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@blueprintjs/core

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/* * Copyright 2015 Palantir Technologies, Inc. All rights reserved. * * Licensed under the terms of the LICENSE file distributed with this project. */ import { CLAMP_MIN_MAX } from "./errors"; export * from "./utils/compareUtils"; /** Returns whether `process.env.NODE_ENV` exists and equals `env`. */ export function isNodeEnv(env) { return typeof process !== "undefined" && process.env && process.env.NODE_ENV === env; } /** Returns whether the value is a function. Acts as a type guard. */ // tslint:disable-next-line:ban-types export function isFunction(value) { return typeof value === "function"; } // tslint:disable-next-line:ban-types export function safeInvoke(func) { var args = []; for (var _i = 1; _i < arguments.length; _i++) { args[_i - 1] = arguments[_i]; } if (isFunction(func)) { return func.apply(void 0, args); } } // tslint:disable-next-line:ban-types export function safeInvokeOrValue(funcOrValue) { var args = []; for (var _i = 1; _i < arguments.length; _i++) { args[_i - 1] = arguments[_i]; } return isFunction(funcOrValue) ? funcOrValue.apply(void 0, args) : funcOrValue; } export function elementIsOrContains(element, testElement) { return element === testElement || element.contains(testElement); } /** * Returns the difference in length between two arrays. A `null` argument is * considered an empty list. The return value will be positive if `a` is longer * than `b`, negative if the opposite is true, and zero if their lengths are * equal. */ export function arrayLengthCompare(a, b) { if (a === void 0) { a = []; } if (b === void 0) { b = []; } return a.length - b.length; } /** * Returns true if the two numbers are within the given tolerance of each other. * This is useful to correct for floating point precision issues, less useful * for integers. */ export function approxEqual(a, b, tolerance) { if (tolerance === void 0) { tolerance = 0.00001; } return Math.abs(a - b) <= tolerance; } /** * Clamps the given number between min and max values. Returns value if within * range, or closest bound. */ export function clamp(val, min, max) { if (val == null) { return val; } if (max < min) { throw new Error(CLAMP_MIN_MAX); } return Math.min(Math.max(val, min), max); } /** Returns the number of decimal places in the given number. */ export function countDecimalPlaces(num) { if (typeof num !== "number" || Math.floor(num) === num) { return 0; } return num.toString().split(".")[1].length; } /** * Throttle an event on an EventTarget by wrapping it in a * `requestAnimationFrame` call. Returns the event handler that was bound to * given eventName so you can clean up after yourself. * @see https://developer.mozilla.org/en-US/docs/Web/Events/scroll */ export function throttleEvent(target, eventName, newEventName) { var throttledFunc = _throttleHelper(undefined, undefined, function (event) { target.dispatchEvent(new CustomEvent(newEventName, event)); }); target.addEventListener(eventName, throttledFunc); return throttledFunc; } /** * Throttle a callback by wrapping it in a `requestAnimationFrame` call. Returns * the throttled function. * @see https://www.html5rocks.com/en/tutorials/speed/animations/ */ export function throttleReactEventCallback(callback, options) { if (options === void 0) { options = {}; } var throttledFunc = _throttleHelper(function (event2) { if (options.preventDefault) { event2.preventDefault(); } }, function (event2) { // prevent React from reclaiming the event object before we // reference it event2.persist(); }, function (event2) { var otherArgs2 = []; for (var _i = 1; _i < arguments.length; _i++) { otherArgs2[_i - 1] = arguments[_i]; } callback.apply(void 0, [event2].concat(otherArgs2)); }); return throttledFunc; } function _throttleHelper(onBeforeIsRunningCheck, onAfterIsRunningCheck, onAnimationFrameRequested) { var isRunning = false; var func = function () { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } // don't use safeInvoke, because we might have more than its max number // of typed params if (isFunction(onBeforeIsRunningCheck)) { onBeforeIsRunningCheck.apply(void 0, args); } if (isRunning) { return; } isRunning = true; if (isFunction(onAfterIsRunningCheck)) { onAfterIsRunningCheck.apply(void 0, args); } requestAnimationFrame(function () { if (isFunction(onAnimationFrameRequested)) { onAnimationFrameRequested.apply(void 0, args); } isRunning = false; }); }; return func; }