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TouchDesigner Documentation MCP Server v2.3 - Pure MCP server for VS Code/Codium with comprehensive operator documentation for 629 operators + 7 tutorials across all categories (TOP, CHOP, SOP, DAT, MAT, COMP, POP). Features experimental POP operators wit

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{ "id": "face_track", "name": "Face Track", "displayName": "Face Track", "category": "SOP", "subcategory": "Generators", "version": "", "lastUpdated": "2025-08-08T00:37:43.281Z", "sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Face_Track_SOP.htm", "url": "", "description": "OS: This operator is only supported under the Microsoft Windows operating system.Hardware: This operator uses the Augmented Reality (AR) SDK of the Nvidia Maxine system and requires a 20 or 30 series Nvidia RTX card to operate. 40 series cards are supported in 2023 and newer releases.", "summary": "OS: This operator is only supported under the Microsoft Windows operating system.Hardware: This operator uses the Augmented Reality (AR) SDK of the Nvidia Maxine system and requires a 20 or 30 series ", "details": "", "usage": "", "tips": [], "warnings": [], "parameters": [ { "id": null, "name": "Face Track CHOP", "label": "Face Track CHOP", "group": "General", "page": "", "type": "float", "dataType": "number", "style": "", "defaultValue": null, "minValue": null, "maxValue": null, "step": null, "menuItems": [], "menuLabels": [], "allowCustom": false, "maxLength": null, "pattern": null, "isArray": false, "arraySize": 1, "dimensions": 1, "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nNOTE\n\nOS: This operator is only supported under the Microsoft Windows operating system.Hardware: This operator uses the Augmented Reality (AR) SDK of the Nvidia Maxine system and requires a 20 or 30 series Nvidia RTX card to operate. 40 series cards are supported in 2023 and newer releases.\n\n\n\nThe Face Track provides accesses to the fitted face mesh generated by the Face Track . It can either be uploaded directly to the for rendering or passed along to other SOPs for further modification. By default, the mesh is pre-transformed to align with the source face of the input image (x, y positions equal image u,v positions). However, you can also disable the pre-transform which will leave the fitted mesh at the origin in the original scale. The mesh can still be aligned with the image using the tx, ty, rx, etc channels of the Face Track CHOP.\nNote: To use this feature you will need to provide a compatible 3D morphable face mesh file in Nvidia 'nvf' format to the 'Mesh File' parameter of the Face Track CHOP. This file does not ship with TouchDesigner, but instructions on creating one are provided on the Face Track CHOP page.\nfacetrackSOP_Class\n\nContents\n \n \n \n \n \n\n\n\n\n\n chop - The path to the Face Track that generates the mesh.\n\n\n\n directtogpu - When active, the mesh will be transferred directly to the . This method is much faster, but does not allow it to be transformed further by additional SOPs.\n\n\n\n pretransform - The fitted mesh will be transformed to align with the input image that was used to create the mesh. When disabled, the mesh will be positioned at the origin at its original scale.\n\n\n\n normals - Enable to automatically generate smooth vertex normals for the face mesh.\n\n\n\n\n\n\nExtra Information for the Face Track can be accessed via an Info CHOP.\n\n\n\n - Number of points in this . - Number of primitives in this . - Number of particles in this . - Time spent in another thread updating geometry data on the from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time. - Time spent in another thread updating meta surface geometry data (such as metaballs or nurbs) on the from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditorwikieditorwikieditor2022.24140before 2022.24140\nSOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nThe Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Face_Track_SOP&oldid=29383\"\n\t\tCategory: SOPs", "tooltip": "", "help": "", "units": "", "examples": [], "isReadOnly": false, "isAdvanced": false, "isHidden": false, "isAnimatable": true, "isExpression": false, "isPython": false, "dependsOn": [], "affects": [], "linkedTo": [], "expressionLanguage": "", "defaultExpression": "", "commonExpressions": [], "order": 0, "isVisible": true, "conditionalDisplay": null, "isValid": true, "validationErrors": [], "lastUpdated": "2025-08-08T00:37:43.278Z", "rawData": {}, "sourceElement": null }, { "id": null, "name": "Face Track CHOP", "label": "Face Track CHOP", "group": "General", "page": "", "type": "float", "dataType": "number", "style": "", "defaultValue": null, "minValue": null, "maxValue": null, "step": null, "menuItems": [], "menuLabels": [], "allowCustom": false, "maxLength": null, "pattern": null, "isArray": false, "arraySize": 1, "dimensions": 1, "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nNOTE\n\nOS: This operator is only supported under the Microsoft Windows operating system.Hardware: This operator uses the Augmented Reality (AR) SDK of the Nvidia Maxine system and requires a 20 or 30 series Nvidia RTX card to operate. 