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TouchDesigner Documentation MCP Server v2.3 - Pure MCP server for VS Code/Codium with comprehensive operator documentation for 629 operators + 7 tutorials across all categories (TOP, CHOP, SOP, DAT, MAT, COMP, POP). Features experimental POP operators wit

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{
  "id": "composite",
  "name": "Composite",
  "displayName": "Composite",
  "category": "TOP",
  "subcategory": "Compositing",
  "version": "",
  "lastUpdated": "2025-08-08T00:37:41.184Z",
  "sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Composite_TOP.htm",
  "url": "",
  "description": "The Composite TOP is a multi-input TOP that will perform a composite operation for each input. Select the composite operation using the Operation parameter on the Composite parameter page.",
  "summary": "The Composite TOP is a multi-input TOP that will perform a composite operation for each input. Select the composite operation using the Operation parameter on the Composite parameter page.",
  "details": "",
  "usage": "",
  "tips": [],
  "warnings": [],
  "parameters": [
    {
      "id": null,
      "name": "TOP",
      "label": "TOP",
      "group": "General",
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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Composite  is a multi-input  that will perform a composite operation for each input. Select the composite operation using the Operation parameter on the Composite parameter page.\t\t\nNote: See also the blendModes component in the . Refer also to OP Snippets.\ncompositeTOP_Class\n\nContents\n \n \n \n \n \n \n \n \n\n\n\n\n\n  top - In addition to all the inputs attached, you can specify more using the TOPs listed in this field. Example: ramp* will composite all TOPs whose name starts with ramp.\n\n\n\t\t\n  previewgrid - This outputs an image showing the effect of all operation types in a grid, with the inputs swapped on the right side of each tile.\n\n\n\t\t\n  selectinput - Instead of doing the composites, this causes only one of the inputs to pass through.\n\n\n\t\t\n  inputindex - When passing through an input with Select Input on, this is the index of the image that is passed through.\n\n\n\t\t\n  operand -  - Choose which composite operation is performed from this menu. Search the web for 'blend modes' for more detailed information on the effects of each type.\n\n add - input1.rgba + input2.rgba atop - (input1.rgba * input2.a) + (input2.rgba * (1.0 - input1.a)) average - (input1.rgba + input2.rgba)/2 brightest - burncolor - burnlinear - chromadifference - color - darkercolor - difference - absoluteValue(input1.rgb - input2.rgb). Alpha always equals 1.0 dimmest - divide - input1.rgba  / input2.rgba dodge - exclude - freeze - glow - hardlight - hardmix - heat - hue - inside - input1.rgba * clamp(input2.a, 0.0, 1.0) insideluminance - inverse - lightercolor - luminancedifference - maximum - max(input1.r, input2.r), max(input1.g, input2.g), max(input1.b, input2.b), max(input1.a, input2.a) minimum - min(input1.r, input2.r), min(input1.g, input2.g), min(input1.b, input2.b), min(input1.a, input2.a) multiply - negate - outside - input1.rgba * (1.0 - input2.a) outsideluminance - over - (input2.rgba * (1.0 - input1.a)) + input1.rgba overlay - pinlight - reflect - screen - 1.0 - ((1.0 - input1.rgba) * (1.0 - input2.rgba)) softlight - linearlight - stencilluminance - subtract - input1.rgba - input2.rgba subtractive - under - (input1.rgba * (1.0 - input2.a)) + input2.rgba vividlight - xor - (input1.rgba * (1.0 - input2.a)) + (input2.rgba * (1.0 - input1.a)) yfilm - zfilm -\n\t\t\n  swaporder - Swaps the order of the input pairs. A operation B is changed to B operation A. Operations like Add don't matter, but many do, like Over and Hard Light.\n\n\n\n\n\n  size -  - The selected input will become the fixed layer and the other input will be the overlay. This does not change the order of the composite (Input1 + Input2), only which layer is considered fixed and which layer is adjustable by the parameters on the Transform page. The resolution and aspect ratio of the Fixed Layer is used as the composite's final resolution and aspect ratio unless manually on the Common Page\n\n input1 - input2 -\n\t\t\n  prefit -  - Determines how the Overlay layer (Overlay layer is the input that is NOT the Fixed Layer) fills the composite.\n\n fill - Overlay layer is stretched/squashed to fill the resolution and aspect ratio of the Fixed Layer. fithorz - Overlay layer is stretched/squashed to fit the Fixed Layer horizontally. fitvert - Overlay layer is stretched/squashed to fit the Fixed Layer vertically. fitbest - Overlay layer is stretch/squashed to fit the Fixed Layer using the best possible match that does not crop any of the Overlay layer. The aspect ratio of the Overlay is maintained. fitoutside - Overlay layer is stretched squashed to fit the Fixed Layer using the worst possible match. This is the opposite of Best Fit. The aspect ratio of the Overlay is maintained. nativeres - Overlay is not squashed or stretched. The Overlay layer uses its own resolution and aspect ratio during the composite. Pixel accurate composites require Native , use this setting for to maintain an image's original resolution during the composite.\n\t\t\n  justifyh -  - Specify the horizontal alignment of the Overlay.\n\n left - The Overlay is aligned to the left side of the Fixed Layer. center - The Overlay is centered in the Fixed Layer. right - The Overlay is aligned to the right side of the Fixed Layer.\n\t\t\n  justifyv -  - Specify the vertical alignment of the Overlay.\n\n bottom - The Overlay is aligned to the bottom of the Fixed Layer. center - The Overlay is centered in the Fixed Layer. top - The Overlay is aligned to the top of the Fixed Layer.\n\t\t\n  extend -  - Sets the extend (or repeat) conditions of the Overlay layer. This parameter determines what happens at the edges of the Overlay layer.\n\n hold - The pixel values at the edges of the Overlay layer continue to extend past that edge. zero - The image does not extend past the edges of the Overlay. repeat - The image is repeated at the edges of the Overlay. mirror - The image is mirrored at the edges of the Overlay.\n\t\n\t\t\t\nNOTE: All the transform parameters below affect the Overlay layer only.\t\t\t\n\n\n  r - Rotates the Overlay layer. Increasing values rotate clockwise, decreasing values rotate counter-clockwise.\n\n\n\t\t\n  t -  - Translates the Overlay layer in x and y.\n\n tx - ty -\n\t\t\n  tunit - Sets the units used in the Translate parameter.\n\n\n\t\t\n  s -  - Scales the Overlay layer in x and y.\n\n sx - sy -\n\t\t\n  p -  - Allows you to define the point about which the Overlay layer scales and rotates. Altering the pivot point produces different results depending on the Transform Order.\n\n px - py -\n\t\t\n  punit - Sets the units used in the Pivot parameter.\n\n\n\t\t\n  tstep -  - Translates the Overlay layers cumulatively, starting at the 3rd input (index 2). That layer is translated by the amount specified, the next layer is translated by 2 times that amount, the following layer by 3 times that amount and so on.\n\n tstepx - tstepy -\n\t\t\n  tstepunit - Sets the units used in the Translate Step parameter\n\n\n\n  legacyxform - When enabled, will use the legacy method of building the transform matrix, which has inverted rotation and transform order.\n\n\n\n\n\n  outputresolution -  - quickly change the resolution of the 's data.\n\n useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Fits the width and height to the resolution given below, while maintaining the aspect ratio. limit - The width and height are limited to the resolution given below. If one of the dimensions exceeds the given resolution, the width and height will be reduced to fit inside the given limits while maintaining the aspect ratio. custom - Enables the  parameter below, giving direct control over width and height.\n\n  resolution -  - Enabled only when the  parameter is set to Custom . Some Generators like Constant and Ramp do not use inputs and only use this field to determine their size. The drop down menu on the right provides some commonly used resolutions.\n\n resolutionw - resolutionh -\n\n  resmenu - A drop-down menu with some commonly used resolutions.\n\n\n\n  resmult - Uses the Global  Multiplier found in Edit>Preferences>TOPs. This multiplies all the TOPs resolutions by the set amount. This is handy when working on computers with different hardware specifications. If a project is designed on a desktop workstation with lots of graphics memory, a user on a laptop with only 64MB VRAM can set the Global  Multiplier to a value of half or quarter so it runs at an acceptable speed. By checking this checkbox on, this  is affected by the global multiplier.\n\n\n\n  outputaspect -  - Sets the image aspect ratio allowing any textures to be viewed in any size. Watch for unexpected results when compositing TOPs with different aspect ratios. (You can define images with non-square pixels using xres, yres, aspectx, aspecty where xres/yres != aspectx/aspecty.)\n\n useinput - Uses the input's aspect ratio. resolution - Uses the aspect of the image's defined resolution (ie 512x256 would be 2:1), whereby each pixel is square. custom - Lets you explicitly define a custom aspect ratio in the Aspect parameter below.