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TouchDesigner Documentation MCP Server v2.3 - Pure MCP server for VS Code/Codium with comprehensive operator documentation for 629 operators + 7 tutorials across all categories (TOP, CHOP, SOP, DAT, MAT, COMP, POP). Features experimental POP operators wit
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{
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"description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Inverse Kin calculates an inverse kinematics simulation for Bone objects.\ninversekinCHOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n\n solvertype - - This parameter defines the method used to determine the motion of the Bone object when it, its ancestor, or its children are moved.\n\n none - No motion solution is applied to the Bone object. rest - This solver is used to show the rest position of the bones. It orients the bones at the rest position defined by the rest angles in the chain. These rest angles are used in the Inverse Kinematics solver. Therefore, this solver can be used as a helper utility to show you the rest positions of the chain. capture - This solver is used to display the rotation values in the capture angles parameter. These parameters are set in the Skeleton sop when a \"capture points\" operation is performed, or by using the Grab Capture Angles menu. Like the Show Rest Position solver, this solver can be used to return a chain to its capture orientation. inverse - The IK solver tries to position the bones such that the end of the last bone in the chain touches the origin of the object defined as the end affector. The shape of the chain is derived from the rest angles of each the bones in the chain.In order to adjust the results of the IK solver, you can adjust the rest angles of the bones. Note that the IK solver's solutions are guaranteed to be continuous only for a given set of rest angles. If you animate the rest angles you may end up with chains that jump around.\t\t\t\nWhen using kinematics, the rotations given by the kinematic solver can be exported to the bones using by enabling the export flag on the Inverse Kin . Adding rotation values to bone objects in a kinematic chain is not recommended, as those values will be over-written by the kinematic solver.\n\n constraint - curve - This solver positions the bones to be aligned along the first curve in an object. It is useful for animating things such as tails and spines.\n\t\t\n boneroot - The starting bone of the chain; where the chain starts.\n\n\n\t\t\n boneend - If you specify a bone as the last bone in chain, then you will be defining a bone chain that has the current bone as the first in the chain and the bone chosen from the menu as the final bone in the chain. This chain includes all bones in between those just chosen.\n\n\n\t\t\n endaffector - This specifies which object will serve as the chain's end affector.\n\n\n\t\t\n twistaffector - If you specify a twist affector, the entire bone chain will twist along the axis from the chain's root to its end-affector so that the first bone is pointing as much as it can at the twist affector. The twist value can be specified as well, and is applied on top of the twist generated for the twist affector.\n\n\n\t\t\n iktwist - Amount of twist allowed by the kinematics solution.\n\n\n\t\t\n ikdampen - Amount of damping (slows down at the extremes of angular allowability).\n\n\n\t\t\n curve - Curve object to follow.\n\n\n\n\n\n timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.\n\n\n\n scope - To determine which channels get affected, some CHOPs use a string on the Common page.\n\n\n\n srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n exportmethod - - This will determine how to connect the channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n exporttable - The used to hold the export information when using the Table Methods (See above).\n\n\n\n\n\nExtra Information for the Inverse Kin can be accessed via an Info CHOP.\n\n\n\n - Start of the interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if is enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\nThe sub-Family of Component types that are used to define and render 3D scenes. A Geometry Component is an Object that contains the 3D shapes to render. A Camera COMP and Light COMP are other Object types. Separately, \"Objects\" also refers to Python objects.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. 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"description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Inverse Kin calculates an inverse kinematics simulation for Bone objects.\ninversekinCHOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n\n solvertype - - This parameter defines the method used to determine the motion of the Bone object when it, its ancestor, or its children are moved.\n\n none - No motion solution is applied to the Bone object. rest - This solver is used to show the rest position of the bones. It orients the bones at the rest position defined by the rest angles in the chain. These rest angles are used in the Inverse Kinematics solver. Therefore, this solver can be used as a helper utility to show you the rest positions of the chain. capture - This solver is used to display the rotation values in the capture angles parameter. These parameters are set in the Skeleton sop when a \"capture points\" operation is performed, or by using the Grab Capture Angles menu. Like the Show Rest Position solver, this solver can be used to return a chain to its capture orientation. inverse - The IK solver tries to position the bones such that the end of the last bone in the chain touches the origin of the object defined as the end affector. The shape of the chain is derived from the rest angles of each the bones in the chain.In order to adjust the results of the IK solver, you can adjust the rest angles of the bones. Note that the IK solver's solutions are guaranteed to be continuous only for a given set of rest angles. If you animate the rest angles you may end up with chains that jump around.