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@blueprintjs/core

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/* * Copyright 2015 Palantir Technologies, Inc. All rights reserved. * Licensed under the BSD-3 License as modified (the “License”); you may obtain a copy * of the license at https://github.com/palantir/blueprint/blob/master/LICENSE * and https://github.com/palantir/blueprint/blob/master/PATENTS */ "use strict"; /** Returns whether the value is a function. Acts as a type guard. */ function isFunction(value) { return typeof value === "function"; } exports.isFunction = isFunction; function safeInvoke(func) { var args = []; for (var _i = 1; _i < arguments.length; _i++) { args[_i - 1] = arguments[_i]; } if (isFunction(func)) { return func.apply(void 0, args); } } exports.safeInvoke = safeInvoke; function elementIsOrContains(element, testElement) { return element === testElement || element.contains(testElement); } exports.elementIsOrContains = elementIsOrContains; /** * Returns the difference in length between two arrays. A `null` argument is considered an empty list. * The return value will be positive if `a` is longer than `b`, negative if the opposite is true, * and zero if their lengths are equal. */ function arrayLengthCompare(a, b) { if (a === void 0) { a = []; } if (b === void 0) { b = []; } return a.length - b.length; } exports.arrayLengthCompare = arrayLengthCompare; /** * Returns true if the two numbers are within the given tolerance of each other. * This is useful to correct for floating point precision issues, less useful for integers. */ function approxEqual(a, b, tolerance) { if (tolerance === void 0) { tolerance = 0.00001; } return Math.abs(a - b) <= tolerance; } exports.approxEqual = approxEqual; /* Clamps the given number between min and max values. Returns value if within range, or closest bound. */ function clamp(val, min, max) { if (max < min) { throw new Error("clamp: max cannot be less than min"); } return Math.min(Math.max(val, min), max); } exports.clamp = clamp; /** Return a new object with the same keys as the given object (values are copied, not cloned). */ function shallowClone(object) { var clonedObject = {}; for (var key in object) { if (object.hasOwnProperty(key)) { clonedObject[key] = object[key]; } } return clonedObject; } exports.shallowClone = shallowClone; /** * Throttle an event on an EventTarget by wrapping it in `requestAnimationFrame` call. * Returns the event handler that was bound to given eventName so you can clean up after yourself. * @see https://developer.mozilla.org/en-US/docs/Web/Events/scroll */ function throttleEvent(target, eventName, newEventName) { var running = false; /* istanbul ignore next: borrowed directly from MDN */ var func = function (event) { if (running) { return; } running = true; requestAnimationFrame(function () { target.dispatchEvent(new CustomEvent(newEventName, event)); running = false; }); }; target.addEventListener(eventName, func); return func; } exports.throttleEvent = throttleEvent; ; //# sourceMappingURL=utils.js.map