\n\n  aspect -  - Use when Output Aspect parameter is set to Custom Aspect.\n\n aspect1 - aspect2 -\n\n  armenu - A drop-down menu with some commonly used aspect ratios.\n\n\n\n  inputfiltertype -  - This controls pixel filtering on the input image of the .\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get  images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses  mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.\n\n  fillmode -  - Determine how the  image is displayed in the viewer.\nNOTE:To get an understanding of how TOPs work with images, you will want to set this to Native  as you lay down TOPs when starting out. This will let you see what is actually happening without any automatic viewer resizing.\n\n\n useinput - Uses the same Fill Viewer settings as it's input. fill - Stretches the image to fit the edges of the viewer. width - Stretches image to fit viewer horizontally. height - Stretches image to fit viewer vertically. best - Stretches or squashes image so no part of image is cropped. outside - Stretches or squashes image so image fills viewer while constraining it's proportions. This often leads to part of image getting cropped by viewer. nativeres - Displays the native resolution of the image in the viewer.\n\n  filtertype -  - This controls pixel filtering in the viewers.\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. Use this to get  images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses  mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.\n\n  npasses - Duplicates the operation of the  the specified number of times. Making this larger than 1 is essentially the same as taking the output from each pass, and passing it into the first input of the node and repeating the process. Other inputs and parameters remain the same for each pass.\n\n\n\n  chanmask - Allows you to choose which channels (R, G, B, or A) the  will operate on. All channels are selected by default.\n\n\n\n  format -  - Format used to store data for each channel in the image (ie. R, G, B, and A). Refer to Pixel Formats for more information.\n\n useinput - Uses the input's pixel format. rgba8fixed - Uses 8-bit integer values for each channel. srgba8fixed - Uses 8-bit integer values for each channel and stores color in sRGB colorspace. rgba16float - Uses 16-bits per color channel, 64-bits per pixel. rgba32float - Uses 32-bits per color channel, 128-bits per pixels. rgb10a2fixed - Uses 10-bits per color channel and 2-bits for alpha, 32-bits total per pixel. rgba16fixed - Uses 16-bits per color channel, 64-bits total per pixel. rgba11float - A RGB floating point format that has 11 bits for the Red and Green channels, and 10-bits for the Blue , 32-bits total per pixel (therefore the same memory usage as 8-bit RGBA). The Alpha channel in this format will always be 1. Values can go above one, but can't be negative. ie. the range is [0, infinite). rgb16float - rgb32float - mono8fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 8-bits per pixel. mono16fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel. mono16float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel. mono32float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 32-bits per pixel. rg8fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 8-bits per channel, 16-bits total per pixel. rg16fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel. rg16float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel. rg32float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 32-bits per channel, 64-bits total per pixel. a8fixed - An Alpha only format that has 8-bits per channel, 8-bits per pixel. a16fixed - An Alpha only format that has 16-bits per channel, 16-bits per pixel. a16float - An Alpha only format that has 16-bits per channel, 16-bits per pixel. a32float - An Alpha only format that has 32-bits per channel, 32-bits per pixel. monoalpha8fixed - A 2 channel format, one value for RGB and one value for Alpha. 8-bits per channel, 16-bits per pixel. monoalpha16fixed - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel. monoalpha16float - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel. monoalpha32float - A 2 channel format, one value for RGB and one value for Alpha. 32-bits per channel, 64-bits per pixel.\n\n\n\n -\n\nExtra Information for the Composite  can be accessed via an Info CHOP.\n\n\n\n - Horizontal resolution of the  in pixels. - Vertical resolution of the  in pixels. - Horizontal aspect of the . - Vertical aspect of the . - Depth of 2D or 3D array if this  contains a 2D or 3D texture array. - Total amount of texture memory used by this .\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditorwikieditor2022.241402021.100002018.28070before 2018.28070\nTOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.\n\n\n\nA built-in panel in TouchDesigner that contains a library of components and media that can be dragged-dropped into a TouchDesigner network.\n\n\n\nThe width and height of an image in pixels. Most TOPs, like the Movie File In TOP can set the image resolution. See Aspect Ratio for the width/height ratio of an image, taking into account non-square pixels.\n\n\n\nThe viewer of a node can be (1) the interior of a node (the Node Viewer), (2) a floating window (RMB->View... on node), or (3) a Pane that graphically shows the results of an operator.\n\n\n\nA CHOP outputs one or more channels, where a channel is simply a sequence of numbers (Samples), representing motion, audio, etc. Channels are passed between CHOPs in TouchDesigner networks. Channels can be Exported to Parameters.\n\n\n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Composite_TOP&oldid=29677\"\n\t\tCategory: TOPs",
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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Composite  is a multi-input  that will perform a composite operation for each input. Select the composite operation using the Operation parameter on the Composite parameter page.\t\t\nNote: See also the blendModes component in the . Refer also to OP Snippets.\ncompositeTOP_Class\n\nContents\n \n \n \n \n \n \n \n \n\n\n\n\n\n  top - In addition to all the inputs attached, you can specify more using the TOPs listed in this field. Example: ramp* will composite all TOPs whose name starts with ramp.\n\n\n\t\t\n  previewgrid - This outputs an image showing the effect of all operation types in a grid, with the inputs swapped on the right side of each tile.\n\n\n\t\t\n  selectinput - Instead of doing the composites, this causes only one of the inputs to pass through.\n\n\n\t\t\n  inputindex - When passing through an input with Select Input on, this is the index of the image that is passed through.\n\n\n\t\t\n  operand -  - Choose which composite operation is performed from this menu. Search the web for 'blend modes' for more detailed information on the effects of each type.\n\n add - input1.rgba + input2.rgba atop - (input1.rgba * input2.a) + (input2.rgba * (1.0 - input1.a)) average - (input1.rgba + input2.rgba)/2 brightest - burncolor - burnlinear - chromadifference - color - darkercolor - difference - absoluteValue(input1.rgb - input2.rgb). Alpha always equals 1.0 dimmest - divide - input1.rgba  / input2.rgba dodge - exclude - freeze - glow - hardlight - hardmix - heat - hue - inside - input1.rgba * clamp(input2.a, 0.0, 1.0) insideluminance - inverse - lightercolor - luminancedifference - maximum - max(input1.r, input2.r), max(input1.g, input2.g), max(input1.b, input2.b), max(input1.a, input2.a) minimum - min(input1.r, input2.r), min(input1.g, input2.g), min(input1.b, input2.b), min(input1.a, input2.a) multiply - negate - outside - input1.rgba * (1.0 - input2.a) outsideluminance - over - (input2.rgba * (1.0 - input1.a)) + input1.rgba overlay - pinlight - reflect - screen - 1.0 - ((1.0 - input1.rgba) * (1.0 - input2.rgba)) softlight - linearlight - stencilluminance - subtract - input1.rgba - input2.rgba subtractive - under - (input1.rgba * (1.0 - input2.a)) + input2.rgba vividlight - xor - (input1.rgba * (1.0 - input2.a)) + (input2.rgba * (1.0 - input1.a)) yfilm - zfilm -\n\t\t\n  swaporder - Swaps the order of the input pairs. A operation B is changed to B operation A. Operations like Add don't matter, but many do, like Over and Hard Light.\n\n\n\n\n\n  size -  - The selected input will become the fixed layer and the other input will be the overlay. This does not change the order of the composite (Input1 + Input2), only which layer is considered fixed and which layer is adjustable by the parameters on the Transform page. The resolution and aspect ratio of the Fixed Layer is used as the composite's final resolution and aspect ratio unless manually on the Common Page\n\n input1 - input2 -\n\t\t\n  prefit -  - Determines how the Overlay layer (Overlay layer is the input that is NOT the Fixed Layer) fills the composite.\n\n fill - Overlay layer is stretched/squashed to fill the resolution and aspect ratio of the Fixed Layer. fithorz - Overlay layer is stretched/squashed to fit the Fixed Layer horizontally. fitvert - Overlay layer is stretched/squashed to fit the Fixed Layer vertically. fitbest - Overlay layer is stretch/squashed to fit the Fixed Layer using the best possible match that does not crop any of the Overlay layer. The aspect ratio of the Overlay is maintained. fitoutside - Overlay layer is stretched squashed to fit the Fixed Layer using the worst possible match. This is the opposite of Best Fit. The aspect ratio of the Overlay is maintained. nativeres - Overlay is not squashed or stretched. The Overlay layer uses its own resolution and aspect ratio during the composite. Pixel accurate composites require Native , use this setting for to maintain an image's original resolution during the composite.