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@bokeh/bokehjs

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Interactive, novel data visualization

4 lines (3 loc) 443 B
const shader = ` precision mediump float;attribute vec2 a_position;attribute vec4 a_bounds;uniform vec2 u_canvas_size;varying vec2 v_tex_coords;void main(){v_tex_coords=vec2(a_position.x<0.?0.:1.,a_position.y<0.?0.:1.);float x=a_position.x<0.?a_bounds[0]:a_bounds[2];float y=a_position.y<0.?a_bounds[1]:a_bounds[3];vec2 xy=vec2(x,y);vec2 pos=xy+0.5;pos/=u_canvas_size;gl_Position=vec4(2.*pos.x-1.,1.-2.*pos.y,0.,1.);}`; export default shader;