@bokeh/bokehjs
Version:
Interactive, novel data visualization
68 lines • 3.93 kB
TypeScript
import type { LineVector, FillVector, HatchVector } from "../../core/visuals";
import type { Context2d } from "../../core/util/canvas";
export type VectorVisuals = {
line: LineVector;
fill: FillVector;
hatch: HatchVector;
};
declare function asterisk(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function circle(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function circle_cross(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function circle_dot(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function circle_y(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function circle_x(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function cross(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function diamond(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function diamond_cross(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function diamond_dot(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function dot(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function hex(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function hex_dot(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function inverted_triangle(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function plus(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function square(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function square_pin(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function square_cross(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function square_dot(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function square_x(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function star(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function star_dot(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function triangle(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function triangle_dot(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function triangle_pin(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function dash(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function x(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
declare function y(ctx: Context2d, i: number, r: number, visuals: VectorVisuals): void;
export type RenderOne = (ctx: Context2d, i: number, r: number, visuals: VectorVisuals) => void;
export declare const marker_funcs: {
asterisk: typeof asterisk;
circle: typeof circle;
circle_cross: typeof circle_cross;
circle_dot: typeof circle_dot;
circle_y: typeof circle_y;
circle_x: typeof circle_x;
cross: typeof cross;
diamond: typeof diamond;
diamond_dot: typeof diamond_dot;
diamond_cross: typeof diamond_cross;
dot: typeof dot;
hex: typeof hex;
hex_dot: typeof hex_dot;
inverted_triangle: typeof inverted_triangle;
plus: typeof plus;
square: typeof square;
square_cross: typeof square_cross;
square_dot: typeof square_dot;
square_pin: typeof square_pin;
square_x: typeof square_x;
star: typeof star;
star_dot: typeof star_dot;
triangle: typeof triangle;
triangle_dot: typeof triangle_dot;
triangle_pin: typeof triangle_pin;
dash: typeof dash;
x: typeof x;
y: typeof y;
};
export {};
//# sourceMappingURL=defs.d.ts.map