\n\t\t\n  justifyh -  - Specify the horizontal alignment of the Overlay.\n\n left - The Overlay is aligned to the left side of the Fixed Layer. center - The Overlay is centered in the Fixed Layer. right - The Overlay is aligned to the right side of the Fixed Layer.\n\t\t\n  justifyv -  - Specify the vertical alignment of the Overlay.\n\n bottom - The Overlay is aligned to the bottom of the Fixed Layer. center - The Overlay is centered in the Fixed Layer. top - The Overlay is aligned to the top of the Fixed Layer.\n\t\t\n  extend -  - Sets the extend (or repeat) conditions of the Overlay layer. This parameter determines what happens at the edges of the Overlay layer.\n\n hold - The pixel values at the edges of the Overlay layer continue to extend past that edge. zero - The image does not extend past the edges of the Overlay. repeat - The image is repeated at the edges of the Overlay. mirror - The image is mirrored at the edges of the Overlay.\n\t\n\t\t\t\nNOTE: All the transform parameters below affect the Overlay layer only.\t\t\t\n\n\n  r - Rotates the Overlay layer. Increasing values rotate clockwise, decreasing values rotate counter-clockwise.\n\n\n\t\t\n  t -  - Translates the Overlay layer in x and y.\n\n tx - ty -\n\t\t\n  tunit - Sets the units used in the Translate parameter.\n\n\n\t\t\n  s -  - Scales the Overlay layer in x and y.\n\n sx - sy -\n\t\t\n  p -  - Allows you to define the point about which the Overlay layer scales and rotates. Altering the pivot point produces different results depending on the Transform Order.\n\n px - py -\n\t\t\n  punit - Sets the units used in the Pivot parameter.\n\n\n\t\t\n  tstep -  - Translates the Overlay layers cumulatively, starting at the 3rd input (index 2). That layer is translated by the amount specified, the next layer is translated by 2 times that amount, the following layer by 3 times that amount and so on.\n\n tstepx - tstepy -\n\t\t\n  tstepunit - Sets the units used in the Translate Step parameter\n\n\n\n  legacyxform - When enabled, will use the legacy method of building the transform matrix, which has inverted rotation and transform order.\n\n\n\n\n\n  outputresolution -  - quickly change the resolution of the 's data.\n\n useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Fits the width and height to the resolution given below, while maintaining the aspect ratio. limit - The width and height are limited to the resolution given below. If one of the dimensions exceeds the given resolution, the width and height will be reduced to fit inside the given limits while maintaining the aspect ratio. custom - Enables the  parameter below, giving direct control over width and height.\n\n  resolution -  - Enabled only when the  parameter is set to Custom . Some Generators like Constant and Ramp do not use inputs and only use this field to determine their size. The drop down menu on the right provides some commonly used resolutions.\n\n resolutionw - resolutionh -\n\n  resmenu - A drop-down menu with some commonly used resolutions.\n\n\n\n  resmult - Uses the Global  Multiplier found in Edit>Preferences>TOPs. This multiplies all the TOPs resolutions by the set amount. This is handy when working on computers with different hardware specifications. If a project is designed on a desktop workstation with lots of graphics memory, a user on a laptop with only 64MB VRAM can set the Global  Multiplier to a value of half or quarter so it runs at an acceptable speed. By checking this checkbox on, this  is affected by the global multiplier.\n\n\n\n  outputaspect -  - Sets the image aspect ratio allowing any textures to be viewed in any size. Watch for unexpected results when compositing TOPs with different aspect ratios. (You can define images with non-square pixels using xres, yres, aspectx, aspecty where xres/yres != aspectx/aspecty.)\n\n useinput - Uses the input's aspect ratio. resolution - Uses the aspect of the image's defined resolution (ie 512x256 would be 2:1), whereby each pixel is square. custom - Lets you explicitly define a custom aspect ratio in the Aspect parameter below.\n\n  aspect -  - Use when Output Aspect parameter is set to Custom Aspect.\n\n aspect1 - aspect2 -\n\n  armenu - A drop-down menu with some commonly used aspect ratios.\n\n\n\n  inputfiltertype -  - This controls pixel filtering on the input image of the .\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get  images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses  mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.\n\n  fillmode -  - Determine how the  image is displayed in the viewer.\nNOTE:To get an understanding of how TOPs work with images, you will want to set this to Native  as you lay down TOPs when starting out. This will let you see what is actually happening without any automatic viewer resizing.\n\n\n useinput - Uses the same Fill Viewer settings as it's input. fill - Stretches the image to fit the edges of the viewer. width - Stretches image to fit viewer horizontally. height - Stretches image to fit viewer vertically. best - Stretches or squashes image so no part of image is cropped. outside - Stretches or squashes image so image fills viewer while constraining it's proportions. This often leads to part of image getting cropped by viewer. nativeres - Displays the native resolution of the image in the viewer.\n\n  filtertype -  - This controls pixel filtering in the viewers.\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. Use this to get  images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses  mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.\n\n  npasses - Duplicates the operation of the  the specified number of times. Making this larger than 1 is essentially the same as taking the output from each pass, and passing it into the first input of the node and repeating the process. Other inputs and parameters remain the same for each pass.\n\n\n\n  chanmask - Allows you to choose which channels (R, G, B, or A) the  will operate on. All channels are selected by default.\n\n\n\n  format -  - Format used to store data for each channel in the image (ie. R, G, B, and A). Refer to Pixel Formats for more information.\n\n useinput - Uses the input's pixel format. rgba8fixed - Uses 8-bit integer values for each channel. srgba8fixed - Uses 8-bit integer values for each channel and stores color in sRGB colorspace. rgba16float - Uses 16-bits per color channel, 64-bits per pixel. rgba32float - Uses 32-bits per color channel, 128-bits per pixels. rgb10a2fixed - Uses 10-bits per color channel and 2-bits for alpha, 32-bits total per pixel. rgba16fixed - Uses 16-bits per color channel, 64-bits total per pixel. rgba11float - A RGB floating point format that has 11 bits for the Red and Green channels, and 10-bits for the Blue , 32-bits total per pixel (therefore the same memory usage as 8-bit RGBA). The Alpha channel in this format will always be 1. Values can go above one, but can't be negative. ie. the range is [0, infinite). rgb16float - rgb32float - mono8fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 8-bits per pixel. mono16fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel. mono16float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel. mono32float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 32-bits per pixel. rg8fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 8-bits per channel, 16-bits total per pixel. rg16fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel. rg16float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel. rg32float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 32-bits per channel, 64-bits total per pixel. a8fixed - An Alpha only format that has 8-bits per channel, 8-bits per pixel. a16fixed - An Alpha only format that has 16-bits per channel, 16-bits per pixel. a16float - An Alpha only format that has 16-bits per channel, 16-bits per pixel. a32float - An Alpha only format that has 32-bits per channel, 32-bits per pixel. monoalpha8fixed - A 2 channel format, one value for RGB and one value for Alpha. 8-bits per channel, 16-bits per pixel. monoalpha16fixed - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel. monoalpha16float - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel. monoalpha32float - A 2 channel format, one value for RGB and one value for Alpha. 32-bits per channel, 64-bits per pixel.\n\n\n\n -\n\nExtra Information for the Composite  can be accessed via an Info CHOP.\n\n\n\n - Horizontal resolution of the  in pixels. - Vertical resolution of the  in pixels. - Horizontal aspect of the . - Vertical aspect of the . - Depth of 2D or 3D array if this  contains a 2D or 3D texture array. - Total amount of texture memory used by this .\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditorwikieditor2022.241402021.100002018.28070before 2018.28070\nTOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.\n\n\n\nA built-in panel in TouchDesigner that contains a library of components and media that can be dragged-dropped into a TouchDesigner network.\n\n\n\nThe width and height of an image in pixels. Most TOPs, like the Movie File In TOP can set the image resolution. See Aspect Ratio for the width/height ratio of an image, taking into account non-square pixels.\n\n\n\nThe viewer of a node can be (1) the interior of a node (the Node Viewer), (2) a floating window (RMB->View... on node), or (3) a Pane that graphically shows the results of an operator.\n\n\n\nA CHOP outputs one or more channels, where a channel is simply a sequence of numbers (Samples), representing motion, audio, etc. Channels are passed between CHOPs in TouchDesigner networks. Channels can be Exported to Parameters.\n\n\n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Composite_TOP&oldid=29677\"\n\t\tCategory: TOPs",
