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TouchDesigner Documentation MCP Server v2.3 - Pure MCP server for VS Code/Codium with comprehensive operator documentation for 629 operators + 7 tutorials across all categories (TOP, CHOP, SOP, DAT, MAT, COMP, POP). Features experimental POP operators wit
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JSON
{
"id": "audio_vst",
"name": "Audio VST",
"displayName": "Audio VST",
"category": "CHOP",
"subcategory": "Audio",
"version": "",
"lastUpdated": "2025-08-08T00:37:39.567Z",
"sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Audio_VST_CHOP.htm",
"url": "",
"description": "The Audio VST CHOP loads VST3 Plugin files that generate (instruments) or process (filter) audio. See the VST overview.",
"summary": "The Audio VST CHOP loads VST3 Plugin files that generate (instruments) or process (filter) audio. See the VST overview.",
"details": "",
"usage": "",
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"description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Audio VST loads VST3 Plugin files that generate (instruments) or process (filter) audio. See the VST overview.\nThe plugin's parameters can be exposed and driven bi-directionally via a corresponding TouchDesigner parameter or the plugin's GUI control. In order to get the full benefit of the bidirectional nature of the plugin parameters it is recommended to use Binding or a Bind CHOP when driving the parameter in TouchDesigner, rather than an expression or reference.\nPython calls let you send MIDI messages to the plugin. And if the plugin generates MIDI, you can get and process the messages in the docked callbacks .\nDepending on the plugin, the Audio VST takes up to 4 multi-channel inputs.\nSee the discussion on which VST plugins work well with TouchDesigner - VST Plugin Testing. Also for a selection of free VSTs along with a useful set of affordable upgraded versions go here: https://hy-plugins.com.\n2 Free HY-Plugins are included with TouchDesigner and can be found using the Help > Browse Samples menu. This will open a file browser to the TouchDesigner application Samples folder which contains a VST3 folder holding one synthesizer and filter plugin for both Windows and MacOS. The Windows VST3 plugin files can be distinguished by their included \"64 Bit\" string.\nInstalled VST plugins are found in C:Program Files/Common Files/VST on Windows, and be /Library/Audio/Plug-Ins/VST3 on macOS.\nTip: You can get detailed info about the VST plugin by attaching an Info DAT to the .\nVST is a trademark of Steinberg Media Technologies GmbH, registered in Europe and other countries.\naudiovstCHOP_Class\n\nContents\n \n \n \n \n \n \n \n \n\n\n\n\n\n file - The path to the VST3 plugin. Default install location for VST3 plugins is C:/Program Files/Common Files/VST3 on Windows and /Library/Audio/Plug-Ins/VST3 on macOS.\n\n\n\n reloadpulse - Reloads the VST3 plugin.\n\n\n\n loadpluginstate - The plugin state (including preset value and other UI elements) is saved into the toe file and is restored on TouchDesigner start, if enabled. The toggle exists to provide a work-around to plugins that do not behave well (eg. crash) when their plugin state is set; the toggle should be disabled in those cases.\n\n\n\n rate - Sets the sample rate of the VST3 plugin.\n\n\n\n alwaysontop - When enabled, the plugin window will always be on top of other windows.\n\n\n\n displaygui - When pulsed, will open the plugin GUI in a separate window. Changing a parameter in the plugin GUI while the learn toggle is enabled will create the parameter on the Audio VST side.\n\n\n\n learnparms - When enabled, parameters that are interacted with in the VST Plugin window will be created as parameters on the Plugin page, ie. they will be learned.\n\n\n\n regularparms - When enabled, every Plugin parameter will be created on the Plugin page.\n\n\n\n readonlyparms - When enabled, all read-only Plugin parameters will be created on the Plugin page. If Regular Parameters is also toggled on then this toggle will have no effect.\n\n\n\n clearlearnedparms - When pulsed, all learned parameters will be cleared. If neither Regular or Read-only parameters are toggled on then the parameters will be destroyed.\n\n\n\n callbacks - to the containing Audio VST supported callbacks.\n\n\n\n\n\n custombuslayout - Enables custom bus layout. If disabled the bus layout will be the plugin's default.\n\n\n\n outputbuslayout - Select the output bus layout (ie. number of channels) of the output bus. This will directly affect how many channels the Audio VST has.\n\n\n\n maininputlayout - Select the main input bus layout (ie. number of channels). The main input bus is always the 's first input, and this selection determines how many channels it accepts from it.\n\n\n\n aux - This sequence describes the aux inputs to the VST plugin\n\n\n\n aux0enable - Enable the auxiliary bus.