@bitbybit-dev/occt
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Bit By Bit Developers CAD algorithms using OpenCascade Technology kernel. Run in Node and in Browser.
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TypeScript
import { OccHelper } from "../../occ-helper";
import { OpenCascadeInstance, TopoDS_Shape, TopoDS_Shell, TopoDS_Solid } from "../../../bitbybit-dev-occt/bitbybit-dev-occt";
import * as Inputs from "../../api/inputs/inputs";
import { Base } from "../../api/inputs/inputs";
export declare class OCCTSolid {
private readonly occ;
private readonly och;
constructor(occ: OpenCascadeInstance, och: OccHelper);
fromClosedShell(inputs: Inputs.OCCT.ShapeDto<TopoDS_Shell>): TopoDS_Solid;
createBox(inputs: Inputs.OCCT.BoxDto): TopoDS_Solid;
createCube(inputs: Inputs.OCCT.CubeDto): TopoDS_Solid;
createBoxFromCorner(inputs: Inputs.OCCT.BoxFromCornerDto): TopoDS_Solid;
createCylinder(inputs: Inputs.OCCT.CylinderDto): TopoDS_Solid;
createCylindersOnLines(inputs: Inputs.OCCT.CylindersOnLinesDto): TopoDS_Solid[];
createSphere(inputs: Inputs.OCCT.SphereDto): TopoDS_Shape;
createCone(inputs: Inputs.OCCT.ConeDto): TopoDS_Shape;
getSolidSurfaceArea(inputs: Inputs.OCCT.ShapeDto<TopoDS_Solid>): number;
getSolidVolume(inputs: Inputs.OCCT.ShapeDto<TopoDS_Solid>): number;
getSolidsVolumes(inputs: Inputs.OCCT.ShapesDto<TopoDS_Solid>): number[];
getSolidCenterOfMass(inputs: Inputs.OCCT.ShapeDto<TopoDS_Solid>): Base.Point3;
getSolidsCentersOfMass(inputs: Inputs.OCCT.ShapesDto<TopoDS_Solid>): Base.Point3[];
getSolids(inputs: Inputs.OCCT.ShapeDto<TopoDS_Shape>): TopoDS_Solid[];
filterSolidPoints(inputs: Inputs.OCCT.FilterSolidPointsDto<TopoDS_Solid>): Base.Point3[];
}