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      "description": "The Composite  is a multi-input  that will perform a composite operation for each input. Select the composite operation using the Operation parameter on the Composite parameter page.\t\t\nNote: See also the blendModes component in the . Refer also to OP Snippets.\ncompositeTOP_Class\n\nContents\n \n \n \n \n \n \n \n \n\n\n\n\n\n  top - In addition to all the inputs attached, you can specify more using the TOPs listed in this field. Example: ramp* will composite all TOPs whose name starts with ramp.\n\n\n\t\t\n  previewgrid - This outputs an image showing the effect of all operation types in a grid, with the inputs swapped on the right side of each tile.\n\n\n\t\t\n  selectinput - Instead of doing the composites, this causes only one of the inputs to pass through.\n\n\n\t\t\n  inputindex - When passing through an input with Select Input on, this is the index of the image that is passed through.\n\n\n\t\t\n  operand -  - Choose which composite operation is performed from this menu. Search the web for 'blend modes' for more detailed information on the effects of each type.\n\n add - input1.rgba + input2.rgba atop - (input1.rgba * input2.a) + (input2.rgba * (1.0 - input1.a)) average - (input1.rgba + input2.rgba)/2 brightest - burncolor - burnlinear - chromadifference - color - darkercolor - difference - absoluteValue(input1.rgb - input2.rgb). Alpha always equals 1.0 dimmest - divide - input1.rgba  / input2.rgba dodge - exclude - freeze - glow - hardlight - hardmix - heat - hue - inside - input1.rgba * clamp(input2.a, 0.0, 1.0) insideluminance - inverse - lightercolor - luminancedifference - maximum - max(input1.r, input2.r), max(input1.g, input2.g), max(input1.b, input2.b), max(input1.a, input2.a) minimum - min(input1.r, input2.r), min(input1.g, input2.g), min(input1.b, input2.b), min(input1.a, input2.a) multiply - negate - outside - input1.rgba * (1.0 - input2.a) outsideluminance - over - (input2.rgba * (1.0 - input1.a)) + input1.rgba overlay - pinlight - reflect - screen - 1.0 - ((1.0 - input1.rgba) * (1.0 - input2.rgba)) softlight - linearlight - stencilluminance - subtract - input1.rgba - input2.rgba subtractive - under - (input1.rgba * (1.0 - input2.a)) + input2.rgba vividlight - xor - (input1.rgba * (1.0 - input2.a)) + (input2.rgba * (1.0 - input1.a)) yfilm - zfilm -\n\t\t\n  swaporder - Swaps the order of the input pairs. A operation B is changed to B operation A. Operations like Add don't matter, but many do, like Over and Hard Light.\n\n\n\n\n\n  size -  - The selected input will become the fixed layer and the other input will be the overlay. This does not change the order of the composite (Input1 + Input2), only which layer is considered fixed and which layer is adjustable by the parameters on the Transform page. The resolution and aspect ratio of the Fixed Layer is used as the composite's final resolution and aspect ratio unless manually on the Common Page\n\n input1 - input2 -\n\t\t\n  prefit -  - Determines how the Overlay layer (Overlay layer is the input that is NOT the Fixed Layer) fills the composite.\n\n fill - Overlay layer is stretched/squashed to fill the resolution and aspect ratio of the Fixed Layer. fithorz - Overlay layer is stretched/squashed to fit the Fixed Layer horizontally. fitvert - Overlay layer is stretched/squashed to fit the Fixed Layer vertically. fitbest - Overlay layer is stretch/squashed to fit the Fixed Layer using the best possible match that does not crop any of the Overlay layer. The aspect ratio of the Overlay is maintained. fitoutside - Overlay layer is stretched squashed to fit the Fixed Layer using the worst possible match. This is the opposite of Best Fit. The aspect ratio of the Overlay is maintained. nativeres - Overlay is not squashed or stretched. The Overlay layer uses its own resolution and aspect ratio during the composite. Pixel accurate composites require Native , use this setting for to maintain an image's original resolution during the composite.\n\t\t\n  justifyh -  - Specify the horizontal alignment of the Overlay.\n\n left - The Overlay is aligned to the left side of the Fixed Layer. center - The Overlay is centered in the Fixed Layer. right - The Overlay is aligned to the right side of the Fixed Layer.\n\t\t\n  justifyv -  - Specify the vertical alignment of the Overlay.\n\n bottom - The Overlay is aligned to the bottom of the Fixed Layer. center - The Overlay is centered in the Fixed Layer. top - The Overlay is aligned to the top of the Fixed Layer.\n\t\t\n  extend -  - Sets the extend (or repeat) conditions of the Overlay layer. This parameter determines what happens at the edges of the Overlay layer.\n\n hold - The pixel values at the edges of the Overlay layer continue to extend past that edge. zero - The image does not extend past the edges of the Overlay. repeat - The image is repeated at the edges of the Overlay. mirror - The image is mirrored at the edges of the Overlay.\n\t\n\t\t\t\nNOTE: All the transform parameters below affect the Overlay layer only.\t\t\t\n\n\n  r - Rotates the Overlay layer. Increasing values rotate clockwise, decreasing values rotate counter-clockwise.\n\n\n\t\t\n  t -  - Translates the Overlay layer in x and y.\n\n tx - ty -\n\t\t\n  tunit - Sets the units used in the Translate parameter.\n\n\n\t\t\n  s -  - Scales the Overlay layer in x and y.\n\n sx - sy -\n\t\t\n  p -  - Allows you to define the point about which the Overlay layer scales and rotates. Altering the pivot point produces different results depending on the Transform Order.\n\n px - py -\n\t\t\n  punit - Sets the units used in the Pivot parameter.\n\n\n\t\t\n  tstep -  - Translates the Overlay layers cumulatively, starting at the 3rd input (index 2). That layer is translated by the amount specified, the next layer is translated by 2 times that amount, the following layer by 3 times that amount and so on.\n\n tstepx - tstepy -\n\t\t\n  tstepunit - Sets the units used in the Translate Step parameter\n\n\n\n  legacyxform - When enabled, will use the legacy method of building the transform matrix, which has inverted rotation and transform order.\n\n\n\n\n\n  outputresolution -  - quickly change the resolution of the 's data.\n\n useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Fits the width and height to the resolution given below, while maintaining the aspect ratio. limit - The width and height are limited to the resolution given below. If one of the dimensions exceeds the given resolution, the width and height will be reduced to fit inside the given limits while maintaining the aspect ratio. custom - Enables the  parameter below, giving direct control over width and height.\n\n  resolution -  - Enabled only when the  parameter is set to Custom . Some Generators like Constant and Ramp do not use inputs and only use this field to determine their size. The drop down menu on the right provides some commonly used resolutions.\n\n resolutionw - resolutionh -\n\n  resmenu - A drop-down menu with some commonly used resolutions.\n\n\n\n  resmult - Uses the Global  Multiplier found in Edit>Preferences>TOPs. This multiplies all the TOPs resolutions by the set amount. This is handy when working on computers with different hardware specifications. If a project is designed on a desktop workstation with lots of graphics memory, a user on a laptop with only 64MB VRAM can set the Global  Multiplier to a value of half or quarter so it runs at an acceptable speed. By checking this checkbox on, this  is affected by the global multiplier.\n\n\n\n  outputaspect -  - Sets the image aspect ratio allowing any textures to be viewed in any size. Watch for unexpected results when compositing TOPs with different aspect ratios. (You can define images with non-square pixels using xres, yres, aspectx, aspecty where xres/yres != aspectx/aspecty.)\n\n useinput - Uses the input's aspect ratio. resolution - Uses the aspect of the image's defined resolution (ie 512x256 would be 2:1), whereby each pixel is square. custom - Lets you explicitly define a custom aspect ratio in the Aspect parameter below.\n\n  aspect -  - Use when Output Aspect parameter is set to Custom Aspect.\n\n aspect1 - aspect2 -\n\n  armenu - A drop-down menu with some commonly used aspect ratios.\n\n\n\n  inputfiltertype -  - This controls pixel filtering on the input image of the .\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get  images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses  mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.\n\n  fillmode -  - Determine how the  image is displayed in the viewer.