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@blueprintjs/core

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/* * Copyright 2017 Palantir Technologies, Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import classNames from "classnames"; import * as React from "react"; import { ChevronDown, ChevronUp } from "@blueprintjs/icons"; import { AbstractPureComponent, Classes, DISPLAYNAME_PREFIX, Intent, Position, refHandler, removeNonHTMLProps, setRef, Utils, } from "../../common"; import * as Errors from "../../common/errors"; import { ButtonGroup } from "../button/buttonGroup"; import { Button } from "../button/buttons"; import { ControlGroup } from "./controlGroup"; import { InputGroup } from "./inputGroup"; import { clampValue, getValueOrEmptyValue, isValidNumericKeyboardEvent, isValueNumeric, parseStringToStringNumber, sanitizeNumericInput, toLocaleString, toMaxPrecision, } from "./numericInputUtils"; var IncrementDirection; (function (IncrementDirection) { IncrementDirection[IncrementDirection["DOWN"] = -1] = "DOWN"; IncrementDirection[IncrementDirection["UP"] = 1] = "UP"; })(IncrementDirection || (IncrementDirection = {})); const NON_HTML_PROPS = [ "allowNumericCharactersOnly", "buttonPosition", "clampValueOnBlur", "className", "defaultValue", "majorStepSize", "minorStepSize", "onButtonClick", "onValueChange", "selectAllOnFocus", "selectAllOnIncrement", "stepSize", ]; /** * Numeric input component. * * @see https://blueprintjs.com/docs/#core/components/numeric-input */ export class NumericInput extends AbstractPureComponent { static displayName = `${DISPLAYNAME_PREFIX}.NumericInput`; static VALUE_EMPTY = ""; static VALUE_ZERO = "0"; numericInputId = Utils.uniqueId("numericInput"); static defaultProps = { allowNumericCharactersOnly: true, buttonPosition: Position.RIGHT, clampValueOnBlur: false, defaultValue: NumericInput.VALUE_EMPTY, large: false, majorStepSize: 10, minorStepSize: 0.1, selectAllOnFocus: false, selectAllOnIncrement: false, small: false, stepSize: 1, }; static getDerivedStateFromProps(props, state) { const nextState = { prevMaxProp: props.max, prevMinProp: props.min, }; const didMinChange = props.min !== state.prevMinProp; const didMaxChange = props.max !== state.prevMaxProp; const didBoundsChange = didMinChange || didMaxChange; // in controlled mode, use props.value // in uncontrolled mode, if state.value has not been assigned yet (upon initial mount), use props.defaultValue const value = props.value?.toString() ?? state.value; const stepMaxPrecision = NumericInput.getStepMaxPrecision(props); const sanitizedValue = value !== NumericInput.VALUE_EMPTY ? NumericInput.roundAndClampValue(value, stepMaxPrecision, props.min, props.max, 0, props.locale) : NumericInput.VALUE_EMPTY; // if a new min and max were provided that cause the existing value to fall // outside of the new bounds, then clamp the value to the new valid range. if (didBoundsChange && sanitizedValue !== state.value) { return { ...nextState, stepMaxPrecision, value: sanitizedValue }; } return { ...nextState, stepMaxPrecision, value }; } static CONTINUOUS_CHANGE_DELAY = 300; static CONTINUOUS_CHANGE_INTERVAL = 100; // Value Helpers // ============= static getStepMaxPrecision(props) { if (props.minorStepSize != null) { return Utils.countDecimalPlaces(props.minorStepSize); } else { return Utils.countDecimalPlaces(props.stepSize); } } static roundAndClampValue(value, stepMaxPrecision, min, max, delta = 0, locale) { if (!isValueNumeric(value, locale)) { return NumericInput.VALUE_EMPTY; } const currentValue = parseStringToStringNumber(value, locale); const nextValue = toMaxPrecision(Number(currentValue) + delta, stepMaxPrecision); const clampedValue = clampValue(nextValue, min, max); return toLocaleString(clampedValue, locale); } state = { currentImeInputInvalid: false, shouldSelectAfterUpdate: false, stepMaxPrecision: NumericInput.getStepMaxPrecision(this.props), value: getValueOrEmptyValue(this.props.value ?? this.props.defaultValue), }; // updating these flags need not trigger re-renders, so don't include them in this.state. didPasteEventJustOccur = false; delta = 0; inputElement = null; inputRef = refHandler(this, "inputElement", this.props.inputRef); intervalId; incrementButtonHandlers = this.getButtonEventHandlers(IncrementDirection.UP); decrementButtonHandlers = this.getButtonEventHandlers(IncrementDirection.DOWN); getCurrentValueAsNumber = () => Number(parseStringToStringNumber(this.state.value, this.props.locale)); render() { const { buttonPosition, className, fill, large, small } = this.props; const containerClasses = classNames(Classes.NUMERIC_INPUT, { [Classes.LARGE]: large, [Classes.SMALL]: small }, className); const buttons = this.renderButtons(); return (React.createElement(ControlGroup, { className: containerClasses, fill: fill }, buttonPosition === Position.LEFT && buttons, this.renderInput(), buttonPosition === Position.RIGHT && buttons)); } componentDidUpdate(prevProps, prevState) { super.componentDidUpdate(prevProps, prevState); if (prevProps.inputRef !== this.props.inputRef) { setRef(prevProps.inputRef, null); this.inputRef = refHandler(this, "inputElement", this.props.inputRef); setRef(this.props.inputRef, this.inputElement); } if (this.state.shouldSelectAfterUpdate) { this.inputElement?.setSelectionRange(0, this.state.value.length); } const didMinChange = this.props.min !== prevProps.min; const didMaxChange = this.props.max !== prevProps.max; const didBoundsChange = didMinChange || didMaxChange; const didLocaleChange = this.props.locale !== prevProps.locale; const didValueChange = this.state.value !== prevState.value; if ((didBoundsChange && didValueChange) || (didLocaleChange && prevState.value !== NumericInput.VALUE_EMPTY)) { // we clamped the value due to a bounds change, so we should fire the change callback const valueToParse = didLocaleChange ? prevState.value : this.state.value; const valueAsString = parseStringToStringNumber(valueToParse, prevProps.locale); const localizedValue = toLocaleString(+valueAsString, this.props.locale); this.props.onValueChange?.(+valueAsString, localizedValue, this.inputElement); } } validateProps(nextProps) { const { majorStepSize, max, min, minorStepSize, stepSize, value } = nextProps; if (min != null && max != null && min > max) { console.error(Errors.NUMERIC_INPUT_MIN_MAX); } if (stepSize <= 0) { console.error(Errors.NUMERIC_INPUT_STEP_SIZE_NON_POSITIVE); } if (minorStepSize && minorStepSize <= 0) { console.error(Errors.NUMERIC_INPUT_MINOR_STEP_SIZE_NON_POSITIVE); } if (majorStepSize && majorStepSize <= 0) { console.error(Errors.NUMERIC_INPUT_MAJOR_STEP_SIZE_NON_POSITIVE); } if (minorStepSize && minorStepSize > stepSize) { console.error(Errors.NUMERIC_INPUT_MINOR_STEP_SIZE_BOUND); } if (majorStepSize && majorStepSize < stepSize) { console.error(Errors.NUMERIC_INPUT_MAJOR_STEP_SIZE_BOUND); } // controlled mode if (value != null) { const stepMaxPrecision = NumericInput.getStepMaxPrecision(nextProps); const sanitizedValue = NumericInput.roundAndClampValue(value.toString(), stepMaxPrecision, min, max, 0, this.props.locale); const valueDoesNotMatch = sanitizedValue !== value.toString(); const localizedValue = toLocaleString(Number(parseStringToStringNumber(value, this.props.locale)), this.props.locale); const isNotLocalized = sanitizedValue !== localizedValue; if (valueDoesNotMatch && isNotLocalized) { console.warn(Errors.NUMERIC_INPUT_CONTROLLED_VALUE_INVALID); } } } // Render Helpers // ============== renderButtons() { const { intent, max, min, locale } = this.props; const value = parseStringToStringNumber(this.state.value, locale); const disabled = this.props.disabled || this.props.readOnly; const isIncrementDisabled = max !== undefined && value !== "" && +value >= max; const isDecrementDisabled = min !