\n\n\n\nThis sets the Sample Rate and the Extend Conditions.\n\n  rate - The sample rate of the channels, in samples per second.\n\n\n\t\t\n  left -  - The left extend conditions (before range).\n\n hold - Hold the current value of the channel. slope - Continue the slope before the start of the channel. cycle - Cycle the channel repeatedly. mirror - Cycle the channel repeatedly, mirroring every other cycle. default - Use the constant value specified in the Default Value parameter.\n\t\t\n  right -  - The right extend conditions (after range).\n\n hold - Hold the current value of the channel. slope - Continue the slope after the end of the channel. cycle - Cycle the channel repeatedly. mirror - Cycle the channel repeatedly, mirroring every other cycle. default - Use the constant value specified in the Default Value parameter.\n\t\t\n  defval - The value used for the Default Value extend condition.\n\n\n\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\n\n\nExtra Information for the Joystick  can be accessed via an Info CHOP.\n\n\n\n - Start of the  interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if  is  enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2022.241402021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nA custom interactive control panel built within TouchDesigner. Panels are created using Panel Components.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Joystick_CHOP&oldid=26714\"",
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      "name": "Active",
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      "description": "active - While on, the  receives information from joysticks and gamepads. While Off, no updating occurs.",
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      "id": null,
      "name": "Joystick Source",
      "label": "Joystick Source",
      "group": "General",
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      "type": "float",
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      "description": "source - This menu will list up to 4 game controllers currently attached to the computer presented to the operating system as Player 1 through Player 4. The selected game controller is the one the  reads data from. If set to 'Default', the  will adopt the first game controller it finds.",
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      "name": "Axis Range",
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      "description": "axisrange -  - Select between and axis range of 0 to 1 or -1 to 1.\n\n negoneone - zeroone -",
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    {
      "id": null,
      "name": "[-1, 1]",
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      "id": null,
      "name": "X Axis",
      "label": "X Axis",
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      "description": "xaxis - The name of the channel that records the X-axis position of the game controller.",
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      "description": "yaxis - The name of the channel that records the Y-axis position of the game controller.",
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      "description": "yaxisinvert - Inverts the Y axis.",
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      "name": "Z Axis",
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      "description": "zaxis - The name of the channel that records the Z-axis position of the game controller.",
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      "name": "X Rotation",
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      "description": "xrot - The names of the channels that record the X-rotation axis position of the game controller.",
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      "description": "yrot - The names of the channels that record the Y-rotation axis position of the game controller.",
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      "description": "yrotinvert - Invert the rotation direction around the Y axis.",
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      "description": "zrot - The names of the channels that record the Z-rotation axis position of the game controller.",
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    {
      "id": null,
      "name": "Slider 1",
      "label": "Slider 1",
      "group": "General",
      "page": "",
      "type": "float",
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      "description": "slider0 - The name of the channel that records the position of the first slider on the game controller.",
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      "id": null,
      "name": "Slider 2",
      "label": "Slider 2",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "slider1 - The name of the channel that records the position of the second slider on the game controller.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
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      "id": null,
      "name": "Button Array",
      "label": "Button Array",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
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      "arraySize": 1,
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      "description": "buttonarray - The names of the channels for the buttons on the game controller. This  can handle up to 32 buttons.",
      "tooltip": "",
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      "isReadOnly": false,
      "isAdvanced": false,
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      "id": null,
      "name": "POV Hat Array",
      "label": "POV Hat Array",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "allowCustom": false,
      "maxLength": null,
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      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "povarrray - The names of the channels for the POV Hats. This  can handle up to 4 POV Hats. The channels a POV hat is split up into are POVHatName_X and POVHatName_Y.",
      "tooltip": "",
      "help": "",
      "units": "",
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      "id": null,
      "name": "POV Hat State Array",
      "label": "POV Hat State Array",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "description": "povstatearray -",
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      "id": null,
      "name": "Connected",
      "label": "Connected",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "arraySize": 1,
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      "description": "connected - Creates a channel that reports the state of connection of the controller.",
      "tooltip": "",
      "help": "",
      "units": "",
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      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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      "id": null,
      "name": "Axis Dead Zone",
