UNPKG

@bitbybit-dev/occt

Version:

Bit By Bit Developers CAD algorithms using OpenCascade Technology kernel. Run in Node and in Browser.

32 lines (31 loc) 1.22 kB
import { Base } from "../../inputs"; /** * Assembly node from native JSON parsing. * Contains id, name, assembly flag, visibility, optional color and transform. * Includes hierarchy information (parentId, depth) and instance/definition tracking. */ export interface AssemblyNodeJson { /** Unique path identifier (e.g., "/0:1:1:1/0:1:1:2") */ id: string; /** Parent node ID for hierarchy reconstruction (undefined for root nodes) */ parentId?: string; /** Depth in the assembly hierarchy (0 = root) */ depth: number; /** Part/assembly name */ name: string; /** True if this is an assembly (has children), false if leaf part */ isAssembly: boolean; /** True if this node is an instance referencing a definition */ isInstance: boolean; /** * Definition ID that this instance refers to (only set if isInstance is true). * Multiple instances with the same definitionId share the same geometry. */ definitionId?: string; /** Visibility flag */ visible: boolean; /** Surface color (if set) */ colorRgba?: Base.ColorRGBA; /** 4x4 transformation matrix in column-major order (if not identity) */ transform?: Base.TransformMatrix; }