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@blueprintjs/icons

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Components, fonts, icons, and css files for creating and displaying icons.

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"use strict"; /* * Copyright 2021 Palantir Technologies, Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ Object.defineProperty(exports, "__esModule", { value: true }); exports.getIconContentString = exports.IconCodepoints = void 0; // The two icon sets are identical aside from SVG paths, so we only need to import info for the 16px set var blueprint_icons_16_1 = require("./generated/16px/blueprint-icons-16"); /** * Icon codepoints as base 10 number strings. If you need to render these strings * into an SVG document or as `::before` pseudo content, consider using `getIconContentString()` * instead. */ exports.IconCodepoints = blueprint_icons_16_1.BLUEPRINT_ICONS_16_CODEPOINTS; /** * Returns the hex code content string which represents the codepoint in the icon font * for a given icon. You can render this string to the DOM and if the icon font is loaded * as an active font family, this string will be replaced with the associated icon. */ function getIconContentString(icon) { // parse base 10 number from string, then convert to hex code return String.fromCodePoint(parseInt(exports.IconCodepoints[icon], 10)); } exports.getIconContentString = getIconContentString; //# sourceMappingURL=iconCodepoints.js.map