\t\t\t\nWhen using kinematics, the rotations given by the kinematic solver can be exported to the bones using by enabling the export flag on the Inverse Kin . 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The twist value can be specified as well, and is applied on top of the twist generated for the twist affector.\n\n\n\t\t\n iktwist - Amount of twist allowed by the kinematics solution.\n\n\n\t\t\n ikdampen - Amount of damping (slows down at the extremes of angular allowability).\n\n\n\t\t\n curve - Curve object to follow.\n\n\n\n\n\n timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.\n\n\n\n scope - To determine which channels get affected, some CHOPs use a string on the Common page.\n\n\n\n srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n exportmethod - - This will determine how to connect the channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n exporttable - The used to hold the export information when using the Table Methods (See above).\n\n\n\n\n\nExtra Information for the Inverse Kin can be accessed via an Info CHOP.\n\n\n\n - Start of the interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if is enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. 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"description": "The Inverse Kin calculates an inverse kinematics simulation for Bone objects.\ninversekinCHOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n\n solvertype - - This parameter defines the method used to determine the motion of the Bone object when it, its ancestor, or its children are moved.\n\n none - No motion solution is applied to the Bone object. rest - This solver is used to show the rest position of the bones. It orients the bones at the rest position defined by the rest angles in the chain. These rest angles are used in the Inverse Kinematics solver. Therefore, this solver can be used as a helper utility to show you the rest positions of the chain. capture - This solver is used to display the rotation values in the capture angles parameter. These parameters are set in the Skeleton sop when a \"capture points\" operation is performed, or by using the Grab Capture Angles menu. 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Adding rotation values to bone objects in a kinematic chain is not recommended, as those values will be over-written by the kinematic solver.\n\n constraint - curve - This solver positions the bones to be aligned along the first curve in an object. It is useful for animating things such as tails and spines.\n\t\t\n boneroot - The starting bone of the chain; where the chain starts.\n\n\n\t\t\n boneend - If you specify a bone as the last bone in chain, then you will be defining a bone chain that has the current bone as the first in the chain and the bone chosen from the menu as the final bone in the chain. This chain includes all bones in between those just chosen.\n\n\n\t\t\n endaffector - This specifies which object will serve as the chain's end affector.\n\n\n\t\t\n twistaffector - If you specify a twist affector, the entire bone chain will twist along the axis from the chain's root to its end-affector so that the first bone is pointing as much as it can at the twist affector. The twist value can be specified as well, and is applied on top of the twist generated for the twist affector.\n\n\n\t\t\n iktwist - Amount of twist allowed by the kinematics solution.\n\n\n\t\t\n ikdampen - Amount of damping (slows down at the extremes of angular allowability).\n\n\n\t\t\n curve - Curve object to follow.\n\n\n\n\n\n timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.\n\n\n\n scope - To determine which channels get affected, some CHOPs use a string on the Common page.\n\n\n\n srselect - - Handle cases where multiple input CHOPs' sample rates are different. 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Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n exporttable - The used to hold the export information when using the Table Methods (See above).\n\n\n\n\n\nExtra Information for the Inverse Kin can be accessed via an Info CHOP.\n\n\n\n - Start of the interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if is enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\nThe sub-Family of Component types that are used to define and render 3D scenes. A Geometry Component is an Object that contains the 3D shapes to render. A Camera COMP and Light COMP are other Object types. Separately, \"Objects\" also refers to Python objects.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Inverse_Kin_CHOP&oldid=24141\"",
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"description": "solvertype - - This parameter defines the method used to determine the motion of the Bone object when it, its ancestor, or its children are moved.\n\n none - No motion solution is applied to the Bone object. rest - This solver is used to show the rest position of the bones. It orients the bones at the rest position defined by the rest angles in the chain. These rest angles are used in the Inverse Kinematics solver. Therefore, this solver can be used as a helper utility to show you the rest positions of the chain. capture - This solver is used to display the rotation values in the capture angles parameter. These parameters are set in the Skeleton sop when a \"capture points\" operation is performed, or by using the Grab Capture Angles menu. Like the Show Rest Position solver, this solver can be used to return a chain to its capture orientation. inverse - The IK solver tries to position the bones such that the end of the last bone in the chain touches the origin of the object defined as the end affector. The shape of the chain is derived from the rest angles of each the bones in the chain.In order to adjust the results of the IK solver, you can adjust the rest angles of the bones. Note that the IK solver's solutions are guaranteed to be continuous only for a given set of rest angles. If you animate the rest angles you may end up with chains that jump around.