@blueprintjs/table
Version:
Scalable interactive table component
41 lines (37 loc) • 1.57 kB
text/typescript
/*
* Copyright 2017 Palantir Technologies, Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
export enum RenderMode {
/**
* Renders cells in batches across multiple animation frames. This improves
* performance by spreading out work to keep a high FPS and avoid blocking
* the UI, but it also introduces a noticeable scan-line rendering artifact
* as successive batches of cells finish rendering.
*/
BATCH = "batch",
/**
* Renders all cells synchronously on initial mount, then renders cells in
* batches on successive updates (e.g. during scrolling). This helps to
* remove visual rendering artifacts when the table is first rendered,
* wihout slowing scrolling performance to a crawl.
*/
BATCH_ON_UPDATE = "batch-on-update",
/**
* Disables the batch-rendering behavior, rendering all cells synchronously
* at once. This may result in degraded performance on large tables and/or
* on tables with complex cells.
*/
NONE = "none",
}