\nNOTE:To get an understanding of how TOPs work with images, you will want to set this to Native  as you lay down TOPs when starting out. This will let you see what is actually happening without any automatic viewer resizing.\n\n\n useinput - Uses the same Fill Viewer settings as it's input. fill - Stretches the image to fit the edges of the viewer. width - Stretches image to fit viewer horizontally. height - Stretches image to fit viewer vertically. best - Stretches or squashes image so no part of image is cropped. outside - Stretches or squashes image so image fills viewer while constraining it's proportions. This often leads to part of image getting cropped by viewer. nativeres - Displays the native resolution of the image in the viewer.\n\n  filtertype -  - This controls pixel filtering in the viewers.\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. Use this to get  images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses  mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.\n\n  npasses - Duplicates the operation of the  the specified number of times. Making this larger than 1 is essentially the same as taking the output from each pass, and passing it into the first input of the node and repeating the process. Other inputs and parameters remain the same for each pass.\n\n\n\n  chanmask - Allows you to choose which channels (R, G, B, or A) the  will operate on. All channels are selected by default.\n\n\n\n  format -  - Format used to store data for each channel in the image (ie. R, G, B, and A). Refer to Pixel Formats for more information.\n\n useinput - Uses the input's pixel format. rgba8fixed - Uses 8-bit integer values for each channel. srgba8fixed - Uses 8-bit integer values for each channel and stores color in sRGB colorspace. rgba16float - Uses 16-bits per color channel, 64-bits per pixel. rgba32float - Uses 32-bits per color channel, 128-bits per pixels. rgb10a2fixed - Uses 10-bits per color channel and 2-bits for alpha, 32-bits total per pixel. rgba16fixed - Uses 16-bits per color channel, 64-bits total per pixel. rgba11float - A RGB floating point format that has 11 bits for the Red and Green channels, and 10-bits for the Blue , 32-bits total per pixel (therefore the same memory usage as 8-bit RGBA). The Alpha channel in this format will always be 1. Values can go above one, but can't be negative. ie. the range is [0, infinite). rgb16float - rgb32float - mono8fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 8-bits per pixel. mono16fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel. mono16float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel. mono32float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 32-bits per pixel. rg8fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 8-bits per channel, 16-bits total per pixel. rg16fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel. rg16float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel. rg32float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 32-bits per channel, 64-bits total per pixel. a8fixed - An Alpha only format that has 8-bits per channel, 8-bits per pixel. a16fixed - An Alpha only format that has 16-bits per channel, 16-bits per pixel. a16float - An Alpha only format that has 16-bits per channel, 16-bits per pixel. a32float - An Alpha only format that has 32-bits per channel, 32-bits per pixel. monoalpha8fixed - A 2 channel format, one value for RGB and one value for Alpha. 8-bits per channel, 16-bits per pixel. monoalpha16fixed - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel. monoalpha16float - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel. monoalpha32float - A 2 channel format, one value for RGB and one value for Alpha. 32-bits per channel, 64-bits per pixel.\n\n\n\n -\n\nExtra Information for the Composite  can be accessed via an Info CHOP.\n\n\n\n - Horizontal resolution of the  in pixels. - Vertical resolution of the  in pixels. - Horizontal aspect of the . - Vertical aspect of the . - Depth of 2D or 3D array if this  contains a 2D or 3D texture array. - Total amount of texture memory used by this .\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditorwikieditor2022.241402021.100002018.28070before 2018.28070\nTOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.\n\n\n\nA built-in panel in TouchDesigner that contains a library of components and media that can be dragged-dropped into a TouchDesigner network.\n\n\n\nThe width and height of an image in pixels. Most TOPs, like the Movie File In TOP can set the image resolution. See Aspect Ratio for the width/height ratio of an image, taking into account non-square pixels.\n\n\n\nThe viewer of a node can be (1) the interior of a node (the Node Viewer), (2) a floating window (RMB->View... on node), or (3) a Pane that graphically shows the results of an operator.\n\n\n\nA CHOP outputs one or more channels, where a channel is simply a sequence of numbers (Samples), representing motion, audio, etc. Channels are passed between CHOPs in TouchDesigner networks. Channels can be Exported to Parameters.\n\n\n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Composite_TOP&oldid=29677\"",
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      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "top - In addition to all the inputs attached, you can specify more using the TOPs listed in this field. Example: ramp* will composite all TOPs whose name starts with ramp.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
      "isPython": false,
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      "order": 0,
      "isVisible": true,
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      "lastUpdated": "2025-08-08T00:37:41.179Z",
      "rawData": {},
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    },
    {
      "id": null,
      "name": "Preview Grid",
      "label": "Preview Grid",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "previewgrid - This outputs an image showing the effect of all operation types in a grid, with the inputs swapped on the right side of each tile.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "isPython": false,
      "dependsOn": [],
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      "order": 0,
      "isVisible": true,
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      "lastUpdated": "2025-08-08T00:37:41.179Z",
      "rawData": {},
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    },
    {
      "id": null,
      "name": "Select Input",
      "label": "Select Input",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "selectinput - Instead of doing the composites, this causes only one of the inputs to pass through.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "isPython": false,
      "dependsOn": [],
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      "order": 0,
      "isVisible": true,
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      "lastUpdated": "2025-08-08T00:37:41.179Z",
      "rawData": {},
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    {
      "id": null,
      "name": "Input Index",
      "label": "Input Index",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
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      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "inputindex - When passing through an input with Select Input on, this is the index of the image that is passed through.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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      "isVisible": true,
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      "lastUpdated": "2025-08-08T00:37:41.179Z",
      "rawData": {},
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    {
      "id": null,
      "name": "Operation",
      "label": "Operation",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
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      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "operand -  - Choose which composite operation is performed from this menu. Search the web for 'blend modes' for more detailed information on the effects of each type.\n\n add - input1.rgba + input2.rgba atop - (input1.rgba * input2.a) + (input2.rgba * (1.0 - input1.a)) average - (input1.rgba + input2.rgba)/2 brightest - burncolor - burnlinear - chromadifference - color - darkercolor - difference - absoluteValue(input1.rgb - input2.rgb). Alpha always equals 1.0 dimmest - divide - input1.rgba  / input2.rgba dodge - exclude - freeze - glow - hardlight - hardmix - heat - hue - inside - input1.rgba * clamp(input2.a, 0.0, 1.0) insideluminance - inverse - lightercolor - luminancedifference - maximum - max(input1.r, input2.r), max(input1.g, input2.g), max(input1.b, input2.b), max(input1.a, input2.a) minimum - min(input1.r, input2.r), min(input1.g, input2.g), min(input1.b, input2.b), min(input1.a, input2.a) multiply - negate - outside - input1.rgba * (1.0 - input2.a) outsideluminance - over - (input2.rgba * (1.0 - input1.a)) + input1.rgba overlay - pinlight - reflect - screen - 1.0 - ((1.0 - input1.rgba) * (1.0 - input2.rgba)) softlight - linearlight - stencilluminance - subtract - input1.rgba - input2.rgba subtractive - under - (input1.rgba * (1.0 - input2.a)) + input2.rgba vividlight - xor - (input1.rgba * (1.0 - input2.a)) + (input2.rgba * (1.0 - input1.a)) yfilm - zfilm -",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
