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@bitowl/three-instanced-mesh

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Scene graph level abstraction for three.js InstancedBufferGeometry

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/*declare module 'three-instanced-mesh'; namespace THREE { export class InstancedMesh { }; }*/ export = index; declare interface ThreeInstancedMesh extends THREE.Mesh { new(geometry: THREE.BufferGeometry, material: THREE.Material, numInstances: number, dnymic: boolean, colors: boolean, uniformScale: boolean): ThreeInstancedMesh; numInstances: number; setPositionAt(index: number, position: THREE.Vector3): void; setQuaternionAt(index: number, quat: THREE.Quaternion): void; setScaleAt(index: number, scale: THREE.Vector3): void; setColorAt(index: number, color: THREE.Color): void; needsUpdate(attribute: 'position' | 'quaternion' | 'scale' | 'colors' | undefined): void; } declare function index(THREE: any): ThreeInstancedMesh;