\n\n\n\n aux0layout - Select the auxiliary bus layout (ie. number of channels) for the auxiliary input. An auxiliary input is every input after the main input. Not every plugin will support auxiliary buses, and the parameter will be disabled if not supported. If no more sequential auxiliary buses can be added (ie. the +/- disappears in the parameter sequence) then that means the auxiliary bus maximum has been reached.\n\n\n\n\n\n\n customplayhead - Enable the custom playhead. When disabled, the plugin will always sequentially step forward in time. Not all plugins support a custom playhead.\n\n\n\n timecodeop - Specifies the playhead time of the plugin. A reference to either a with channels 'hour', 'second', 'minute', 'frame', a with a timecode string in its first cell, or a Timecode Class object.\n\n\n\n tempo - The tempo of the playhead. Not all plugins support changing of the tempo via the playhead.\n\n\n\n signature - - The time signature of the playhead. Not all plugins support changing of the time signature via the playhead.\n\n signature1 - signature2 -\n\n\n\n timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.\n\n\n\n scope - To determine which channels get affected, some CHOPs use a string on the Common page. See Pattern Matching.\n\n\n\n srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n exportmethod - - This will determine how to connect the channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n exporttable - The used to hold the export information when using the Table Methods (See above).\n\n\n\n\n\n\nExtra Information for the Audio VST can be accessed via an Info CHOP.\n\n\n\n - Start of the interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if is enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditorwikieditorwikieditor2023.112802022.24140before 2022.24140\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nA Link. The grey dashed lines between nodes is a Reference or Link that indicates one operator is getting data from another operator from any Operator Family.\n\n\nThe grey dashed lines between nodes is a Reference (or Link). A Reference is (1) a Parameter Reference, a parameter in an OP that is a name or path to another operator, (2) a Node Reference, an expression in a parameter or DAT script that contains the name or path of another operator, (3) a DAT Cell Reference or (4) a CHOP Channel Reference.\n\n\nA Link or Reference is a dashed line between nodes that represent other data flowing between nodes. Examples are CHOP Exports, node Paths in parameters, and expressions in parameters referencing CHOP channels, DAT tables and other nodes. In contrast is a Wire that connects nodes in the same Operator Family.\n\n\n\n(1) The TouchDesigner window is made of a menu bar at the top, a Timeline at the bottom, plus one of a choice of Layouts in the middle. A Layout is made on one or more Panes, each Pane can contain a Network Editor, Viewer, Panel, etc. See Pane and Bookmark. (2) Nodes in a network are arranged using Layout commands in the RMB menu.\n\n\n\nThe sub-Family of Component types that are used to define and render 3D scenes. A Geometry Component is an Object that contains the 3D shapes to render. A Camera COMP and Light COMP are other Object types. Separately, \"Objects\" also refers to Python objects.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. 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"description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Audio VST loads VST3 Plugin files that generate (instruments) or process (filter) audio. See the VST overview.\nThe plugin's parameters can be exposed and driven bi-directionally via a corresponding TouchDesigner parameter or the plugin's GUI control. In order to get the full benefit of the bidirectional nature of the plugin parameters it is recommended to use Binding or a Bind CHOP when driving the parameter in TouchDesigner, rather than an expression or reference.\nPython calls let you send MIDI messages to the plugin. And if the plugin generates MIDI, you can get and process the messages in the docked callbacks .\nDepending on the plugin, the Audio VST takes up to 4 multi-channel inputs.\nSee the discussion on which VST plugins work well with TouchDesigner - VST Plugin Testing. Also for a selection of free VSTs along with a useful set of affordable upgraded versions go here: https://hy-plugins.com.\n2 Free HY-Plugins are included with TouchDesigner and can be found using the Help > Browse Samples menu. This will open a file browser to the TouchDesigner application Samples folder which contains a VST3 folder holding one synthesizer and filter plugin for both Windows and MacOS. The Windows VST3 plugin files can be distinguished by their included \"64 Bit\" string.\nInstalled VST plugins are found in C:Program Files/Common Files/VST on Windows, and be /Library/Audio/Plug-Ins/VST3 on macOS.\nTip: You can get detailed info about the VST plugin by attaching an Info DAT to the .\nVST is a trademark of Steinberg Media Technologies GmbH, registered in Europe and other countries.