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@bitsy/hecks

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a collection of re-usable scripts for bitsy game maker

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/** šŸ”€ @file logic-operators-extended @summary adds conditional logic operators @version 1.1.1 @author @mildmojo @description Adds conditional logic operators: - !== (not equal to) - && (and) - || (or) - &&! (and not) - ||! (or not) Examples: candlecount > 5 && haslighter == 1 candlecount > 5 && papercount > 1 && isIndoors haslighter == 1 || hasmatches == 1 candlecount > 5 && candlecount !== 666 candlecount > 5 &&! droppedlighter droppedlighter ||! hasmatches NOTE: The combining operators (&&, ||, &&!, ||!) have lower precedence than all other math and comparison operators, so it might be hard to write tests that mix and match these new operators and have them evaluate correctly. If you're using multiple `&&` and `||` operators in one condition, be sure to test every possibility to make sure it behaves the way you want. */ this.hacks = this.hacks || {}; (function (bitsy) { 'use strict'; bitsy = bitsy && bitsy.hasOwnProperty('default') ? bitsy['default'] : bitsy; /** @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc */ /* Helper used to replace code in a script tag based on a search regex To inject code without erasing original string, using capturing groups; e.g. inject(/(some string)/,'injected before $1 injected after') */ function inject(searchRegex, replaceString) { // find the relevant script tag var scriptTags = document.getElementsByTagName('script'); var scriptTag; var code; for (var i = 0; i < scriptTags.length; ++i) { scriptTag = scriptTags[i]; var matchesSearch = scriptTag.textContent.search(searchRegex) !== -1; var isCurrentScript = scriptTag === document.currentScript; if (matchesSearch && !isCurrentScript) { code = scriptTag.textContent; break; } } // error-handling if (!code) { throw 'Couldn\'t find "' + searchRegex + '" in script tags'; } // modify the content code = code.replace(searchRegex, replaceString); // replace the old script tag with a new one using our modified code var newScriptTag = document.createElement('script'); newScriptTag.textContent = code; scriptTag.insertAdjacentElement('afterend', newScriptTag); scriptTag.remove(); } /** * Helper for getting an array with unique elements * @param {Array} array Original array * @return {Array} Copy of array, excluding duplicates */ function unique(array) { return array.filter(function (item, idx) { return array.indexOf(item) === idx; }); } /** @file kitsy-script-toolkit @summary makes it easier and cleaner to run code before and after Bitsy functions or to inject new code into Bitsy script tags @license WTFPL (do WTF you want) @version 4.0.0 @requires Bitsy Version: 4.5, 4.6 @author @mildmojo @description HOW TO USE: import {before, after, inject, addDialogTag, addDeferredDialogTag} from "./helpers/kitsy-script-toolkit"; before(targetFuncName, beforeFn); after(targetFuncName, afterFn); inject(searchRegex, replaceString); addDialogTag(tagName, dialogFn); addDeferredDialogTag(tagName, dialogFn); For more info, see the documentation at: https://github.com/seleb/bitsy-hacks/wiki/Coding-with-kitsy */ // Ex: inject(/(names.sprite.set\( name, id \);)/, '$1console.dir(names)'); function inject$1(searchRegex, replaceString) { var kitsy = kitsyInit(); kitsy.queuedInjectScripts.push({ searchRegex: searchRegex, replaceString: replaceString }); } function kitsyInit() { // return already-initialized kitsy if (bitsy.kitsy) { return bitsy.kitsy; } // Initialize kitsy bitsy.kitsy = { queuedInjectScripts: [], queuedBeforeScripts: {}, queuedAfterScripts: {} }; var oldStartFunc = bitsy.startExportedGame; bitsy.startExportedGame = function