\t\t\t\nWhen using kinematics, the rotations given by the kinematic solver can be exported to the bones using by enabling the export flag on the Inverse Kin . Adding rotation values to bone objects in a kinematic chain is not recommended, as those values will be over-written by the kinematic solver.\n\n constraint - curve - This solver positions the bones to be aligned along the first curve in an object. It is useful for animating things such as tails and spines.",
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"description": "none - No motion solution is applied to the Bone object. rest - This solver is used to show the rest position of the bones. It orients the bones at the rest position defined by the rest angles in the chain. These rest angles are used in the Inverse Kinematics solver. Therefore, this solver can be used as a helper utility to show you the rest positions of the chain. capture - This solver is used to display the rotation values in the capture angles parameter. These parameters are set in the Skeleton sop when a \"capture points\" operation is performed, or by using the Grab Capture Angles menu. Like the Show Rest Position solver, this solver can be used to return a chain to its capture orientation. inverse - The IK solver tries to position the bones such that the end of the last bone in the chain touches the origin of the object defined as the end affector. The shape of the chain is derived from the rest angles of each the bones in the chain.In order to adjust the results of the IK solver, you can adjust the rest angles of the bones. Note that the IK solver's solutions are guaranteed to be continuous only for a given set of rest angles. If you animate the rest angles you may end up with chains that jump around.\t\t\t\nWhen using kinematics, the rotations given by the kinematic solver can be exported to the bones using by enabling the export flag on the Inverse Kin . Adding rotation values to bone objects in a kinematic chain is not recommended, as those values will be over-written by the kinematic solver.\n\n constraint - curve - This solver positions the bones to be aligned along the first curve in an object. It is useful for animating things such as tails and spines.",
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"name": "Root Bone",
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"description": "boneroot - The starting bone of the chain; where the chain starts.",
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"description": "boneend - If you specify a bone as the last bone in chain, then you will be defining a bone chain that has the current bone as the first in the chain and the bone chosen from the menu as the final bone in the chain. This chain includes all bones in between those just chosen.",
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"name": "End Affector",
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"description": "endaffector - This specifies which object will serve as the chain's end affector.",
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"name": "Twist Affector",
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"description": "twistaffector - If you specify a twist affector, the entire bone chain will twist along the axis from the chain's root to its end-affector so that the first bone is pointing as much as it can at the twist affector. The twist value can be specified as well, and is applied on top of the twist generated for the twist affector.",
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"description": "iktwist - Amount of twist allowed by the kinematics solution.",
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"description": "ikdampen - Amount of damping (slows down at the extremes of angular allowability).",
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"name": "Curve Object",
"label": "Curve Object",
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"type": "float",
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"description": "curve - Curve object to follow.",
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"name": "Time Slice",
"label": "Time Slice",
"group": "General",
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"type": "float",
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"description": "timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.",
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"description": "scope - To determine which channels get affected, some CHOPs use a string on the Common page.",
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"description": "srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.",
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"description": "first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.",
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"description": "exportmethod - - This will determine how to connect the channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.",
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"description": "autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.",
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"description": "exporttable - The used to hold the export information when using the Table Methods (See above).",
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