@bitbybit-dev/occt
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Bit By Bit Developers CAD algorithms using OpenCascade Technology kernel. Run in Node and in Browser.
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TypeScript
import { OpenCascadeInstance, TopoDS_Compound, TopoDS_Shape, TopoDS_Vertex } from "../../../bitbybit-dev-occt/bitbybit-dev-occt";
import * as Inputs from "../../api/inputs/inputs";
import { BooleansService } from "./booleans.service";
import { ConverterService } from "./converter.service";
import { EntitiesService } from "./entities.service";
import { ShapeGettersService } from "./shape-getters";
import { WiresService } from "./wires.service";
export declare class VerticesService {
private readonly occ;
private readonly entitiesService;
private readonly converterService;
private readonly shapeGettersService;
wiresService: WiresService;
booleansService: BooleansService;
constructor(occ: OpenCascadeInstance, entitiesService: EntitiesService, converterService: ConverterService, shapeGettersService: ShapeGettersService, wiresService: WiresService, booleansService: BooleansService);
vertexFromXYZ(inputs: Inputs.OCCT.XYZDto): TopoDS_Vertex;
vertexFromPoint(inputs: Inputs.OCCT.PointDto): TopoDS_Vertex;
verticesFromPoints(inputs: Inputs.OCCT.PointsDto): TopoDS_Vertex[];
verticesCompoundFromPoints(inputs: Inputs.OCCT.PointsDto): TopoDS_Compound;
getVertices(inputs: Inputs.OCCT.ShapeDto<TopoDS_Shape>): TopoDS_Vertex[];
getVerticesAsPoints(inputs: Inputs.OCCT.ShapeDto<TopoDS_Shape>): Inputs.Base.Point3[];
verticesToPoints(inputs: Inputs.OCCT.ShapesDto<TopoDS_Vertex>): Inputs.Base.Point3[];
pointsToVertices(inputs: Inputs.OCCT.ShapesDto<TopoDS_Vertex>): Inputs.Base.Point3[];
vertexToPoint(inputs: Inputs.OCCT.ShapeDto<TopoDS_Vertex>): Inputs.Base.Point3;
projectPoints(inputs: Inputs.OCCT.ProjectPointsOnShapeDto<TopoDS_Shape>): Inputs.Base.Point3[];
private getClosestPointFromPoints;
private getFurthestPointFromPoints;
private distanceBetweenTwoPoints;
}