doAllInjections() { // Only do this once. bitsy.startExportedGame = oldStartFunc; // Rewrite scripts and hook everything up. doInjects(); applyAllHooks(); // Start the game bitsy.startExportedGame.apply(this, arguments); }; return bitsy.kitsy; } function doInjects() { bitsy.kitsy.queuedInjectScripts.forEach(function (injectScript) { inject(injectScript.searchRegex, injectScript.replaceString); }); _reinitEngine(); } function applyAllHooks() { var allHooks = unique(Object.keys(bitsy.kitsy.queuedBeforeScripts).concat(Object.keys(bitsy.kitsy.queuedAfterScripts))); allHooks.forEach(applyHook); } function applyHook(functionName) { var functionNameSegments = functionName.split('.'); var obj = bitsy; while (functionNameSegments.length > 1) { obj = obj[functionNameSegments.shift()]; } var lastSegment = functionNameSegments[0]; var superFn = obj[lastSegment]; var superFnLength = superFn ? superFn.length : 0; var functions = []; // start with befores functions = functions.concat(bitsy.kitsy.queuedBeforeScripts[functionName] || []); // then original if (superFn) { functions.push(superFn); } // then afters functions = functions.concat(bitsy.kitsy.queuedAfterScripts[functionName] || []); // overwrite original with one which will call each in order obj[lastSegment] = function () { var returnVal; var args; var i = 0; function runBefore() { // All outta functions? Finish if (i === functions.length) { return returnVal; } // Update args if provided. if (arguments.length > 0) { args = [].slice.call(arguments); } if (functions[i].length > superFnLength) { // Assume funcs that accept more args than the original are // async and accept a callback as an additional argument. return functions[i++].apply(this, args.concat(runBefore.bind(this))); } else { // run synchronously returnVal = functions[i++].apply(this, args); if (returnVal && returnVal.length) { args = returnVal; } return runBefore.apply(this, args); } } return runBefore.apply(this, arguments); }; } function _reinitEngine() { // recreate the script and dialog objects so that they'll be // referencing the code with injections instead of the original bitsy.scriptModule = new bitsy.Script(); bitsy.scriptInterpreter = bitsy.scriptModule.CreateInterpreter(); bitsy.dialogModule = new bitsy.Dialog(); bitsy.dialogRenderer = bitsy.dialogModule.CreateRenderer(); bitsy.dialogBuffer = bitsy.dialogModule.CreateBuffer(); } inject$1(/(operatorMap\.set\("-", subExp\);)/,[ '$1', 'operatorMap.set("&&", andExp);', 'operatorMap.set("||", orExp);', 'operatorMap.set("&&!", andNotExp);', 'operatorMap.set("||!", orNotExp);', 'operatorMap.set("!==", notEqExp);' ].join('\n')); inject$1( /(var operatorSymbols = \["-", "\+", "\/", "\*", "<=", ">=", "<", ">", "=="\];)/, '$1operatorSymbols.unshift("!==", "&&", "||", "&&!", "||!");' ); bitsy.andExp = function andExp(environment, left, right, onReturn) { right.Eval(environment, function (rVal) { left.Eval(environment, function (lVal) { onReturn(lVal && rVal); }); }); }; bitsy.orExp = function orExp(environment, left, right, onReturn) { right.Eval(environment, function (rVal) { left.Eval(environment, function (lVal) { onReturn(lVal || rVal); }); }); }; bitsy.notEqExp = function notEqExp(environment, left, right, onReturn) { right.Eval(environment, function (rVal) { left.Eval(environment, function (lVal) { onReturn(lVal !== rVal); }); }); }; bitsy.andNotExp = function andNotExp(environment, left, right, onReturn) { right.Eval(environment, function (rVal) { left.Eval(environment, function (lVal) { onReturn(lVal && !rVal); }); }); }; bitsy.orNotExp = function orNotExp(environment, left, right, onReturn) { right.Eval(environment, function (rVal) { left.Eval(environment, function (lVal) { onReturn(lVal || !rVal); }); }); }; // End of logic operators mod }(window));