40 series cards are supported in 2023 and newer releases.\n\n\n\nThe Face Track provides accesses to the fitted face mesh generated by the Face Track . It can either be uploaded directly to the for rendering or passed along to other SOPs for further modification. By default, the mesh is pre-transformed to align with the source face of the input image (x, y positions equal image u,v positions). However, you can also disable the pre-transform which will leave the fitted mesh at the origin in the original scale. The mesh can still be aligned with the image using the tx, ty, rx, etc channels of the Face Track CHOP.\nNote: To use this feature you will need to provide a compatible 3D morphable face mesh file in Nvidia 'nvf' format to the 'Mesh File' parameter of the Face Track CHOP. This file does not ship with TouchDesigner, but instructions on creating one are provided on the Face Track CHOP page.\nfacetrackSOP_Class\n\nContents\n \n \n \n \n \n\n\n\n\n\n chop - The path to the Face Track that generates the mesh.\n\n\n\n directtogpu - When active, the mesh will be transferred directly to the . This method is much faster, but does not allow it to be transformed further by additional SOPs.\n\n\n\n pretransform - The fitted mesh will be transformed to align with the input image that was used to create the mesh. When disabled, the mesh will be positioned at the origin at its original scale.\n\n\n\n normals - Enable to automatically generate smooth vertex normals for the face mesh.\n\n\n\n\n\n\nExtra Information for the Face Track can be accessed via an Info CHOP.\n\n\n\n - Number of points in this . - Number of primitives in this . - Number of particles in this . - Time spent in another thread updating geometry data on the from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time. - Time spent in another thread updating meta surface geometry data (such as metaballs or nurbs) on the from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditorwikieditorwikieditor2022.24140before 2022.24140\nSOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nThe Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Face_Track_SOP&oldid=29383\"\n\t\tCategory: SOPs", "tooltip": "", "help": "", "units": "", "examples": [], "isReadOnly": false, "isAdvanced": false, "isHidden": false, "isAnimatable": true, "isExpression": false, "isPython": false, "dependsOn": [], "affects": [], "linkedTo": [], "expressionLanguage": "", "defaultExpression": "", "commonExpressions": [], "order": 0, "isVisible": true, "conditionalDisplay": null, "isValid": true, "validationErrors": [], "lastUpdated": "2025-08-08T00:37:43.279Z", "rawData": {}, "sourceElement": null }, { "id": null, "name": "Face Track CHOP", "label": "Face Track CHOP", "group": "General", "page": "", "type": "float", "dataType": "number", "style": "", "defaultValue": null, "minValue": null, "maxValue": null, "step": null, "menuItems": [], "menuLabels": [], "allowCustom": false, "maxLength": null, "pattern": null, "isArray": false, "arraySize": 1, "dimensions": 1, "description": "NOTE\n\nOS: This operator is only supported under the Microsoft Windows operating system.Hardware: This operator uses the Augmented Reality (AR) SDK of the Nvidia Maxine system and requires a 20 or 30 series Nvidia RTX card to operate. 40 series cards are supported in 2023 and newer releases.\n\n\n\nThe Face Track provides accesses to the fitted face mesh generated by the Face Track . It can either be uploaded directly to the for rendering or passed along to other SOPs for further modification. By default, the mesh is pre-transformed to align with the source face of the input image (x, y positions equal image u,v positions). However, you can also disable the pre-transform which will leave the fitted mesh at the origin in the original scale. The mesh can still be aligned with the image using the tx, ty, rx, etc channels of the Face Track CHOP.