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@bokeh/bokehjs

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Interactive, novel data visualization

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import { InspectTool, InspectToolView } from "./inspect_tool"; import type { Renderer } from "../../renderers/renderer"; import { Span } from "../../annotations/span"; import { Dimensions } from "../../../core/enums"; import type { MoveEvent } from "../../../core/ui_events"; import type * as p from "../../../core/properties"; import type { Color } from "../../../core/types"; export declare class CrosshairToolView extends InspectToolView { model: CrosshairTool; protected _spans: Span[]; get overlays(): Renderer[]; initialize(): void; connect_signals(): void; protected _update_overlays(): void; _move(ev: MoveEvent): void; _move_exit(_e: MoveEvent): void; _update_spans(sx: number, sy: number): void; } export declare namespace CrosshairTool { type Attrs = p.AttrsOf<Props>; type Props = InspectTool.Props & { overlay: p.Property<"auto" | Span | [Span, Span]>; dimensions: p.Property<Dimensions>; line_color: p.Property<Color>; line_width: p.Property<number>; line_alpha: p.Property<number>; }; } export interface CrosshairTool extends CrosshairTool.Attrs { } export declare class CrosshairTool extends InspectTool { properties: CrosshairTool.Props; __view_type__: CrosshairToolView; constructor(attrs?: Partial<CrosshairTool.Attrs>); tool_name: string; tool_icon: string; get tooltip(): string; } //# sourceMappingURL=crosshair_tool.d.ts.map