@bluemath/geom
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Bluemath Geometry library
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Markdown
## NURBS geometry
* Implementation of basic NURBS primitives
- Bezier Curves
- BSpline Curves
- Bezier Surfaces
- BSpline Surfaces
* Tessellation (fixed resolution or adaptive) of curves and surfaces
* Fundamental NURBS algorithms of NURBS
- Knot insertion
- Knot refinement
- Decomposition of BSpline curves and surfaces into Bezier curves and surfaces
* Definition of regular geometry in terms of NURBS
- Line
- Circle
- Bilinear Surface
- Cylinder
- Surface of revolution (Sphere, Cone, Torus)