@blueprintjs/table
Version:
Scalable interactive table component
39 lines • 1.7 kB
JavaScript
/*
* Copyright 2017 Palantir Technologies, Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
export var RenderMode;
(function (RenderMode) {
/**
* Renders cells in batches across multiple animation frames. This improves
* performance by spreading out work to keep a high FPS and avoid blocking
* the UI, but it also introduces a noticeable scan-line rendering artifact
* as successive batches of cells finish rendering.
*/
RenderMode["BATCH"] = "batch";
/**
* Renders all cells synchronously on initial mount, then renders cells in
* batches on successive updates (e.g. during scrolling). This helps to
* remove visual rendering artifacts when the table is first rendered,
* wihout slowing scrolling performance to a crawl.
*/
RenderMode["BATCH_ON_UPDATE"] = "batch-on-update";
/**
* Disables the batch-rendering behavior, rendering all cells synchronously
* at once. This may result in degraded performance on large tables and/or
* on tables with complex cells.
*/
RenderMode["NONE"] = "none";
})(RenderMode || (RenderMode = {}));
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