\nNote: To use this feature you will need to provide a compatible 3D morphable face mesh file in Nvidia 'nvf' format to the 'Mesh File' parameter of the Face Track CHOP. This file does not ship with TouchDesigner, but instructions on creating one are provided on the Face Track CHOP page.\nfacetrackSOP_Class\n\nContents\n \n \n \n \n \n\n\n\n\n\n chop - The path to the Face Track that generates the mesh.\n\n\n\n directtogpu - When active, the mesh will be transferred directly to the . This method is much faster, but does not allow it to be transformed further by additional SOPs.\n\n\n\n pretransform - The fitted mesh will be transformed to align with the input image that was used to create the mesh. When disabled, the mesh will be positioned at the origin at its original scale.\n\n\n\n normals - Enable to automatically generate smooth vertex normals for the face mesh.\n\n\n\n\n\n\nExtra Information for the Face Track can be accessed via an Info CHOP.\n\n\n\n - Number of points in this . - Number of primitives in this . - Number of particles in this . - Time spent in another thread updating geometry data on the from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time. - Time spent in another thread updating meta surface geometry data (such as metaballs or nurbs) on the from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditorwikieditorwikieditor2022.24140before 2022.24140\nSOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nThe Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Face_Track_SOP&oldid=29383\"", "tooltip": "", "help": "", "units": "", "examples": [], "isReadOnly": false, "isAdvanced": false, "isHidden": false, "isAnimatable": true, "isExpression": false, "isPython": false, "dependsOn": [], "affects": [], "linkedTo": [], "expressionLanguage": "", "defaultExpression": "", "commonExpressions": [], "order": 0, "isVisible": true, "conditionalDisplay": null, "isValid": true, "validationErrors": [], "lastUpdated": "2025-08-08T00:37:43.280Z", "rawData": {}, "sourceElement": null }, { "id": null, "name": "Face Track CHOP", "label": "Face Track CHOP", "group": "General", "page": "", "type": "float", "dataType": "number", "style": "", "defaultValue": null, "minValue": null, "maxValue": null, "step": null, "menuItems": [], "menuLabels": [], "allowCustom": false, "maxLength": null, "pattern": null, "isArray": false, "arraySize": 1, "dimensions": 1, "description": "chop - The path to the Face Track that generates the mesh.", "tooltip": "", "help": "", "units": "", "examples": [], "isReadOnly": false, "isAdvanced": false, "isHidden": false, "isAnimatable": true, "isExpression": false, "isPython": false, "dependsOn": [], "affects": [], "linkedTo": [], "expressionLanguage": "", "defaultExpression": "", "commonExpressions": [], "order": 0, "isVisible": true, "conditionalDisplay": null, "isValid": true, "validationErrors": [], "lastUpdated": "2025-08-08T00:37:43.280Z", "rawData": {}, "sourceElement": null }, { "id": null, "name": "Direct to GPU", "label": "Direct to GPU", "group": "General", "page": "", "type": "float", "dataType": "number", "style": "", "defaultValue": null, "minValue": null, "maxValue": null, "step": null, "menuItems": [], "menuLabels": [], "allowCustom": false, "maxLength": null, "pattern": null, "isArray": false, "arraySize": 1, "dimensions": 1, "description": "directtogpu - When active, the mesh will be transferred directly to the . This method is much faster, but does not allow it to be transformed further by additional SOPs.", "tooltip": "", "help": "", "units": "", "examples": [], "isReadOnly": false, "isAdvanced": false, "isHidden": false, "isAnimatable": true, "isExpression": false, "isPython": false, "dependsOn": [], "affects": [], "linkedTo": [], "expressionLanguage": "", "defaultExpression": "", "commonExpressions": [], "order": 0, "isVisible": true, "conditionalDisplay": null, "isValid": true, "validationErrors": [], "lastUpdated": "2025-08-08T00:37:43.280Z", "rawData": {}, "sourceElement": null }, { "id": null, "name": "Pre-Transform Mesh", "label": "Pre-Transform Mesh", "group": "General", "page": "", "type": "float", "dataType": "number", "style": "", "defaultValue": null, "minValue": null, "maxValue": null, "step": null, "menuItems": [], "menuLabels": [], "allowCustom": false, "maxLength": null, "pattern": null, "isArray": false, "arraySize": 1, "dimensions": 1, "description": "pretransform - The fitted mesh will be transformed to align with the input image that was used to create the mesh. 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