UNPKG

@bluemath/geom

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## NURBS geometry * Implementation of basic NURBS primitives - Bezier Curves - BSpline Curves - Bezier Surfaces - BSpline Surfaces * Tessellation (fixed resolution or adaptive) of curves and surfaces * Fundamental NURBS algorithms of NURBS - Knot insertion - Knot refinement - Decomposition of BSpline curves and surfaces into Bezier curves and surfaces * Definition of regular geometry in terms of NURBS - Line - Circle - Bilinear Surface - Cylinder - Surface of revolution (Sphere, Cone, Torus)