@bitzonegaming/roleplay-engine-framework
Version:
Roleplay Engine Framework
73 lines (72 loc) • 4.34 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.OutgoingSocketEventsMap = exports.OutgoingSocketEvents = exports.IncomingSocketEventsMap = exports.IncomingSocketEvents = void 0;
var IncomingSocketEvents;
(function (IncomingSocketEvents) {
// SERVER
IncomingSocketEvents["ConfigurationUpdated"] = "server.configurationUpdated";
IncomingSocketEvents["LocalizationUpdated"] = "server.localizationUpdated";
IncomingSocketEvents["LocaleAdded"] = "server.localeAdded";
IncomingSocketEvents["LocaleEnabled"] = "server.localeEnabled";
IncomingSocketEvents["LocaleDisabled"] = "server.localeDisabled";
// CAMERA
IncomingSocketEvents["CameraCreated"] = "camera.created";
IncomingSocketEvents["CameraUpdated"] = "camera.updated";
IncomingSocketEvents["CameraEnabled"] = "camera.enabled";
IncomingSocketEvents["CameraDisabled"] = "camera.disabled";
// SOUND
IncomingSocketEvents["SoundCreated"] = "sound.created";
IncomingSocketEvents["SoundUpdated"] = "sound.updated";
IncomingSocketEvents["SoundEnabled"] = "sound.enabled";
IncomingSocketEvents["SoundDisabled"] = "sound.disabled";
// SESSION
IncomingSocketEvents["SessionStarted"] = "session.started";
IncomingSocketEvents["SessionFinished"] = "session.finished";
IncomingSocketEvents["SessionAuthorized"] = "session.authorized";
IncomingSocketEvents["SessionCharacterLinked"] = "session.characterLinked";
IncomingSocketEvents["SessionUpdated"] = "session.updated";
// ACCOUNT
IncomingSocketEvents["AccountUsernameChanged"] = "account.usernameChanged";
// REFERENCE
IncomingSocketEvents["MetricsUpdated"] = "metrics.updated";
IncomingSocketEvents["SegmentDefinitionCreated"] = "segmentDefinition.created";
IncomingSocketEvents["SegmentDefinitionUpdated"] = "segmentDefinition.updated";
IncomingSocketEvents["SegmentDefinitionRemoved"] = "segmentDefinition.removed";
IncomingSocketEvents["SegmentCreated"] = "segment.created";
IncomingSocketEvents["SegmentRemoved"] = "segment.removed";
})(IncomingSocketEvents || (exports.IncomingSocketEvents = IncomingSocketEvents = {}));
exports.IncomingSocketEventsMap = {
[]: 'socketConfigurationUpdated',
[]: 'socketSessionStarted',
[]: 'socketSessionFinished',
[]: 'socketSessionAuthorized',
[]: 'socketSessionCharacterLinked',
[]: 'socketSessionUpdated',
[]: 'socketAccountUsernameChanged',
[]: 'socketLocalizationUpdated',
[]: 'socketLocaleAdded',
[]: 'socketLocaleEnabled',
[]: 'socketLocaleDisabled',
[]: 'socketCameraCreated',
[]: 'socketCameraUpdated',
[]: 'socketCameraEnabled',
[]: 'socketCameraDisabled',
[]: 'socketSoundCreated',
[]: 'socketSoundUpdated',
[]: 'socketSoundEnabled',
[]: 'socketSoundDisabled',
[]: 'socketMetricsUpdated',
[]: 'socketSegmentDefinitionCreated',
[]: 'socketSegmentDefinitionUpdated',
[]: 'socketSegmentDefinitionRemoved',
[]: 'socketSegmentCreated',
[]: 'socketSegmentRemoved',
};
var OutgoingSocketEvents;
(function (OutgoingSocketEvents) {
OutgoingSocketEvents["Connected"] = "connected";
OutgoingSocketEvents["CharacterSync"] = "character.sync";
})(OutgoingSocketEvents || (exports.OutgoingSocketEvents = OutgoingSocketEvents = {}));
exports.OutgoingSocketEventsMap = {
characterSync: OutgoingSocketEvents.CharacterSync,
};