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@bitmovin/api-sdk

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Bitmovin JS/TS API SDK

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.Sprite = void 0; var Mapper_1 = require("../common/Mapper"); var BitmovinResource_1 = require("./BitmovinResource"); var EncodingOutput_1 = require("./EncodingOutput"); var SpriteJpegConfig_1 = require("./SpriteJpegConfig"); /** * @export * @class Sprite */ var Sprite = /** @class */ (function (_super) { __extends(Sprite, _super); function Sprite(obj) { var _this = _super.call(this, obj) || this; if (!obj) { return _this; } _this.height = (0, Mapper_1.map)(obj.height); _this.width = (0, Mapper_1.map)(obj.width); _this.unit = (0, Mapper_1.map)(obj.unit); _this.distance = (0, Mapper_1.map)(obj.distance); _this.spriteName = (0, Mapper_1.map)(obj.spriteName); _this.filename = (0, Mapper_1.map)(obj.filename); _this.vttName = (0, Mapper_1.map)(obj.vttName); _this.outputs = (0, Mapper_1.mapArray)(obj.outputs, EncodingOutput_1.default); _this.imagesPerFile = (0, Mapper_1.map)(obj.imagesPerFile); _this.hTiles = (0, Mapper_1.map)(obj.hTiles); _this.vTiles = (0, Mapper_1.map)(obj.vTiles); _this.jpegConfig = (0, Mapper_1.map)(obj.jpegConfig, SpriteJpegConfig_1.default); _this.creationMode = (0, Mapper_1.map)(obj.creationMode); _this.aspectMode = (0, Mapper_1.map)(obj.aspectMode); return _this; } return Sprite; }(BitmovinResource_1.default)); exports.Sprite = Sprite; exports.default = Sprite;