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@bitowl/three-instanced-mesh

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Scene graph level abstraction for three.js InstancedBufferGeometry

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{ "name": "@bitowl/three-instanced-mesh", "version": "0.118.0", "description": "Scene graph level abstraction for three.js InstancedBufferGeometry", "main": "index.js", "types": "index.d.ts", "directories": { "example": "example" }, "scripts": { "build": "browserify example.js --o build.js" }, "repository": { "type": "git", "url": "git+https://github.com/pailhead/three-instanced-mesh.git" }, "keywords": [ "threejs", "webgl", "instancing", "ANGLE_instanced_arrays", "glsl", "javascript", "3d" ], "author": "Dusan Bosnjak", "license": "MIT", "bugs": { "url": "https://github.com/pailhead/three-instanced-mesh/issues" }, "homepage": "https://github.com/pailhead/three-instanced-mesh#readme", "devDependencies": { "three": "^0.118.3" } }