      "label": "Axis Dead Zone",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "description": "axisdeadzone - This value defines how much of the area in the center of the joystick is considered 'dead zone'. When a joystick axis is in this dead zone it is considered to be centered. This value applies to all normal axes and rotation axes. This value is a percentage that defaults to 7%.",
      "tooltip": "",
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      "isReadOnly": false,
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      "id": null,
      "name": "Sample Rate",
      "label": "Sample Rate",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
      "minValue": null,
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      "description": "rate - The sample rate of the channels, in samples per second.",
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      "isHidden": false,
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      "id": null,
      "name": "Extend Left",
      "label": "Extend Left",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "description": "left -  - The left extend conditions (before range).\n\n hold - Hold the current value of the channel. slope - Continue the slope before the start of the channel. cycle - Cycle the channel repeatedly. mirror - Cycle the channel repeatedly, mirroring every other cycle. default - Use the constant value specified in the Default Value parameter.",
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      "id": null,
      "name": "Hold",
      "label": "Hold",
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      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
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      "description": "hold - Hold the current value of the channel. slope - Continue the slope before the start of the channel. cycle - Cycle the channel repeatedly. mirror - Cycle the channel repeatedly, mirroring every other cycle. default - Use the constant value specified in the Default Value parameter.",
      "tooltip": "",
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      "isReadOnly": false,
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      "isHidden": false,
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      "name": "Extend Right",
      "label": "Extend Right",
      "group": "General",
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      "type": "float",
      "dataType": "number",
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      "description": "right -  - The right extend conditions (after range).\n\n hold - Hold the current value of the channel. slope - Continue the slope after the end of the channel. cycle - Cycle the channel repeatedly. mirror - Cycle the channel repeatedly, mirroring every other cycle. default - Use the constant value specified in the Default Value parameter.",
      "tooltip": "",
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      "units": "",
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      "isReadOnly": false,
      "isAdvanced": false,
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      "id": null,
      "name": "Hold",
      "label": "Hold",
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      "type": "float",
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      "defaultValue": null,
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      "description": "hold - Hold the current value of the channel. slope - Continue the slope after the end of the channel. cycle - Cycle the channel repeatedly. mirror - Cycle the channel repeatedly, mirroring every other cycle. default - Use the constant value specified in the Default Value parameter.",
      "tooltip": "",
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      "isReadOnly": false,
      "isAdvanced": false,
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      "id": null,
      "name": "Default Value",
      "label": "Default Value",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "arraySize": 1,
      "dimensions": 1,
      "description": "defval - The value used for the Default Value extend condition.",
      "tooltip": "",
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      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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      "id": null,
      "name": "Time Slice",
      "label": "Time Slice",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "arraySize": 1,
      "dimensions": 1,
      "description": "timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.",
      "tooltip": "",
      "help": "",
      "units": "",
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      "isReadOnly": false,
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      "id": null,
      "name": "Scope",
      "label": "Scope",
      "group": "General",
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      "type": "float",
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      "defaultValue": null,
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      "arraySize": 1,
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      "description": "scope - To determine which channels get affected, some CHOPs use a  string on the Common page.",
      "tooltip": "",
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      "isReadOnly": false,
      "isAdvanced": false,
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      "id": null,
      "name": "Sample Rate Match",
      "label": "Sample Rate Match",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.",
      "tooltip": "",
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      "isReadOnly": false,
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      "id": null,
      "name": "Resample At First Input's Rate",
      "label": "Resample At First Input's Rate",
      "group": "General",
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      "type": "float",
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      "description": "first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.",
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      "id": null,
      "name": "Export Method",
      "label": "Export Method",
      "group": "General",
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      "type": "float",
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      "description": "exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.",
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    {
      "id": null,
      "name": "DAT Table by Index",
      "label": "DAT Table by Index",
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      "type": "float",
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      "description": "datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.",
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