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@bitzonegaming/roleplay-engine-sdk

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.SoundType = void 0; var SoundType; (function (SoundType) { SoundType["External"] = "EXTERNAL"; SoundType["Native"] = "NATIVE"; })(SoundType || (exports.SoundType = SoundType = {}));