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@bitzonegaming/roleplay-engine-framework

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.OutgoingSocketEventsMap = exports.OutgoingSocketEvents = exports.IncomingSocketEventsMap = exports.IncomingSocketEvents = void 0; var IncomingSocketEvents; (function (IncomingSocketEvents) { // SERVER IncomingSocketEvents["ConfigurationUpdated"] = "server.configurationUpdated"; IncomingSocketEvents["LocalizationUpdated"] = "server.localizationUpdated"; IncomingSocketEvents["LocaleAdded"] = "server.localeAdded"; IncomingSocketEvents["LocaleEnabled"] = "server.localeEnabled"; IncomingSocketEvents["LocaleDisabled"] = "server.localeDisabled"; // CAMERA IncomingSocketEvents["CameraCreated"] = "camera.created"; IncomingSocketEvents["CameraUpdated"] = "camera.updated"; IncomingSocketEvents["CameraEnabled"] = "camera.enabled"; IncomingSocketEvents["CameraDisabled"] = "camera.disabled"; // SOUND IncomingSocketEvents["SoundCreated"] = "sound.created"; IncomingSocketEvents["SoundUpdated"] = "sound.updated"; IncomingSocketEvents["SoundEnabled"] = "sound.enabled"; IncomingSocketEvents["SoundDisabled"] = "sound.disabled"; // SESSION IncomingSocketEvents["SessionStarted"] = "session.started"; IncomingSocketEvents["SessionFinished"] = "session.finished"; IncomingSocketEvents["SessionAuthorized"] = "session.authorized"; IncomingSocketEvents["SessionCharacterLinked"] = "session.characterLinked"; IncomingSocketEvents["SessionUpdated"] = "session.updated"; // ACCOUNT IncomingSocketEvents["AccountUsernameChanged"] = "account.usernameChanged"; // REFERENCE IncomingSocketEvents["MetricsUpdated"] = "metrics.updated"; IncomingSocketEvents["SegmentDefinitionCreated"] = "segmentDefinition.created"; IncomingSocketEvents["SegmentDefinitionUpdated"] = "segmentDefinition.updated"; IncomingSocketEvents["SegmentDefinitionRemoved"] = "segmentDefinition.removed"; IncomingSocketEvents["SegmentCreated"] = "segment.created"; IncomingSocketEvents["SegmentRemoved"] = "segment.removed"; })(IncomingSocketEvents || (exports.IncomingSocketEvents = IncomingSocketEvents = {})); exports.IncomingSocketEventsMap = { [IncomingSocketEvents.ConfigurationUpdated]: 'socketConfigurationUpdated', [IncomingSocketEvents.SessionStarted]: 'socketSessionStarted', [IncomingSocketEvents.SessionFinished]: 'socketSessionFinished', [IncomingSocketEvents.SessionAuthorized]: 'socketSessionAuthorized', [IncomingSocketEvents.SessionCharacterLinked]: 'socketSessionCharacterLinked', [IncomingSocketEvents.SessionUpdated]: 'socketSessionUpdated', [IncomingSocketEvents.AccountUsernameChanged]: 'socketAccountUsernameChanged', [IncomingSocketEvents.LocalizationUpdated]: 'socketLocalizationUpdated', [IncomingSocketEvents.LocaleAdded]: 'socketLocaleAdded', [IncomingSocketEvents.LocaleEnabled]: 'socketLocaleEnabled', [IncomingSocketEvents.LocaleDisabled]: 'socketLocaleDisabled', [IncomingSocketEvents.CameraCreated]: 'socketCameraCreated', [IncomingSocketEvents.CameraUpdated]: 'socketCameraUpdated', [IncomingSocketEvents.CameraEnabled]: 'socketCameraEnabled', [IncomingSocketEvents.CameraDisabled]: 'socketCameraDisabled', [IncomingSocketEvents.SoundCreated]: 'socketSoundCreated', [IncomingSocketEvents.SoundUpdated]: 'socketSoundUpdated', [IncomingSocketEvents.SoundEnabled]: 'socketSoundEnabled', [IncomingSocketEvents.SoundDisabled]: 'socketSoundDisabled', [IncomingSocketEvents.MetricsUpdated]: 'socketMetricsUpdated', [IncomingSocketEvents.SegmentDefinitionCreated]: 'socketSegmentDefinitionCreated', [IncomingSocketEvents.SegmentDefinitionUpdated]: 'socketSegmentDefinitionUpdated', [IncomingSocketEvents.SegmentDefinitionRemoved]: 'socketSegmentDefinitionRemoved', [IncomingSocketEvents.SegmentCreated]: 'socketSegmentCreated', [IncomingSocketEvents.SegmentRemoved]: 'socketSegmentRemoved', }; var OutgoingSocketEvents; (function (OutgoingSocketEvents) { OutgoingSocketEvents["Connected"] = "connected"; OutgoingSocketEvents["CharacterSync"] = "character.sync"; })(OutgoingSocketEvents || (exports.OutgoingSocketEvents = OutgoingSocketEvents = {})); exports.OutgoingSocketEventsMap = { characterSync: OutgoingSocketEvents.CharacterSync, };