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@bitzonegaming/roleplay-engine-sdk

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.AccessPolicy = void 0; var AccessPolicy; (function (AccessPolicy) { AccessPolicy["ScpAccess"] = "account_policy:scp_access"; AccessPolicy["ConfigurationRead"] = "account_policy:read:configuration"; AccessPolicy["ConfigurationWrite"] = "account_policy:write:configuration"; AccessPolicy["AccountRead"] = "account_policy:read:account"; AccessPolicy["AccountWrite"] = "account_policy:write:account"; AccessPolicy["CharacterRead"] = "account_policy:read:character"; AccessPolicy["CharacterWrite"] = "account_policy:write:character"; AccessPolicy["ReferenceRead"] = "account_policy:read:reference"; AccessPolicy["SessionRead"] = "account_policy:read:session"; AccessPolicy["SegmentDefinitionRead"] = "account_policy:read:segment_definition"; AccessPolicy["SegmentDefinitionWrite"] = "account_policy:write:segment_definition"; AccessPolicy["SegmentWrite"] = "account_policy:write:segment"; AccessPolicy["SegmentRead"] = "account_policy:read:segment"; AccessPolicy["MetricRead"] = "account_policy:read:metric"; AccessPolicy["LocalizationRead"] = "account_policy:read:localization"; AccessPolicy["LocalizationWrite"] = "account_policy:write:localization"; AccessPolicy["WorldWrite"] = "account_policy:write:world"; AccessPolicy["WorldRead"] = "account_policy:read:world"; })(AccessPolicy || (exports.AccessPolicy = AccessPolicy = {}));