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@blueprintjs/core

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/* * Copyright 2016 Palantir Technologies, Inc. All rights reserved. * Licensed under the BSD-3 License as modified (the “License”); you may obtain a copy * of the license at https://github.com/palantir/blueprint/blob/master/LICENSE * and https://github.com/palantir/blueprint/blob/master/PATENTS */ const TAB_KEY_CODE = 9; /* istanbul ignore next */ /** * A nifty little class that maintains event handlers to add a class to the container element * when entering "mouse mode" (on a `mousedown` event) and remove it when entering "keyboard mode" * (on a `tab` key `keydown` event). */ export class InteractionModeEngine { private isRunning = false; // tslint:disable-next-line:no-constructor-vars constructor(private container: Element, private className: string) {} /** Returns whether the engine is currently running. */ public isActive() { return this.isRunning; } /** Enable behavior which applies the given className when in mouse mode. */ public start() { this.container.addEventListener("mousedown", this.handleMouseDown); this.isRunning = true; } /** Disable interaction mode behavior and remove className from container. */ public stop() { this.reset(); this.isRunning = false; } private reset() { this.container.classList.remove(this.className); this.container.removeEventListener("keydown", this.handleKeyDown); this.container.removeEventListener("mousedown", this.handleMouseDown); } private handleKeyDown = (e: KeyboardEvent) => { if (e.which === TAB_KEY_CODE) { this.reset(); this.container.addEventListener("mousedown", this.handleMouseDown); } } private handleMouseDown = () => { this.reset(); this.container.classList.add(this.className); this.container.addEventListener("keydown", this.handleKeyDown); } }