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      "isHidden": false,
      "isAnimatable": true,
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      "isVisible": true,
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      "lastUpdated": "2025-08-08T00:37:41.179Z",
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    {
      "id": null,
      "name": "Add",
      "label": "Add",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
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      "minValue": null,
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      "description": "add - input1.rgba + input2.rgba atop - (input1.rgba * input2.a) + (input2.rgba * (1.0 - input1.a)) average - (input1.rgba + input2.rgba)/2 brightest - burncolor - burnlinear - chromadifference - color - darkercolor - difference - absoluteValue(input1.rgb - input2.rgb). Alpha always equals 1.0 dimmest - divide - input1.rgba  / input2.rgba dodge - exclude - freeze - glow - hardlight - hardmix - heat - hue - inside - input1.rgba * clamp(input2.a, 0.0, 1.0) insideluminance - inverse - lightercolor - luminancedifference - maximum - max(input1.r, input2.r), max(input1.g, input2.g), max(input1.b, input2.b), max(input1.a, input2.a) minimum - min(input1.r, input2.r), min(input1.g, input2.g), min(input1.b, input2.b), min(input1.a, input2.a) multiply - negate - outside - input1.rgba * (1.0 - input2.a) outsideluminance - over - (input2.rgba * (1.0 - input1.a)) + input1.rgba overlay - pinlight - reflect - screen - 1.0 - ((1.0 - input1.rgba) * (1.0 - input2.rgba)) softlight - linearlight - stencilluminance - subtract - input1.rgba - input2.rgba subtractive - under - (input1.rgba * (1.0 - input2.a)) + input2.rgba vividlight - xor - (input1.rgba * (1.0 - input2.a)) + (input2.rgba * (1.0 - input1.a)) yfilm - zfilm -",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "dependsOn": [],
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      "order": 0,
      "isVisible": true,
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      "lastUpdated": "2025-08-08T00:37:41.179Z",
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    {
      "id": null,
      "name": "Swap Operation Order",
      "label": "Swap Operation Order",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "swaporder - Swaps the order of the input pairs. A operation B is changed to B operation A. Operations like Add don't matter, but many do, like Over and Hard Light.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
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      "dependsOn": [],
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      "order": 0,
      "isVisible": true,
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      "lastUpdated": "2025-08-08T00:37:41.179Z",
      "rawData": {},
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    {
      "id": null,
      "name": "Fixed Layer",
      "label": "Fixed Layer",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "size -  - The selected input will become the fixed layer and the other input will be the overlay. This does not change the order of the composite (Input1 + Input2), only which layer is considered fixed and which layer is adjustable by the parameters on the Transform page. The resolution and aspect ratio of the Fixed Layer is used as the composite's final resolution and aspect ratio unless manually on the Common Page\n\n input1 - input2 -",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "isPython": false,
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      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-08T00:37:41.180Z",
      "rawData": {},
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    {
      "id": null,
      "name": "Input 1",
      "label": "Input 1",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "input1 - input2 -",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "dependsOn": [],
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      "order": 0,
      "isVisible": true,
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      "lastUpdated": "2025-08-08T00:37:41.180Z",
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    {
      "id": null,
      "name": "Pre-Fit Overlay",
      "label": "Pre-Fit Overlay",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "prefit -  - Determines how the Overlay layer (Overlay layer is the input that is NOT the Fixed Layer) fills the composite.\n\n fill - Overlay layer is stretched/squashed to fill the resolution and aspect ratio of the Fixed Layer. fithorz - Overlay layer is stretched/squashed to fit the Fixed Layer horizontally. fitvert - Overlay layer is stretched/squashed to fit the Fixed Layer vertically. fitbest - Overlay layer is stretch/squashed to fit the Fixed Layer using the best possible match that does not crop any of the Overlay layer. The aspect ratio of the Overlay is maintained. fitoutside - Overlay layer is stretched squashed to fit the Fixed Layer using the worst possible match. This is the opposite of Best Fit. The aspect ratio of the Overlay is maintained. nativeres - Overlay is not squashed or stretched. The Overlay layer uses its own resolution and aspect ratio during the composite. Pixel accurate composites require Native , use this setting for to maintain an image's original resolution during the composite.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
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      "dependsOn": [],
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      "commonExpressions": [],
      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-08T00:37:41.180Z",
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    {
      "id": null,
      "name": "Fill",
      "label": "Fill",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "fill - Overlay layer is stretched/squashed to fill the resolution and aspect ratio of the Fixed Layer. fithorz - Overlay layer is stretched/squashed to fit the Fixed Layer horizontally. fitvert - Overlay layer is stretched/squashed to fit the Fixed Layer vertically. fitbest - Overlay layer is stretch/squashed to fit the Fixed Layer using the best possible match that does not crop any of the Overlay layer. The aspect ratio of the Overlay is maintained. fitoutside - Overlay layer is stretched squashed to fit the Fixed Layer using the worst possible match. This is the opposite of Best Fit. The aspect ratio of the Overlay is maintained. nativeres - Overlay is not squashed or stretched. The Overlay layer uses its own resolution and aspect ratio during the composite. Pixel accurate composites require Native , use this setting for to maintain an image's original resolution during the composite.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
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      "dependsOn": [],
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      "defaultExpression": "",
      "commonExpressions": [],
      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
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      "validationErrors": [],
      "lastUpdated": "2025-08-08T00:37:41.180Z",
      "rawData": {},
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    },
    {
      "id": null,
      "name": "Justify Horizontal",
      "label": "Justify Horizontal",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "justifyh -  - Specify the horizontal alignment of the Overlay.\n\n left - The Overlay is aligned to the left side of the Fixed Layer. center - The Overlay is centered in the Fixed Layer. right - The Overlay is aligned to the right side of the Fixed Layer.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
      "isPython": false,
      "dependsOn": [],
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      "commonExpressions": [],
      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-08T00:37:41.180Z",
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    {
      "id": null,
      "name": "Left",
      "label": "Left",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "step": null,
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "left - The Overlay is aligned to the left side of the Fixed Layer. center - The Overlay is centered in the Fixed Layer. right - The Overlay is aligned to the right side of the Fixed Layer.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
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      "dependsOn": [],
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      "expressionLanguage": "",
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      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-08T00:37:41.180Z",
      "rawData": {},
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    },
    {
      "id": null,
      "name": "Justify Vertical",
      "label": "Justify Vertical",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
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      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "justifyv -  - Specify the vertical alignment of the Overlay.\n\n bottom - The Overlay is aligned to the bottom of the Fixed Layer. center - The Overlay is centered in the Fixed Layer. top - The Overlay is aligned to the top of the Fixed Layer.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
      "isPython": false,
      "dependsOn": [],
      "affects": [],