\naudiovstCHOP_Class\n\nContents\n \n \n \n \n \n \n \n \n\n\n\n\n\n file - The path to the VST3 plugin. Default install location for VST3 plugins is C:/Program Files/Common Files/VST3 on Windows and /Library/Audio/Plug-Ins/VST3 on macOS.\n\n\n\n reloadpulse - Reloads the VST3 plugin.\n\n\n\n loadpluginstate - The plugin state (including preset value and other UI elements) is saved into the toe file and is restored on TouchDesigner start, if enabled. The toggle exists to provide a work-around to plugins that do not behave well (eg. crash) when their plugin state is set; the toggle should be disabled in those cases.\n\n\n\n rate - Sets the sample rate of the VST3 plugin.\n\n\n\n alwaysontop - When enabled, the plugin window will always be on top of other windows.\n\n\n\n displaygui - When pulsed, will open the plugin GUI in a separate window. Changing a parameter in the plugin GUI while the learn toggle is enabled will create the parameter on the Audio VST side.\n\n\n\n learnparms - When enabled, parameters that are interacted with in the VST Plugin window will be created as parameters on the Plugin page, ie. they will be learned.\n\n\n\n regularparms - When enabled, every Plugin parameter will be created on the Plugin page.\n\n\n\n readonlyparms - When enabled, all read-only Plugin parameters will be created on the Plugin page. If Regular Parameters is also toggled on then this toggle will have no effect.\n\n\n\n clearlearnedparms - When pulsed, all learned parameters will be cleared. If neither Regular or Read-only parameters are toggled on then the parameters will be destroyed.\n\n\n\n callbacks - to the containing Audio VST supported callbacks.\n\n\n\n\n\n custombuslayout - Enables custom bus layout. If disabled the bus layout will be the plugin's default.\n\n\n\n outputbuslayout - Select the output bus layout (ie. number of channels) of the output bus. This will directly affect how many channels the Audio VST has.\n\n\n\n maininputlayout - Select the main input bus layout (ie. number of channels). The main input bus is always the 's first input, and this selection determines how many channels it accepts from it.\n\n\n\n aux - This sequence describes the aux inputs to the VST plugin\n\n\n\n aux0enable - Enable the auxiliary bus.\n\n\n\n aux0layout - Select the auxiliary bus layout (ie. number of channels) for the auxiliary input. An auxiliary input is every input after the main input. Not every plugin will support auxiliary buses, and the parameter will be disabled if not supported. If no more sequential auxiliary buses can be added (ie. the +/- disappears in the parameter sequence) then that means the auxiliary bus maximum has been reached.\n\n\n\n\n\n\n customplayhead - Enable the custom playhead. When disabled, the plugin will always sequentially step forward in time. Not all plugins support a custom playhead.\n\n\n\n timecodeop - Specifies the playhead time of the plugin. A reference to either a with channels 'hour', 'second', 'minute', 'frame', a with a timecode string in its first cell, or a Timecode Class object.\n\n\n\n tempo - The tempo of the playhead. Not all plugins support changing of the tempo via the playhead.\n\n\n\n signature - - The time signature of the playhead. Not all plugins support changing of the time signature via the playhead.\n\n signature1 - signature2 -\n\n\n\n timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.\n\n\n\n scope - To determine which channels get affected, some CHOPs use a string on the Common page. See Pattern Matching.\n\n\n\n srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n exportmethod - - This will determine how to connect the channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n exporttable - The used to hold the export information when using the Table Methods (See above).\n\n\n\n\n\n\nExtra Information for the Audio VST can be accessed via an Info CHOP.\n\n\n\n - Start of the interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if is enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditorwikieditorwikieditor2023.112802022.24140before 2022.24140\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nA Link. The grey dashed lines between nodes is a Reference or Link that indicates one operator is getting data from another operator from any Operator Family.\n\n\nThe grey dashed lines between nodes is a Reference (or Link). A Reference is (1) a Parameter Reference, a parameter in an OP that is a name or path to another operator, (2) a Node Reference, an expression in a parameter or DAT script that contains the name or path of another operator, (3) a DAT Cell Reference or (4) a CHOP Channel Reference.\n\n\nA Link or Reference is a dashed line between nodes that represent other data flowing between nodes. Examples are CHOP Exports, node Paths in parameters, and expressions in parameters referencing CHOP channels, DAT tables and other nodes. In contrast is a Wire that connects nodes in the same Operator Family.