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@blueprintjs/core

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/// <reference types="react" /> /** Returns whether `process.env.NODE_ENV` exists and equals `env`. */ export declare function isNodeEnv(env: string): boolean; /** Returns whether the value is a function. Acts as a type guard. */ export declare function isFunction(value: any): value is Function; /** Safely invoke the function with the given arguments, if it is indeed a function, and return its value. */ export declare function safeInvoke<R>(func: (() => R) | undefined): R; export declare function safeInvoke<A, R>(func: ((arg1: A) => R) | undefined, arg1: A): R; export declare function safeInvoke<A, B, R>(func: ((arg1: A, arg2: B) => R) | undefined, arg1: A, arg2: B): R; export declare function safeInvoke<A, B, C, R>(func: ((arg1: A, arg2: B, arg3: C) => R) | undefined, arg1: A, arg2: B, arg3: C): R; export declare function safeInvoke<A, B, C, D, R>(func: ((arg1: A, arg2: B, arg3: C, arg4: D) => R) | undefined, arg1: A, arg2: B, arg3: C, arg4: D): R; export declare function elementIsOrContains(element: HTMLElement, testElement: HTMLElement): boolean; /** * Returns the difference in length between two arrays. A `null` argument is considered an empty list. * The return value will be positive if `a` is longer than `b`, negative if the opposite is true, * and zero if their lengths are equal. */ export declare function arrayLengthCompare(a?: any[], b?: any[]): number; /** * Returns true if the two numbers are within the given tolerance of each other. * This is useful to correct for floating point precision issues, less useful for integers. */ export declare function approxEqual(a: number, b: number, tolerance?: number): boolean; /** Clamps the given number between min and max values. Returns value if within range, or closest bound. */ export declare function clamp(val: number, min: number, max: number): number; /** Returns the number of decimal places in the given number. */ export declare function countDecimalPlaces(num: number): number; /** * Throttle an event on an EventTarget by wrapping it in a `requestAnimationFrame` call. * Returns the event handler that was bound to given eventName so you can clean up after yourself. * @see https://developer.mozilla.org/en-US/docs/Web/Events/scroll */ export declare function throttleEvent(target: EventTarget, eventName: string, newEventName: string): (...args: any[]) => void; export interface IThrottledReactEventOptions { preventDefault?: boolean; } /** * Throttle a callback by wrapping it in a `requestAnimationFrame` call. Returns the throttled * function. * @see https://www.html5rocks.com/en/tutorials/speed/animations/ */ export declare function throttleReactEventCallback(callback: (event: React.SyntheticEvent<any>, ...otherArgs: any[]) => any, options?: IThrottledReactEventOptions): (...args: any[]) => void;