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      "expressionLanguage": "",
      "defaultExpression": "",
      "commonExpressions": [],
      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-08T00:37:41.180Z",
      "rawData": {},
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    },
    {
      "id": null,
      "name": "Bottom",
      "label": "Bottom",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "bottom - The Overlay is aligned to the bottom of the Fixed Layer. center - The Overlay is centered in the Fixed Layer. top - The Overlay is aligned to the top of the Fixed Layer.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
      "isPython": false,
      "dependsOn": [],
      "affects": [],
      "linkedTo": [],
      "expressionLanguage": "",
      "defaultExpression": "",
      "commonExpressions": [],
      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-08T00:37:41.180Z",
      "rawData": {},
      "sourceElement": null
    },
    {
      "id": null,
      "name": "Extend Overlay",
      "label": "Extend Overlay",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
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      "isReadOnly": false,
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      "id": null,
      "name": "Hold",
      "label": "Hold",
      "group": "General",
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      "type": "float",
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      "description": "hold - The pixel values at the edges of the Overlay layer continue to extend past that edge. zero - The image does not extend past the edges of the Overlay. repeat - The image is repeated at the edges of the Overlay. mirror - The image is mirrored at the edges of the Overlay.",
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    {
      "id": null,
      "name": "Rotate",
      "label": "Rotate",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
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      "description": "r - Rotates the Overlay layer. Increasing values rotate clockwise, decreasing values rotate counter-clockwise.",
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      "id": null,
      "name": "Translate",
      "label": "Translate",
      "group": "General",
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      "defaultValue": null,
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      "description": "t -  - Translates the Overlay layer in x and y.\n\n tx - ty -",
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      "isAdvanced": false,
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      "id": null,
      "name": "X",
      "label": "X",
      "group": "General",
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      "type": "float",
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      "defaultValue": null,
      "minValue": null,
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      "description": "tx - ty -",
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      "id": null,
      "name": "Translate Units",
      "label": "Translate Units",
      "group": "General",
      "page": "",
      "type": "float",
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      "defaultValue": null,
      "minValue": null,
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      "description": "tunit - Sets the units used in the Translate parameter.",
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      "isReadOnly": false,
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    {
      "id": null,
      "name": "Scale",
      "label": "Scale",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "arraySize": 1,
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      "description": "s -  - Scales the Overlay layer in x and y.\n\n sx - sy -",
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      "isReadOnly": false,
      "isAdvanced": false,
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      "id": null,
      "name": "X",
      "label": "X",
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      "type": "float",
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      "defaultValue": null,
      "minValue": null,
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      "description": "sx - sy -",
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    {
      "id": null,
      "name": "Pivot",
      "label": "Pivot",
      "group": "General",
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      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
      "minValue": null,
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      "description": "p -  - Allows you to define the point about which the Overlay layer scales and rotates. Altering the pivot point produces different results depending on the Transform Order.\n\n px - py -",
      "tooltip": "",
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      "units": "",
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      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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      "id": null,
      "name": "X",
      "label": "X",
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      "defaultValue": null,
      "minValue": null,
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      "description": "px - py -",
      "tooltip": "",
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      "isVisible": true,
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    {
      "id": null,
      "name": "Pivot Units",
      "label": "Pivot Units",
      "group": "General",
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      "type": "float",
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      "description": "punit - Sets the units used in the Pivot parameter.",
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      "isReadOnly": false,
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    {
      "id": null,
      "name": "Translate Step",
      "label": "Translate Step",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
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      "description": "tstep -  - Translates the Overlay layers cumulatively, starting at the 3rd input (index 2). That layer is translated by the amount specified, the next layer is translated by 2 times that amount, the following layer by 3 times that amount and so on.\n\n tstepx - tstepy -",
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      "description": "tstepx - tstepy -",
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      "name": "Translate Step Units",
      "label": "Translate Step Units",
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      "description": "tstepunit - Sets the units used in the Translate Step parameter",
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      "id": null,
      "name": "Legacy Transform",
      "label": "Legacy Transform",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "legacyxform - When enabled, will use the legacy method of building the transform matrix, which has inverted rotation and transform order.",
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      "id": null,
      "name": "Output Resolution",
      "label": "Output Resolution",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
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      "description": "outputresolution -  - quickly change the resolution of the 's data.\n\n useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Fits the width and height to the resolution given below, while maintaining the aspect ratio. limit - The width and height are limited to the resolution given below. If one of the dimensions exceeds the given resolution, the width and height will be reduced to fit inside the given limits while maintaining the aspect ratio. custom - Enables the  parameter below, giving direct control over width and height.",
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      "id": null,
      "name": "Use Input",
      "label": "Use Input",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
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      "description": "useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Fits the width and height to the resolution given below, while maintaining the aspect ratio. limit - The width and height are limited to the resolution given below. If one of the dimensions exceeds the given resolution, the width and height will be reduced to fit inside the given limits while maintaining the aspect ratio. custom - Enables the  parameter below, giving direct control over width and height.",
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    {
      "id": null,
      "name": "Resolution",
      "label": "Resolution",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
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      "description": "resolution -  - Enabled only when the  parameter is set to Custom . Some Generators like Constant and Ramp do not use inputs and only use this field to determine their size. The drop down menu on the right provides some commonly used resolutions.\n\n resolutionw - resolutionh -",
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    {
      "id": null,
      "name": "W",
      "label": "W",
      "group": "General",
