UNPKG

@bitowl/three-instanced-mesh

Version:

Scene graph level abstraction for three.js InstancedBufferGeometry

53 lines (52 loc) 1.32 kB
// copy of https://github.com/mrdoob/three.js/blob/dev/src/renderers/shaders/ShaderLib/meshmatcap_vert.glsl.js module.exports = [ "#define MATCAP", "", "varying vec3 vViewPosition;", "", "#ifndef FLAT_SHADED", "", " varying vec3 vNormal;", "", "#endif", "", "#include <common>", "#include <uv_pars_vertex>", "#include <displacementmap_pars_vertex>", "#include <fog_pars_vertex>", "#include <morphtarget_pars_vertex>", "#include <skinning_pars_vertex>", "", "#include <logdepthbuf_pars_vertex>", "#include <clipping_planes_pars_vertex>", "", "void main() {", "", " #include <uv_vertex>", " #include <color_vertex>", " ", " #include <beginnormal_vertex>", " #include <morphnormal_vertex>", " #include <skinbase_vertex>", " #include <skinnormal_vertex>", " #include <defaultnormal_vertex>", "", " #ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED", "", " vNormal = normalize( transformedNormal );", "", " #endif", "", " #include <begin_vertex>", " #include <morphtarget_vertex>", " #include <skinning_vertex>", " #include <displacementmap_vertex>", " #include <project_vertex>", "", " #include <logdepthbuf_vertex>", " #include <clipping_planes_vertex>", " #include <fog_vertex>", "", " vViewPosition = - mvPosition.xyz;", "", "}"].join("\n");