== undefined && value !== "" && +value <= min; return (React.createElement(ButtonGroup, { className: Classes.FIXED, key: "button-group", vertical: true }, React.createElement(Button, { "aria-label": "increment", "aria-controls": this.numericInputId, disabled: disabled || isIncrementDisabled, icon: React.createElement(ChevronUp, null), intent: intent, ...this.incrementButtonHandlers }), React.createElement(Button, { "aria-label": "decrement", "aria-controls": this.numericInputId, disabled: disabled || isDecrementDisabled, icon: React.createElement(ChevronDown, null), intent: intent, ...this.decrementButtonHandlers }))); } renderInput() { const inputGroupHtmlProps = removeNonHTMLProps(this.props, NON_HTML_PROPS, true); const valueAsNumber = this.getCurrentValueAsNumber(); return (React.createElement(InputGroup, { asyncControl: this.props.asyncControl, autoComplete: "off", id: this.numericInputId, role: this.props.allowNumericCharactersOnly ? "spinbutton" : undefined, ...inputGroupHtmlProps, "aria-valuemax": this.props.max, "aria-valuemin": this.props.min, "aria-valuenow": valueAsNumber, intent: this.state.currentImeInputInvalid ? Intent.DANGER : this.props.intent, inputClassName: this.props.inputClassName, inputRef: this.inputRef, large: this.props.large, leftElement: this.props.leftElement, leftIcon: this.props.leftIcon, onFocus: this.handleInputFocus, onBlur: this.handleInputBlur, onCompositionEnd: this.handleCompositionEnd, onCompositionUpdate: this.handleCompositionUpdate, onKeyDown: this.handleInputKeyDown, onKeyPress: this.handleInputKeyPress, onPaste: this.handleInputPaste, onValueChange: this.handleInputChange, rightElement: this.props.rightElement, small: this.props.small, value: this.state.value })); } // Callbacks - Buttons // =================== getButtonEventHandlers(direction) { return { // keydown is fired repeatedly when held so it's implicitly continuous onKeyDown: evt => { if (!this.props.disabled && Utils.isKeyboardClick(evt)) { this.handleButtonClick(evt, direction); } }, onMouseDown: evt => { if (!this.props.disabled) { this.handleButtonClick(evt, direction); this.startContinuousChange(); } }, }; } handleButtonClick = (e, direction) => { const delta = this.updateDelta(direction, e); const nextValue = this.incrementValue(delta); this.props.onButtonClick?.(Number(parseStringToStringNumber(nextValue, this.props.locale)), nextValue); }; startContinuousChange() { // The button's onMouseUp event handler doesn't fire if the user // releases outside of the button, so we need to watch all the way // from the top. document.addEventListener("mouseup", this.stopContinuousChange); // Initial delay is slightly longer to prevent the user from // accidentally triggering the continuous increment/decrement. this.setTimeout(() => { this.intervalId = window.setInterval(this.handleContinuousChange, NumericInput.CONTINUOUS_CHANGE_INTERVAL); }, NumericInput.CONTINUOUS_CHANGE_DELAY); } stopContinuousChange = () => { this.delta = 0; this.clearTimeouts(); clearInterval(this.intervalId); document.removeEventListener("mouseup", this.stopContinuousChange); }; handleContinuousChange = () => { // If either min or max prop is set, when reaching the limit // the button will be disabled and stopContinuousChange will be never fired, // hence the need to check on each iteration to properly clear the timeout if (this.props.min !== undefined || this.props.max !== undefined) { const min = this.props.min ?? -Infinity; const max = this.props.max ?? Infinity; const valueAsNumber = this.getCurrentValueAsNumber(); if (valueAsNumber <= min || valueAsNumber >= max) { this.stopContinuousChange(); return; } } const nextValue = this.incrementValue(this.delta); this.props.onButtonClick?.