\n\n\n\n(1) The TouchDesigner window is made of a menu bar at the top, a Timeline at the bottom, plus one of a choice of Layouts in the middle. A Layout is made on one or more Panes, each Pane can contain a Network Editor, Viewer, Panel, etc. See Pane and Bookmark. (2) Nodes in a network are arranged using Layout commands in the RMB menu.\n\n\n\nThe sub-Family of Component types that are used to define and render 3D scenes. A Geometry Component is an Object that contains the 3D shapes to render. A Camera COMP and Light COMP are other Object types. Separately, \"Objects\" also refers to Python objects.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. 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"description": "The Audio VST loads VST3 Plugin files that generate (instruments) or process (filter) audio. See the VST overview.\nThe plugin's parameters can be exposed and driven bi-directionally via a corresponding TouchDesigner parameter or the plugin's GUI control. In order to get the full benefit of the bidirectional nature of the plugin parameters it is recommended to use Binding or a Bind CHOP when driving the parameter in TouchDesigner, rather than an expression or reference.\nPython calls let you send MIDI messages to the plugin. And if the plugin generates MIDI, you can get and process the messages in the docked callbacks .\nDepending on the plugin, the Audio VST takes up to 4 multi-channel inputs.\nSee the discussion on which VST plugins work well with TouchDesigner - VST Plugin Testing. Also for a selection of free VSTs along with a useful set of affordable upgraded versions go here: https://hy-plugins.com.\n2 Free HY-Plugins are included with TouchDesigner and can be found using the Help > Browse Samples menu. This will open a file browser to the TouchDesigner application Samples folder which contains a VST3 folder holding one synthesizer and filter plugin for both Windows and MacOS. The Windows VST3 plugin files can be distinguished by their included \"64 Bit\" string.\nInstalled VST plugins are found in C:Program Files/Common Files/VST on Windows, and be /Library/Audio/Plug-Ins/VST3 on macOS.\nTip: You can get detailed info about the VST plugin by attaching an Info DAT to the .\nVST is a trademark of Steinberg Media Technologies GmbH, registered in Europe and other countries.\naudiovstCHOP_Class\n\nContents\n \n \n \n \n \n \n \n \n\n\n\n\n\n file - The path to the VST3 plugin. Default install location for VST3 plugins is C:/Program Files/Common Files/VST3 on Windows and /Library/Audio/Plug-Ins/VST3 on macOS.\n\n\n\n reloadpulse - Reloads the VST3 plugin.\n\n\n\n loadpluginstate - The plugin state (including preset value and other UI elements) is saved into the toe file and is restored on TouchDesigner start, if enabled. The toggle exists to provide a work-around to plugins that do not behave well (eg. crash) when their plugin state is set; the toggle should be disabled in those cases.\n\n\n\n rate - Sets the sample rate of the VST3 plugin.\n\n\n\n alwaysontop - When enabled, the plugin window will always be on top of other windows.\n\n\n\n displaygui - When pulsed, will open the plugin GUI in a separate window. Changing a parameter in the plugin GUI while the learn toggle is enabled will create the parameter on the Audio VST side.\n\n\n\n learnparms - When enabled, parameters that are interacted with in the VST Plugin window will be created as parameters on the Plugin page, ie. they will be learned.\n\n\n\n regularparms - When enabled, every Plugin parameter will be created on the Plugin page.\n\n\n\n readonlyparms - When enabled, all read-only Plugin parameters will be created on the Plugin page. If Regular Parameters is also toggled on then this toggle will have no effect.\n\n\n\n clearlearnedparms - When pulsed, all learned parameters will be cleared. If neither Regular or Read-only parameters are toggled on then the parameters will be destroyed.\n\n\n\n callbacks - to the containing Audio VST supported callbacks.\n\n\n\n\n\n custombuslayout - Enables custom bus layout. If disabled the bus layout will be the plugin's default.\n\n\n\n outputbuslayout - Select the output bus layout (ie. number of channels) of the output bus. This will directly affect how many channels the Audio VST has.\n\n\n\n maininputlayout - Select the main input bus layout (ie. number of channels). The main input bus is always the 's first input, and this selection determines how many channels it accepts from it.\n\n\n\n aux - This sequence describes the aux inputs to the VST plugin\n\n\n\n aux0enable - Enable the auxiliary bus.\n\n\n\n aux0layout - Select the auxiliary bus layout (ie. number of channels) for the auxiliary input. An auxiliary input is every input after the main input. Not every plugin will support auxiliary buses, and the parameter will be disabled if not supported. If no more sequential auxiliary buses can be added (ie. the +/- disappears in the parameter sequence) then that means the auxiliary bus maximum has been reached.