@blueprintjs/core
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Core styles & components
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text/typescript
/*
* Copyright 2018 Palantir Technologies, Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { clamp } from "../../common/utils";
export function clampValue(value: number, min?: number, max?: number) {
// defaultProps won't work if the user passes in null, so just default
// to +/- infinity here instead, as a catch-all.
const adjustedMin = min != null ? min : -Infinity;
const adjustedMax = max != null ? max : Infinity;
return clamp(value, adjustedMin, adjustedMax);
}
export function getValueOrEmptyValue(value: number | string = "") {
return value.toString();
}
/** Returns `true` if the string represents a valid numeric value, like "1e6". */
export function isValueNumeric(value: string) {
// checking if a string is numeric in Typescript is a big pain, because
// we can't simply toss a string parameter to isFinite. below is the
// essential approach that jQuery uses, which involves subtracting a
// parsed numeric value from the string representation of the value. we
// need to cast the value to the `any` type to allow this operation
// between dissimilar types.
return value != null && (value as any) - parseFloat(value) + 1 >= 0;
}
export function isValidNumericKeyboardEvent(e: React.KeyboardEvent) {
// unit tests may not include e.key. don't bother disabling those events.
if (e.key == null) {
return true;
}
// allow modified key strokes that may involve letters and other
// non-numeric/invalid characters (Cmd + A, Cmd + C, Cmd + V, Cmd + X).
if (e.ctrlKey || e.altKey || e.metaKey) {
return true;
}
// keys that print a single character when pressed have a `key` name of
// length 1. every other key has a longer `key` name (e.g. "Backspace",
// "ArrowUp", "Shift"). since none of those keys can print a character
// to the field--and since they may have important native behaviors
// beyond printing a character--we don't want to disable their effects.
const isSingleCharKey = e.key.length === 1;
if (!isSingleCharKey) {
return true;
}
// now we can simply check that the single character that wants to be printed
// is a floating-point number character that we're allowed to print.
return isFloatingPointNumericCharacter(e.key);
}
/**
* A regex that matches a string of length 1 (i.e. a standalone character)
* if and only if it is a floating-point number character as defined by W3C:
* https://www.w3.org/TR/2012/WD-html-markup-20120329/datatypes.html#common.data.float
*
* Floating-point number characters are the only characters that can be
* printed within a default input[type="number"]. This component should
* behave the same way when this.props.allowNumericCharactersOnly = true.
* See here for the input[type="number"].value spec:
* https://www.w3.org/TR/2012/WD-html-markup-20120329/input.number.html#input.number.attrs.value
*/
const FLOATING_POINT_NUMBER_CHARACTER_REGEX = /^[Ee0-9\+\-\.]$/;
export function isFloatingPointNumericCharacter(character: string) {
return FLOATING_POINT_NUMBER_CHARACTER_REGEX.test(character);
}
/**
* Round the value to have _up to_ the specified maximum precision.
*
* This differs from `toFixed(5)` in that trailing zeroes are not added on
* more precise values, resulting in shorter strings.
*/
export function toMaxPrecision(value: number, maxPrecision: number) {
// round the value to have the specified maximum precision (toFixed is the wrong choice,
// because it would show trailing zeros in the decimal part out to the specified precision)
// source: http://stackoverflow.com/a/18358056/5199574
const scaleFactor = Math.pow(10, maxPrecision);
return Math.round(value * scaleFactor) / scaleFactor;
}