(Number(parseStringToStringNumber(nextValue, this.props.locale)), nextValue); }; // Callbacks - Input // ================= handleInputFocus = (e) => { // update this state flag to trigger update for input selection (see componentDidUpdate) this.setState({ shouldSelectAfterUpdate: this.props.selectAllOnFocus }); this.props.onFocus?.(e); }; handleInputBlur = (e) => { // always disable this flag on blur so it's ready for next time. this.setState({ shouldSelectAfterUpdate: false }); if (this.props.clampValueOnBlur) { const { value } = e.target; this.handleNextValue(this.roundAndClampValue(value)); } this.props.onBlur?.(e); }; handleInputKeyDown = (e) => { if (this.props.disabled || this.props.readOnly) { return; } let direction; if (e.key === "ArrowUp") { direction = IncrementDirection.UP; } else if (e.key === "ArrowDown") { direction = IncrementDirection.DOWN; } if (direction !== undefined) { // when the input field has focus, some key combinations will modify // the field's selection range. we'll actually want to select all // text in the field after we modify the value on the following // lines. preventing the default selection behavior lets us do that // without interference. e.preventDefault(); const delta = this.updateDelta(direction, e); this.incrementValue(delta); } this.props.onKeyDown?.(e); }; handleCompositionEnd = (e) => { if (this.props.allowNumericCharactersOnly) { this.handleNextValue(sanitizeNumericInput(e.data, this.props.locale)); this.setState({ currentImeInputInvalid: false }); } }; handleCompositionUpdate = (e) => { if (this.props.allowNumericCharactersOnly) { const { data } = e; const sanitizedValue = sanitizeNumericInput(data, this.props.locale); if (sanitizedValue.length === 0 && data.length > 0) { this.setState({ currentImeInputInvalid: true }); } else { this.setState({ currentImeInputInvalid: false }); } } }; handleInputKeyPress = (e) => { // we prohibit keystrokes in onKeyPress instead of onKeyDown, because // e.key is not trustworthy in onKeyDown in all browsers. if (this.props.allowNumericCharactersOnly && !isValidNumericKeyboardEvent(e, this.props.locale)) { e.preventDefault(); } // eslint-disable-next-line deprecation/deprecation this.props.onKeyPress?.(e); }; handleInputPaste = (e) => { this.didPasteEventJustOccur = true; this.props.onPaste?.(e); }; handleInputChange = (value) => { let nextValue = value; if (this.props.allowNumericCharactersOnly && this.didPasteEventJustOccur) { this.didPasteEventJustOccur = false; nextValue = sanitizeNumericInput(value, this.props.locale); } this.handleNextValue(nextValue); this.setState({ shouldSelectAfterUpdate: false }); }; // Data logic // ========== handleNextValue(valueAsString) { if (this.props.value == null) { this.setState({ value: valueAsString }); } this.props.onValueChange?.(Number(parseStringToStringNumber(valueAsString, this.props.locale)), valueAsString, this.inputElement); } incrementValue(delta) { // pretend we're incrementing from 0 if currValue is empty const currValue = this.state.value === NumericInput.VALUE_EMPTY ? NumericInput.VALUE_ZERO : this.state.value; const nextValue = this.roundAndClampValue(currValue, delta); if (nextValue !== this.state.value) { this.handleNextValue(nextValue); this.setState({ shouldSelectAfterUpdate: this.props.selectAllOnIncrement }); } // return value used in continuous change updates return nextValue; } getIncrementDelta(direction, isShiftKeyPressed, isAltKeyPressed) { const { majorStepSize, minorStepSize, stepSize } = this.props; if (isShiftKeyPressed && majorStepSize != null) { return direction * majorStepSize; } else if (isAltKeyPressed && minorStepSize != null) { return direction * minorStepSize; } else { return direction * stepSize; } } roundAndClampValue(value, delta = 0) { return NumericInput.roundAndClampValue(value, this.state.stepMaxPrecision, this.props.min, this.props.max, delta, this.props.locale); } updateDelta(direction, e) { this.delta = this.getIncrementDelta(direction, e.shiftKey, e.altKey); return this.delta; } } //# sourceMappingURL=numericInput.js.map