\n\n\n\n\n\n\n customplayhead - Enable the custom playhead. When disabled, the plugin will always sequentially step forward in time. Not all plugins support a custom playhead.\n\n\n\n timecodeop - Specifies the playhead time of the plugin. A reference to either a with channels 'hour', 'second', 'minute', 'frame', a with a timecode string in its first cell, or a Timecode Class object.\n\n\n\n tempo - The tempo of the playhead. Not all plugins support changing of the tempo via the playhead.\n\n\n\n signature - - The time signature of the playhead. Not all plugins support changing of the time signature via the playhead.\n\n signature1 - signature2 -\n\n\n\n timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.\n\n\n\n scope - To determine which channels get affected, some CHOPs use a string on the Common page. See Pattern Matching.\n\n\n\n srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n exportmethod - - This will determine how to connect the channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n exporttable - The used to hold the export information when using the Table Methods (See above).\n\n\n\n\n\n\nExtra Information for the Audio VST can be accessed via an Info CHOP.\n\n\n\n - Start of the interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if is enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditorwikieditorwikieditor2023.112802022.24140before 2022.24140\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nA Link. The grey dashed lines between nodes is a Reference or Link that indicates one operator is getting data from another operator from any Operator Family.\n\n\nThe grey dashed lines between nodes is a Reference (or Link). A Reference is (1) a Parameter Reference, a parameter in an OP that is a name or path to another operator, (2) a Node Reference, an expression in a parameter or DAT script that contains the name or path of another operator, (3) a DAT Cell Reference or (4) a CHOP Channel Reference.\n\n\nA Link or Reference is a dashed line between nodes that represent other data flowing between nodes. Examples are CHOP Exports, node Paths in parameters, and expressions in parameters referencing CHOP channels, DAT tables and other nodes. In contrast is a Wire that connects nodes in the same Operator Family.\n\n\n\n(1) The TouchDesigner window is made of a menu bar at the top, a Timeline at the bottom, plus one of a choice of Layouts in the middle. A Layout is made on one or more Panes, each Pane can contain a Network Editor, Viewer, Panel, etc. See Pane and Bookmark. (2) Nodes in a network are arranged using Layout commands in the RMB menu.\n\n\n\nThe sub-Family of Component types that are used to define and render 3D scenes. A Geometry Component is an Object that contains the 3D shapes to render. A Camera COMP and Light COMP are other Object types. Separately, \"Objects\" also refers to Python objects.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Audio_VST_CHOP&oldid=32292\"",
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"name": "Aux Input",
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"description": "aux - This sequence describes the aux inputs to the VST plugin\n\n\n\n aux0enable - Enable the auxiliary bus.\n\n\n\n aux0layout - Select the auxiliary bus layout (ie. number of channels) for the auxiliary input. An auxiliary input is every input after the main input. Not every plugin will support auxiliary buses, and the parameter will be disabled if not supported. If no more sequential auxiliary buses can be added (ie. the +/- disappears in the parameter sequence) then that means the auxiliary bus maximum has been reached.",
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"id": null,
"name": "Enable",
"label": "Enable",
"group": "General",
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"description": "aux0enable - Enable the auxiliary bus.",
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"description": "aux0layout - Select the auxiliary bus layout (ie. number of channels) for the auxiliary input. An auxiliary input is every input after the main input. Not every plugin will support auxiliary buses, and the parameter will be disabled if not supported. If no more sequential auxiliary buses can be added (ie. the +/- disappears in the parameter sequence) then that means the auxiliary bus maximum has been reached.",
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{
"id": null,
"name": "Custom Playhead",
"label": "Custom Playhead",
"group": "General",
"page": "",
"type": "float",
"dataType": "number",
"style": "",
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"description": "customplayhead - Enable the custom playhead. When disabled, the plugin will always sequentially step forward in time. Not all plugins support a custom playhead.",
"tooltip": "",
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"isReadOnly": false,
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{
