@blueprintjs/core
Version:
Core styles & components
89 lines (87 loc) • 4.07 kB
JavaScript
/*
* Copyright 2016 Palantir Technologies, Inc. All rights reserved.
* Licensed under the BSD-3 License as modified (the “License”); you may obtain a copy
* of the license at https://github.com/palantir/blueprint/blob/master/LICENSE
* and https://github.com/palantir/blueprint/blob/master/PATENTS
*/
;
var __extends = (this && this.__extends) || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
var __assign = (this && this.__assign) || Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var classNames = require("classnames");
var PureRender = require("pure-render-decorator");
var React = require("react");
var Classes = require("../../common/classes");
var props_1 = require("../../common/props");
var InputGroup = (function (_super) {
__extends(InputGroup, _super);
function InputGroup() {
var _this = this;
_super.apply(this, arguments);
this.state = {
rightElementWidth: 30,
};
this.refHandlers = {
rightElement: function (ref) { return _this.rightElement = ref; },
};
}
InputGroup.prototype.render = function () {
var _a = this.props, className = _a.className, intent = _a.intent, leftIconName = _a.leftIconName;
var classes = classNames(Classes.INPUT_GROUP, Classes.intentClass(intent), (_b = {},
_b[Classes.DISABLED] = this.props.disabled,
_b
), className);
var style = { paddingRight: this.state.rightElementWidth };
return (React.createElement("div", {className: classes},
leftIconName == null ? null : React.createElement("span", {className: "pt-icon " + Classes.iconClass(leftIconName)}),
React.createElement("input", __assign({type: "text"}, props_1.removeNonHTMLProps(this.props), {className: Classes.INPUT, ref: this.props.inputRef, style: style})),
this.maybeRenderRightElement()));
var _b;
};
InputGroup.prototype.componentDidMount = function () {
this.updateInputWidth();
};
InputGroup.prototype.componentDidUpdate = function () {
this.updateInputWidth();
};
InputGroup.prototype.maybeRenderRightElement = function () {
var rightElement = this.props.rightElement;
if (rightElement == null) {
return undefined;
}
return React.createElement("span", {className: "pt-input-action", ref: this.refHandlers.rightElement}, rightElement);
};
InputGroup.prototype.updateInputWidth = function () {
if (this.rightElement != null) {
var clientWidth = this.rightElement.clientWidth;
// small threshold to prevent infinite loops
if (Math.abs(clientWidth - this.state.rightElementWidth) > 2) {
this.setState({ rightElementWidth: clientWidth });
}
}
};
InputGroup.displayName = "Blueprint.InputGroup";
InputGroup = __decorate([
PureRender
], InputGroup);
return InputGroup;
}(React.Component));
exports.InputGroup = InputGroup;
exports.InputGroupFactory = React.createFactory(InputGroup);
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