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      "type": "float",
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      "id": null,
      "name": "Resolution Menu",
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      "description": "resmenu - A drop-down menu with some commonly used resolutions.",
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      "description": "resmult - Uses the Global  Multiplier found in Edit>Preferences>TOPs. This multiplies all the TOPs resolutions by the set amount. This is handy when working on computers with different hardware specifications. If a project is designed on a desktop workstation with lots of graphics memory, a user on a laptop with only 64MB VRAM can set the Global  Multiplier to a value of half or quarter so it runs at an acceptable speed. By checking this checkbox on, this  is affected by the global multiplier.",
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      "description": "aspect -  - Use when Output Aspect parameter is set to Custom Aspect.\n\n aspect1 - aspect2 -",
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      "description": "armenu - A drop-down menu with some commonly used aspect ratios.",
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      "name": "Input Smoothness",
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      "description": "inputfiltertype -  - This controls pixel filtering on the input image of the .\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get  images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses  mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
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      "description": "nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get  images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses  mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
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      "name": "Fill Viewer",
      "label": "Fill Viewer",
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      "description": "fillmode -  - Determine how the  image is displayed in the viewer.\nNOTE:To get an understanding of how TOPs work with images, you will want to set this to Native  as you lay down TOPs when starting out. This will let you see what is actually happening without any automatic viewer resizing.\n\n\n useinput - Uses the same Fill Viewer settings as it's input. fill - Stretches the image to fit the edges of the viewer. width - Stretches image to fit viewer horizontally. height - Stretches image to fit viewer vertically. best - Stretches or squashes image so no part of image is cropped. outside - Stretches or squashes image so image fills viewer while constraining it's proportions. This often leads to part of image getting cropped by viewer. nativeres - Displays the native resolution of the image in the viewer.",
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      "description": "useinput - Uses the same Fill Viewer settings as it's input. fill - Stretches the image to fit the edges of the viewer. width - Stretches image to fit viewer horizontally. height - Stretches image to fit viewer vertically. best - Stretches or squashes image so no part of image is cropped. outside - Stretches or squashes image so image fills viewer while constraining it's proportions. This often leads to part of image getting cropped by viewer. nativeres - Displays the native resolution of the image in the viewer.",
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      "id": null,
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      "description": "filtertype -  - This controls pixel filtering in the viewers.\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. Use this to get  images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses  mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
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      "name": "Passes",
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      "description": "npasses - Duplicates the operation of the  the specified number of times. Making this larger than 1 is essentially the same as taking the output from each pass, and passing it into the first input of the node and repeating the process. Other inputs and parameters remain the same for each pass.",
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      "name": "Channel Mask",
      "label": "Channel Mask",
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      "description": "chanmask - Allows you to choose which channels (R, G, B, or A) the  will operate on. All channels are selected by default.",
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      "label": "Pixel Format",
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      "description": "format -  - Format used to store data for each channel in the image (ie. R, G, B, and A). Refer to Pixel Formats for more information.\n\n useinput - Uses the input's pixel format. rgba8fixed - Uses 8-bit integer values for each channel. srgba8fixed - Uses 8-bit integer values for each channel and stores color in sRGB colorspace. rgba16float - Uses 16-bits per color channel, 64-bits per pixel. rgba32float - Uses 32-bits per color channel, 128-bits per pixels. rgb10a2fixed - Uses 10-bits per color channel and 2-bits for alpha, 32-bits total per pixel. rgba16fixed - Uses 16-bits per color channel, 64-bits total per pixel. rgba11float - A RGB floating point format that has 11 bits for the Red and Green channels, and 10-bits for the Blue , 32-bits total per pixel (therefore the same memory usage as 8-bit RGBA). The Alpha channel in this format will always be 1. Values can go above one, but can't be negative. ie. the range is [0, infinite). rgb16float - rgb32float - mono8fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 8-bits per pixel. mono16fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel. mono16float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel. mono32float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 32-bits per pixel. rg8fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 8-bits per channel, 16-bits total per pixel. rg16fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel. rg16float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel. rg32float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 32-bits per channel, 64-bits total per pixel. a8fixed - An Alpha only format that has 8-bits per channel, 8-bits per pixel. a16fixed - An Alpha only format that has 16-bits per channel, 16-bits per pixel. a16float - An Alpha only format that has 16-bits per channel, 16-bits per pixel. a32float - An Alpha only format that has 32-bits per channel, 32-bits per pixel. monoalpha8fixed - A 2 channel format, one value for RGB and one value for Alpha. 8-bits per channel, 16-bits per pixel. monoalpha16fixed - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel. monoalpha16float - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel. monoalpha32float - A 2 channel format, one value for RGB and one value for Alpha. 32-bits per channel, 64-bits per pixel.",
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      "description": "useinput - Uses the input's pixel format. rgba8fixed - Uses 8-bit integer values for each channel. srgba8fixed - Uses 8-bit integer values for each channel and stores color in sRGB colorspace. rgba16float - Uses 16-bits per color channel, 64-bits per pixel. rgba32float - Uses 32-bits per color channel, 128-bits per pixels. rgb10a2fixed - Uses 10-bits per color channel and 2-bits for alpha, 32-bits total per pixel. rgba16fixed - Uses 16-bits per color channel, 64-bits total per pixel. rgba11float - A RGB floating point format that has 11 bits for the Red and Green channels, and 10-bits for the Blue , 32-bits total per pixel (therefore the same memory usage as 8-bit RGBA). The Alpha channel in this format will always be 1. Values can go above one, but can't be negative. ie. the range is [0, infinite). rgb16float - rgb32float - mono8fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 8-bits per pixel. mono16fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel. mono16float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel. mono32float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 32-bits per pixel. rg8fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 8-bits per channel, 16-bits total per pixel. rg16fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel. rg16float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel. rg32float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 32-bits per channel, 64-bits total per pixel. a8fixed - An Alpha only format that has 8-bits per channel, 8-bits per pixel. a16fixed - An Alpha only format that has 16-bits per channel, 16-bits per pixel. a16float - An Alpha only format that has 16-bits per channel, 16-bits per pixel. a32float - An Alpha only format that has 32-bits per channel, 32-bits per pixel. monoalpha8fixed - A 2 channel format, one value for RGB and one value for Alpha. 8-bits per channel, 16-bits per pixel. monoalpha16fixed - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel. monoalpha16float - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel. monoalpha32float - A 2 channel format, one value for RGB and one value for Alpha. 32-bits per channel, 64-bits per pixel.",
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