"id": null,
"name": "Timecode Object/CHOP/DAT",
"label": "Timecode Object/CHOP/DAT",
"group": "General",
"page": "",
"type": "float",
"dataType": "number",
"style": "",
"defaultValue": null,
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"description": "timecodeop - Specifies the playhead time of the plugin. A reference to either a with channels 'hour', 'second', 'minute', 'frame', a with a timecode string in its first cell, or a Timecode Class object.",
"tooltip": "",
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{
"id": null,
"name": "Tempo (bpm)",
"label": "Tempo (bpm)",
"group": "General",
"page": "",
"type": "float",
"dataType": "number",
"style": "",
"defaultValue": null,
"minValue": null,
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"step": null,
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"description": "tempo - The tempo of the playhead. Not all plugins support changing of the tempo via the playhead.",
"tooltip": "",
"help": "",
"units": "",
"examples": [],
"isReadOnly": false,
"isAdvanced": false,
"isHidden": false,
"isAnimatable": true,
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{
"id": null,
"name": "Signature",
"label": "Signature",
"group": "General",
"page": "",
"type": "float",
"dataType": "number",
"style": "",
"defaultValue": null,
"minValue": null,
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"description": "signature - - The time signature of the playhead. Not all plugins support changing of the time signature via the playhead.\n\n signature1 - signature2 -",
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{
"id": null,
"name": "Signature",
"label": "Signature",
"group": "General",
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"type": "float",
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"description": "signature1 - signature2 -",
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{
"id": null,
"name": "Time Slice",
"label": "Time Slice",
"group": "General",
"page": "",
"type": "float",
"dataType": "number",
"style": "",
"defaultValue": null,
"minValue": null,
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"arraySize": 1,
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"description": "timeslice - Turning this on forces the channels to be \"Time Sliced\". A is the time between the last cook frame and the current cook frame.",
"tooltip": "",
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"examples": [],
"isReadOnly": false,
"isAdvanced": false,
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{
"id": null,
"name": "Scope",
"label": "Scope",
"group": "General",
"page": "",
"type": "float",
"dataType": "number",
"style": "",
"defaultValue": null,
"minValue": null,
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"arraySize": 1,
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"description": "scope - To determine which channels get affected, some CHOPs use a string on the Common page. See Pattern Matching.",
"tooltip": "",
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"examples": [],
"isReadOnly": false,
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"id": null,
"name": "Sample Rate Match",
"label": "Sample Rate Match",
"group": "General",
"page": "",
"type": "float",
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"description": "srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.",
"tooltip": "",
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"name": "Resample At First Input's Rate",
"label": "Resample At First Input's Rate",
"group": "General",
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"type": "float",
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"description": "first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.",
"tooltip": "",
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"id": null,
"name": "Export Method",
"label": "Export Method",
"group": "General",
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"type": "float",
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"description": "exportmethod - - This will determine how to connect the channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.",
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"name": "DAT Table by Index",
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"description": "datindex - Uses the docked table and references the channel via the index of the channel in the . datname - Uses the docked table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.",
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"id": null,
"name": "Export Root",
"label": "Export Root",
"group": "General",
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"description": "autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.",
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"description": "exporttable - The used to hold the export information when using the Table Methods (See above).",
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