@blueprintjs/core
Version:
Core styles & components
59 lines (48 loc) • 1.95 kB
text/typescript
/*
* Copyright 2016 Palantir Technologies, Inc. All rights reserved.
* Licensed under the BSD-3 License as modified (the “License”); you may obtain a copy
* of the license at https://github.com/palantir/blueprint/blob/master/LICENSE
* and https://github.com/palantir/blueprint/blob/master/PATENTS
*/
const TAB_KEY_CODE = 9;
/* istanbul ignore next */
/**
* A nifty little class that maintains event handlers to add a class to the container element
* when entering "mouse mode" (on a `mousedown` event) and remove it when entering "keyboard mode"
* (on a `tab` key `keydown` event).
*/
export class InteractionModeEngine {
private isRunning = false;
// tslint:disable-next-line:no-constructor-vars
constructor(private container: Element, private className: string) {}
/** Returns whether the engine is currently running. */
public isActive() {
return this.isRunning;
}
/** Enable behavior which applies the given className when in mouse mode. */
public start() {
this.container.addEventListener("mousedown", this.handleMouseDown);
this.isRunning = true;
}
/** Disable interaction mode behavior and remove className from container. */
public stop() {
this.reset();
this.isRunning = false;
}
private reset() {
this.container.classList.remove(this.className);
this.container.removeEventListener("keydown", this.handleKeyDown);
this.container.removeEventListener("mousedown", this.handleMouseDown);
}
private handleKeyDown = (e: KeyboardEvent) => {
if (e.which === TAB_KEY_CODE) {
this.reset();
this.container.addEventListener("mousedown", this.handleMouseDown);
}
}
private handleMouseDown = () => {
this.reset();
this.container.classList.add(this.className);
this.container.addEventListener("keydown", this.handleKeyDown);
}
}