@bitowl/three-instanced-mesh
Version:
Scene graph level abstraction for three.js InstancedBufferGeometry
35 lines • 863 B
JSON
{
"name": "@bitowl/three-instanced-mesh",
"version": "0.118.0",
"description": "Scene graph level abstraction for three.js InstancedBufferGeometry",
"main": "index.js",
"types": "index.d.ts",
"directories": {
"example": "example"
},
"scripts": {
"build": "browserify example.js --o build.js"
},
"repository": {
"type": "git",
"url": "git+https://github.com/pailhead/three-instanced-mesh.git"
},
"keywords": [
"threejs",
"webgl",
"instancing",
"ANGLE_instanced_arrays",
"glsl",
"javascript",
"3d"
],
"author": "Dusan Bosnjak",
"license": "MIT",
"bugs": {
"url": "https://github.com/pailhead/three-instanced-mesh/issues"
},
"homepage": "https://github.com/pailhead/three-instanced-mesh#readme",
"devDependencies": {
"three": "^0.118.3"
}
}