@bitmovin/api-sdk
Version:
Bitmovin JS/TS API SDK
79 lines (78 loc) • 3.46 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
var BaseAPI_1 = require("../../../common/BaseAPI");
var Mapper_1 = require("../../../common/Mapper");
var BitmovinResponse_1 = require("../../../models/BitmovinResponse");
var PlayerThirdPartyLicensing_1 = require("../../../models/PlayerThirdPartyLicensing");
/**
* ThirdPartyLicensingApi - object-oriented interface
* @export
* @class ThirdPartyLicensingApi
* @extends {BaseAPI}
*/
var ThirdPartyLicensingApi = /** @class */ (function (_super) {
__extends(ThirdPartyLicensingApi, _super);
function ThirdPartyLicensingApi(configuration) {
return _super.call(this, configuration) || this;
}
/**
* @summary Enable Third Party Licensing
* @param {string} licenseId Id of the Player License
* @param {PlayerThirdPartyLicensing} playerThirdPartyLicensing Third Party Licensing settings to apply to Player License
* @throws {BitmovinError}
* @memberof ThirdPartyLicensingApi
*/
ThirdPartyLicensingApi.prototype.create = function (licenseId, playerThirdPartyLicensing) {
var pathParamMap = {
license_id: licenseId
};
return this.restClient.post('/player/licenses/{license_id}/third-party-licensing', pathParamMap, playerThirdPartyLicensing).then(function (response) {
return (0, Mapper_1.map)(response, PlayerThirdPartyLicensing_1.default);
});
};
/**
* @summary Delete Third Party Licensing Configuration
* @param {string} licenseId Id of the Player License
* @throws {BitmovinError}
* @memberof ThirdPartyLicensingApi
*/
ThirdPartyLicensingApi.prototype.delete = function (licenseId) {
var pathParamMap = {
license_id: licenseId
};
return this.restClient.delete('/player/licenses/{license_id}/third-party-licensing', pathParamMap).then(function (response) {
return (0, Mapper_1.map)(response, BitmovinResponse_1.default);
});
};
/**
* @summary Get Third Party Licensing Configuration
* @param {string} licenseId Id of the Player License
* @throws {BitmovinError}
* @memberof ThirdPartyLicensingApi
*/
ThirdPartyLicensingApi.prototype.get = function (licenseId) {
var pathParamMap = {
license_id: licenseId
};
return this.restClient.get('/player/licenses/{license_id}/third-party-licensing', pathParamMap).then(function (response) {
return (0, Mapper_1.map)(response, PlayerThirdPartyLicensing_1.default);
});
};
return ThirdPartyLicensingApi;
}(BaseAPI_1.BaseAPI));
exports.default = ThirdPartyLicensingApi;