@bitty/animate
Version:
Create and manage animation functions with AnimationFrame API.
40 lines • 1.1 kB
TypeScript
/**
* @typedef {Object} Animation
* @property {Boolean} running - Getter that indicates if animation is running.
* @property {function():void} stop - Stops the animation.
* @property {function():void} start - Starts the animation.
*/
export interface Animation {
/**
* A getter property that indicates if animation is running.
*/
readonly running: boolean;
/**
* Stops the animation.
*/
stop: () => void;
/**
* Starts the animation.
*/
start: () => void;
}
/**
* Creates an Animation object to start and stop your animation functions.
* @example
* const count = 0;
*
* const animation = createAnimation(() => {
* context.clearRect(0, 0, width, height);
* context.font = "4rem monospace";
* context.textAlign = 'center';
* context.fillText(count, width / 2, height / 2);
*
* count++;
* });
*
* animation.start();
* @param {function():void} callback - A callback to handle animation.
* @returns {Animation}
*/
export default function animate(callback: () => void): Animation;
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