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@blueprintjs/core

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/* * Copyright 2016 Palantir Technologies, Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* istanbul ignore next */ /** * A nifty little class that maintains event handlers to add a class to the container element * when entering "mouse mode" (on a `mousedown` event) and remove it when entering "keyboard mode" * (on a `tab` key `keydown` event). */ export class InteractionModeEngine { container; className; isRunning = false; constructor(container, className) { this.container = container; this.className = className; } /** Returns whether the engine is currently running. */ isActive() { return this.isRunning; } /** Enable behavior which applies the given className when in mouse mode. */ start() { this.container.addEventListener("mousedown", this.handleMouseDown); this.isRunning = true; } /** Disable interaction mode behavior and remove className from container. */ stop() { this.reset(); this.isRunning = false; } reset() { this.container.classList.remove(this.className); this.container.removeEventListener("keydown", this.handleKeyDown); this.container.removeEventListener("mousedown", this.handleMouseDown); } handleKeyDown = (e) => { if (e.key === "Tab") { this.reset(); this.container.addEventListener("mousedown", this.handleMouseDown); } }; handleMouseDown = () => { this.reset(); this.container.classList.add(this.className); this.container.addEventListener("keydown", this.handleKeyDown); }; } //# sourceMappingURL=interactionMode.js.map