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@bitowl/three-instanced-mesh

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Scene graph level abstraction for three.js InstancedBufferGeometry

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/************************** * Dusan Bosnjak @pailhead **************************/ // read per instance color from attribute, pass to varying module.exports = [ "#ifdef USE_COLOR", "vColor.xyz = color.xyz;", "#endif", "#if defined( INSTANCE_COLOR ) && defined( INSTANCE_TRANSFORM )", "vInstanceColor = instanceColor;", "#endif", ].join("\n")