@bitsy/hecks
Version:
a collection of re-usable scripts for bitsy game maker
69 lines (64 loc) • 1.82 kB
JavaScript
/**
@summary twine-bitsy-comms Snowman
@license MIT
@version 1.0.0
@author Sean S.LeBlanc
@description
example: <% story.bitsy('./ my bitsy.html') %>
the bitsy game will render as an iframe with the class "bitsy"
inside of the passage that includes it;
you can use this to customize its CSS
(e.g. `border: none;`, `image-rendering: pixelated;`)
*/
story.bitsy = function (src) {
// setup iframe
var iframe = document.createElement('iframe');
iframe.width = 512;
iframe.height = 512;
iframe.src = src;
iframe.className = 'bitsy';
// setup listeners
function handleBitsyMessage(event) {
var type = event.data.type;
var data = event.data.data;
switch (type) {
case 'start':
iframe.contentWindow.postMessage({
type: 'variables',
data: story.state,
}, '*');
break;
case 'play':
story.show(data);
break;
case 'back':
history.back();
break;
case 'variable':
story.state[data.name] = data.value;
break;
case 'eval':
console.warn('The "eval" command is commented out by default since it\'s easy to abuse. Uncomment it in your javascript if you want to use it.');
// eval(data);
break;
default:
console.warn('Unhandled message from Bitsy:', type, data);
break;
}
}
window.addEventListener("message", handleBitsyMessage, false);
$(document).one('showpassage', function () {
window.removeEventListener("message", handleBitsyMessage, false);
});
$(window).one('showpassage:after', function () {
document.getElementById('passage').appendChild(iframe);
// make sure the iframe keeps focus
// so that bitsy can capture key events
setTimeout(function () {
iframe.focus();
iframe.onblur = function () {
iframe.focus();
};
});
});
};