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@bitowl/three-instanced-mesh

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Scene graph level abstraction for three.js InstancedBufferGeometry

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# Changelog ## [Unreleased] - Rewrite everything with es6 - Leverage `onBeforeCompile` and nuke the monkey patch? ## [85.3.3] - 02-18-2018 ### Fixed - example code in README.md, i was uninitialized ## [85.3.2] - 01-31-2018 ### Added - call to feedback and use cases in README.md ## [85.3.2] - 01-10-2018 ### Fixed - `needsUpdate(undefined)` bug when no color attribute is present. ## [85.3.1] - 12-26-2017 ### Added - Changelog ### Changed - Changed const material names to capital snake case - Changed the shader that was calling `getInstanceMatrix()` to do the def catch `_instancedMatrix` - Updated `uv_pars_vertex` to newer version of three - Changed `transpose` to be `transposeMat3` to work with newer version - Fixed the shaderChunk keys, the color stuff had `'.glsl'` in it - Changed example to be like the one hosted live and more uptodate