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@blueprintjs/core

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/* * Copyright 2015 Palantir Technologies, Inc. All rights reserved. * Licensed under the BSD-3 License as modified (the “License”); you may obtain a copy * of the license at https://github.com/palantir/blueprint/blob/master/LICENSE * and https://github.com/palantir/blueprint/blob/master/PATENTS */ /** Returns whether the value is a function. Acts as a type guard. */ export function isFunction(value: any): value is Function { return typeof value === "function"; } /** Safely invoke the function with the given arguments, if it is indeed a function, and return its value. */ export function safeInvoke<R>(func: () => R): R; export function safeInvoke<A, R>(func: (arg1: A) => R, arg1: A): R; export function safeInvoke<A, B, R>(func: (arg1: A, arg2: B) => R, arg1: A, arg2: B): R; export function safeInvoke<A, B, C, R>(func: (arg1: A, arg2: B, arg3: C) => R, arg1: A, arg2: B, arg3: C): R; export function safeInvoke(func: Function, ...args: any[]) { if (isFunction(func)) { return func(...args); } } export function elementIsOrContains(element: HTMLElement, testElement: HTMLElement) { return element === testElement || element.contains(testElement); } /** * Returns the difference in length between two arrays. A `null` argument is considered an empty list. * The return value will be positive if `a` is longer than `b`, negative if the opposite is true, * and zero if their lengths are equal. */ export function arrayLengthCompare(a: any[] = [], b: any[] = []) { return a.length - b.length; } /** * Returns true if the two numbers are within the given tolerance of each other. * This is useful to correct for floating point precision issues, less useful for integers. */ export function approxEqual(a: number, b: number, tolerance = 0.00001) { return Math.abs(a - b) <= tolerance; } /* Clamps the given number between min and max values. Returns value if within range, or closest bound. */ export function clamp(val: number, min: number, max: number) { if (max < min) { throw new Error("clamp: max cannot be less than min"); } return Math.min(Math.max(val, min), max); } /** Return a new object with the same keys as the given object (values are copied, not cloned). */ export function shallowClone<T>(object: T): T { const clonedObject: any = {}; for (const key in object) { if (object.hasOwnProperty(key)) { clonedObject[key] = (<any> object)[key]; } } return clonedObject as T; } /** * Throttle an event on an EventTarget by wrapping it in `requestAnimationFrame` call. * Returns the event handler that was bound to given eventName so you can clean up after yourself. * @see https://developer.mozilla.org/en-US/docs/Web/Events/scroll */ export function throttleEvent(target: EventTarget, eventName: string, newEventName: string) { let running = false; /* istanbul ignore next: borrowed directly from MDN */ let func = (event: Event) => { if (running) { return; } running = true; requestAnimationFrame(() => { target.dispatchEvent(new CustomEvent(newEventName, event)); running = false; }); }; target.addEventListener(eventName, func); return func; };